Fantasy Forum Game


(Sound) #65

@mitobox i still need your vote please vote when you have the chance to do so


#66
RP Text

Night loomed. Frich sat cross-legged between the two torches that marked the palisade’s construction. To his left, Rorkuk leaned on a pile of wooden spikes, looking simultaneously bored and tense. While always vigilant himself, Frich knew the reason for the latter; hunters, gatherers, and fishers had reported the presence of strange creatures restlessly patrolling the Kazarite village’s fringes. An attack from wildlife was a very real possibility.

His thoughts were interrupted by distant howls. Both he and Rorkuk stood, bows readied, as canine silhouettes prowled in the darkness. Frich shot one in the shoulder, provoking an agitated yelp, but the wooden arrow did not kill with this strike. The figures bayed at the two sentries.

“I don’t like where this is going,” Rorkuk moaned.

Frich cast aside his bow as the first of the beasts charged straight at him. He grabbed a spear and immediately struck at his assailant’s head. The beast’s jaws clamped down on the spear’s front. Now in the torches’ glow. Frich could see that the attacker was some sort of wolf - its pelt was white, with streaks of red.

Rorkuk, hoisting a spear of his own, struck the “wolf” in its side, drawing blood. It let go of Frich’s weapon and ran off, but two more wolves came barreling toward the duo. Frich slammed one with the butt of his spear, then missed a second strike as it snapped at his right leg. Frich rolled out of the way, then hurled the spear straight at the wolf, piercing the back of its neck. The wolf shook the spear loose, then retreated.

Rorkuk was on the ground, holding his spear against the third wolf’s jaws as it attempted to maul him. Thinking fast, Frich conjured a burst of flame to scorch the wolf’s hide. The wolf yelped and ran off, its trail of smoke mixing into the fog.

Rorkuk stayed down, taking a breather. “I owe you one.”

At a different post, Merlak struck his own spear into a gelatinous green mass. Unfazed, the slime attempted to pull in Merlak with it. “Not happening,” Merlak stated as he let go of the spear, and looked over to Koel.

Thinking back to his experience with Gloom plants, Koel hurled a fireball at the glistening blob, causing it to recoil. Merlak, now drawing upon similar memories, contributed his own fire. The slime writhed in the searing heat as it was reduced to vapor.

In the village proper, a chorus of shouts stirred many Kazarites awake as small wyverns divebombed their fellow tribesmen, fangs bared. Gadof punched one before he could be bitten, then ducked to avoid another swooping towards him. He found himself swarmed by three wyverns at once, and struggled as they sunk their fangs into him. However, two of them dropped dead in rapid succession as Kirala arrived on the scene, who had impaled them with arrows. The third evaded her shot, soaring into the night with a hoarse screech.

Kirala sped away, intent on clearing the village of wyverns, while Gadof staggered towards his hut, weakened by the wyverns’ venom. He collapsed on the animal skin he slept on, finally allowing his muscles to relax. His thoughts were clouded by the venom’s effects, but what thoughts he could muster were focused on the wyvern attack. He faintly remembered reports of wildlife prowling near the village. Good to know, he thought dully, and fell asleep.

Vote: Have Kazar and his apprentices attempt to divine the cause of the unexpected attacks.

Updated Wiki Page: http://thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game


(Sound) #67

Mitobox can you explain the vote? sorry the way you worded it has confused me


#68

I want them to be like Jedi and use their shaman magic to sense whatever disturbance made the wildlife suddenly more aggressive.


(Sound) #69

kk ty for the clarification the way you worded your vote just confused me in the beginning


(Sound) #70

sorry i don’t think i’ll be able to do it today i’ll most likely have it done by Monday -Wednesday sorry for the inconvenience


(Sound) #71

Round 25

Special event: (Roll: 17) 1-10 = a bad event 1 being the worst 11-20 = good event 20 gives a large bonus to everyone

(Fernwanderden) @serialkiller- Vote 1: make all my dead people zombies. They will serve my nation eternally (Roll: 4)
Vote 2: attack one last time with everything we have - elephants, cannons, zombies. (Roll: 7)

Vote 3: Create a government based around Sultans as leaders, Sultans will be chosen by their skill with necromancy (Roll: 18)

Fernwanderden Outcome

Wanting revenge on the Flarc for their losses the Fernwanderden try to attack once more with a larger army. This army consisted of Elephants and undead the only problem was that the Flarc overwhelmed the army easily. The Flarc rushed the army and had killed many generals in the army because of the elephants being too slow with the cannons on their backs the Flarc killed many elephants and took the cannons for themselves. These cannons were then used by the Flarc to kill many of the slow-moving zombies and elephants. They then went on to march to the Fernwanderden village. During this fight the Necromancers tried to revive some people into the undead. The Elder Lich intervened and used the newly created zombies to kill the Necromancers. These Necromancers were then revived into Liches to be used to create more zombies to help free the Elder Lich from his imprisonment in the dungeon.

To calm down the people someone came up with the idea of creating a new government. This government had a Sultan in charge of everything and the only way to be made into the Sultan was if the person met the requirement of being able to use Necromancy. After a few days the Flarc finally arrived and had killed more villagers and destroying and looting multiple things of value in the village. The leader of the Flarc after this gave the new Sultan a warning to never attack the Flarc again unless you want to be truly killed off. After these incidents the people have come to fear the undead and have become repulsed by them. The people have also felt its best not to bother the Flarc after this incident.

After all these incidents while the Fernwanderden were rebuilding they found a bird within the rubble. This bird was a large one and the Fernwanderden found that they could be good to scout out things and send messages to others. They had also learned that these birds were intelligent some people wanted to make a contract with these birds to see if they are much more intelligent than they seem to be. (This was from an event)

Stability: Collapsing (-1)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest

People: Fear the Flarc now and believe that they should recover before they attack the Flarc once again

Farming: Simple farming not too advance but still good

Domestication: Stachelwanderer : Find the living conditions good and like the new fruit (name new species): This new species found is an elephant found by the Fernwanderden

Plants: Parafruit

Magic: Basic healing, Fireball

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Undead: The Fernwanderden can make corpses into the undead

Civs met: Flarc (Relationship: Enemies)

(Kazarites) @mitobox- Vote: Have Kazar and his apprentices figure out why nature went and attacked the Kazarites (Roll: 9)

Kazarites Outcome

The Kazarites figured out no information on why the animals attacked them. Stumped Kazar and his apprentices choose to give up for now and try some other time. While doing this some Korens showed up with the 2 sons of Fiod and then killed the two and said, “This is what happens when you try to take over our people”. Soon they all attacked a few Kazarites and killed a few people then left. Angered most Kazarites wished to attack the Korens but Kazar said to calm down and think before acting on hatred. In other news the Kazarites were able to repair the fences and are a lot stronger than they were from before the monster attack. (This was from the Event).

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: Fear the Korens believing them to a tribe of barbarians and that they are not to be trusted and some are frustrated they learned nothing about the attack

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine, Vampire Spiecine

Magic: Basic healing, fireball

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

(Korens) @agenttine- Vote 1: Try again at peace with the Kazarites (Roll: 10)

Vote 2: Enforce the legitimacy of the two sons of Fiod. (Roll: 1)

Korens Outcome

The Korens trying to make peace with the Kazarites were heading to the village when some assassins came and killed them and took their place. They had also brought along Fiod’s Children to set an example for the Kazarites. When they finally reached the Kazarite Village they killed the two children and told the Kazarites to never mess with their politics again. Then attacked them a few people died in the fight but many got away. After taking control the New Order of Korens begun to hide information on Fiod wanting to pretend he had never existed in their history books, believing that a dictator like him should never be known within the history of the Korens.

Stability: Shaky (0)

Power: Minor (2)

Summary

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship

People: After killing Fiod’s children the people of the Korens cheered that they are finally freed from Fiod’s oppressive rulings

Past Leadership: Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens.

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all of Fiod’s beliefs and ideals from the Korens so they may start a new.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

(Alkala) @immortaldragon - Vote: Vote 1: Leave the creature an offering of food to pacify it, it’s showed some intelligence, let’s see if it’ll recognize an attempt to be nice. (Roll: 19)

Vote 2: Create bows using our new strings. (Roll: 10)

Alkala Outcome

After placing a peace offering the creature comes and accepts the food. After this it has become a helpful asset to the people. It can grow more of its own species and because of this a new species of creature was created in the world. After taming the creature, the Alkalans tried to make a bow the problem with the bow was that it was very flimsy and easy to break because of this few people use bows. During an exploration mission into the dungeon your people found a giant spider species about the size of an adult human male. (From the event)

Stability: Sturdy (2)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around

People: Curious about the ability of this new monster

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe

Factions: Alkala

Tamed Animals: Tafra

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop: seems to have some sort of healing abilities

Magic: Basic healing, fireball, Treant creation

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None

(Viets) @PositiveTower- Vote: Build schools (Roll: 15)

Viets Outcome

The Viets wanted to educate children and other ages created some schools this has increased education among the people. Many children going to school have begun to learn more quickly and because of this have learned to do newer things. Your people have learned how to farm (From the Event).

Stability: Sturdy (2)

Power: Tiny (1)

Summary

Civ: Viets: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast

Magic: Basic healing, fireball

School: This is a place of education for a few of your people

People: Are grateful that they can now learn much more than they already understand

Farming: Haven’t learned much but they know how to make a simple farm

(Valens) @Potatomancer- Vote: West (Roll: 19)

Valens Outcome

The Valens headed west they found a large forest within the forest was a large lake. This lake had schools of fish and multiple different animals drinking from the water. One of the animals was a 2 headed bear with a shell on its back. These lands seemed good to settle upon and most people wished to live in this land from now on. During this time your people have also learned how to farm (From the event) .

Stability: Sturdy (2)

Power: Tiny (1)

Summary

This text will be hidden

(Valens) Potatomancer

Past Votes :

Magic : Basic healing, fireball

Farming : Basic farming

People: Are feeling this land is a good place to settle down in and are glad that they have learned a new technique in farming

I feel this round was done pretty lazily so i do apologize for this


(Uncertain Agent) #72

Yay, a new round!

Vote 1: Cover up the Fiod conspiracy - of course we never had a dictator, why would we have had a genocidal dictator?

Vote 2: Establish a republic based on democratic values and focus on the fact that we never had a dictator, and nor will we ever.


(Radical Revolutionary) #73

Vote:build an army


(Casting Magic with potatoes) #74

Yay! The gods have blessed me people. Now it is time for them the worship the gods, and get serious!
My vote is to establish the religion of the “God’s Guardians”!

Summery of the religion

In the beginning there was only light. all was seen, nothing is hidden, life flourished everywhere
but then darkness was born. It hid the light, extigushied life, and created a veil between the world of mortal and god:
Magic.

The magic was a false guise, a force composed of darkness. Only the ‘holy’, original magic, the one that purges the evil
of magic and supports life, light and warmth is pure. The rest a composed of either a combination of light and darkness, or are purely dark in
nature, such as necromancy, demonology, darkness and frost magic.

The Althio were choosen by the gods to wield the pure magic, knowing the spells of warmth and life from birth.
However, the Althio are talented, and were born with the power learn the unpure and vile magics. Many of our brethen choose to
practice those arts, and turning for the demons to get their power.
but those who forsake the gods will not go unpunished. The light was given to us for a reason, our inner flame will burn forever.

For each pure magic, there is a god:
Aruen for the magic of light
Feliya for the magic life (nature)
Journ for the magic of wramth (fire)
and finally Zorn, The god without magic, the very first god (antimagic).
P.S. healing is combination of light and life, it’s the combined gift of both gods.

For each evil magic, there is an arch-demon:
Jargan of darkness
Thengan of death
Ziggurd of frost
and Yama, the ruler of demons, the very first demon (demonology).

each god and his pure magic, each god and his champions,
for every Valen is gifted by one of them from birth, and his talent for that magic is boundless.
and every Valen will pass a trial in adulthood, letting him try the diffrent forms of pure magic
and the magic he is talented in would decide his patron god.

and those who strayed from the path will face our retrbuiton
for the valens were choosen as the protectors of purity
we are the vanguard of light, and we will earn the respect of the gods.

The one passing the belief is Soran, a bear like man that led the tribe through the forests, protecting the people during the journey. He claims the have heard the voice of Zorn, who claims the Valenes were chosen to become the god’s champions, and that they have gifted them this fertile land.

He claimed that they have gifted them with affinity to magic, and based on the affinity their people shall be split like so:
The ones talented in the fireball shall become the backbone of the Dragonic Corps, for they are blessed by Journ, the creator of dragons, who believes they can surpass them while not succumbing to their blind pride, protecting their people without fear. (Main army, most common along with Dryads, also take responsibilty for crafting and construction)
The ones talented in healing and show great courage, honesty and sense of justice shall become members of the Beacon Keepers, for they protect the Beacon of Aruen, and will make sure the good will not stray to the path of evil. (Elite corps, Judges, Magic research, scouting. they are a bit more rare)
The ones talented in healing but show compassion, love and care for all and affinity with the animals shall establish the Dryads Order, keeping the Valen in peace with nature (most common along with the Dragonic, framing, hunting and medical care)
Finally those who do not excel in magic, but posses a great martial knowledge shall be known as the Primal, for they hold the powers of Zorn, those that came before all other gods, and guide their people, teach them, and protect them. (also quite rare, research, leadership(Keepers sometimes can replace them), and education, form elite squads with the Keepers).

Soran is Primal, untalented with magic but powerful as a bear.
if this is too much for one vote, then do the religion first and then split them into the groups of gods next round
(as long as nothing goes wrong and I don’t have demon worshiping madmen).


(Immortal Dragon) #75

Alright, I think I know what I want to do. Thanks again for the round Soundwave. :grin:

Vote 1: Send scouts to observe the giant spiders and get information on them.

Vote 2: Begin creating treant guardians for the village to defend against Nokii raids and other threats.


(cerealkiller) #76

Thanks for the round soundwave :slight_smile:

Vote 1: make a contract with the birds
Vote 2: try to improve our undead army


(Sound) #77

@Mitobox just need your vote sorry to rush you along but vote when you have the chance to please


(Sound) #78

@Mitobox Sorry to @ you again but i need your vote please vote when you have the chance


(Sound) #79

@Mitobox I need your vote if you don’t do it soon i’ll start up the round and give you a second vote next round


#80

Sorry, didn’t realize I’d been gone for so long.

RP Text

Upon news that the village was under attack, Kirala raced to the north entrance, warriors in tow. However, by the time she arrived, the “emissaries” had left, and several Kazarites laid dead. She seethed, and stormed up to a survivor lying prone on the ground.

“What happened?” She demanded, plans for revenge already taking form in her mind.

The trembling survivor rose to his feet. “There were a few - a few Korens. They had some young ones in a stranglehold, looked even more demonic than the rest of them. They slit their throats and said something about us trying to control them.”

Kirala paused, incredulous, as Nozzik raced onto the scene, with none other than Kazar following close behind. “Something about Korens?” As Kazar stopped to catch his breath, Nozzik dashed out of the north entrance, and noticed the felled sons of Fiod.

“Definitely Korens. By the land, are these even Spiecine? These things are practically demons themselves, except… dead.” He stepped back from the corpses, pondering. “So they just left them here? They look like they’d be leading the bunch, why would they kill them?”

“Fiod…” Kazar muttered under his breath.

Kirala stepped into the fore. “The demon summoners have attacked us time and time again, killing our people and terrorizing the survivors. Now they’ve delivered a direct threat against us, in addition to carrying out another massacre. The time to respond in kind should have been long ago.”

Kazar shook his head. “The Korens have committed a grave act against our people, but we cannot say it was not born of misunderstanding. If the two Spiecine killed were indeed the last vestiges of Fiod, then the regime that slaughtered many Kazarites exists no more.”

Kirala shook her head at Kazar’s passive approach, but didn’t doubt the reasoning behind it. She stepped back and took one long look at the palisade. Its imposing frame obscured vision of what was beyond it. “As good as this thing is for protection, it’s not doing us any favors for actually seeing what’s coming. We need to make sure we don’t get blindsided like this any longer.”

Vote: Build some observation platforms along the palisade, accessible from the inner side by wooden ladders.


(Sound) #81

its fine ty for the vote i will start rolling and starting writing tomorow


(Sound) #82

Round 26


(Fernwanderden) @serialkiller- Vote 1: Make a contract with the birds (Roll: 10)

Vote 2: Improve undead army (Roll: 11)

Fernwanderden Outcome

The plan to make a contract with these birds has failed. In other news the zombies have been improved upon and are now are able to reuse body parts from dead people.

Stability: Stable (1)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest, Make a Saltin government, fight the Flarc

People: Feel like the new improved zombies could be useful. Some also were dismayed at the fact they couldn’t make a contract with the new birds they had found.

Farming: Simple farming not too advance but still good

Government: Saltin Government

Domestication: Stachelwanderer : Find the living conditions good and like the new fruit (name new species): This new species found is an elephant found by the Fernwanderden

Plants: Parafruit

Magic: Basic healing, Fireball

Animals living in the area:

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon expert of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Undead: The Fernwanderden can make corpses into the undead. These zombies have a new ability to add parts from people who have died.

Civs met: Flarc (Relationship: Enemies)

[/details]



(Kazarites) @mitobox - Vote: Build some observation platforms along the palisade, accessible from the inner side by wooden ladders. (Roll: 2)

Kazarites Outcome

The plans to build an observation platform have failed. The structure of the observation platforms was too large, and the infrastructure wasn’t stable enough causing the building to fall and many to die. There were a few buildings and fencing that were within the vicinity of the platform and because of this were destroyed. The destroyed fences have let wild animals back in again and have ravaged parts of the village.

Stability: Unstable (0)

Power: Tiny (1)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: Fear the resurgence of animal attacks that happened since the destruction of the palisade and observation tower.

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine

Magic: Basic healing, fireball

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

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(Korens) @agenttine- Vote 1: Cover up the Fiod conspiracy - of course we never had a dictator, why would we have had a genocidal dictator? (Roll: 8)

Vote 2: Establish a republic based on democratic values and focus on the fact that we never had a dictator, and nor will we ever. (Roll: 11)

Korens Outcome

The people could tell that the new government was trying to put old ruler Fiod under the rug and pretend he was never real. They were none to happy with the lies and propaganda about there never being a Fiod. In other news the new government have established themselves as a republic they have said there was never a dictator but the people don’t believe that statement but they believed the statement about the new government not having any more dictators.

Stability: Stable (1)

Power: Minor (2)

Summary

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship, Make a new government

People: Some people are unhappy with the new government pretending that Fiod wasn’t real but are fine with the new government and the changes so far that have happened. They also believe the government when they said that they would never have any dictators ever again.

Past Leadership: Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens.

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all Fiod’s beliefs and ideals from the Korens, so they may start anew. The new order has made themselves into a republic.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

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(Alkala) @immortaldragon- Vote 1: Send scouts to observe the giant spiders and get information on them. (Roll: 16)

Vote 2: Begin creating treant guardians for the village to defend against Nokii raids and other threats. (Roll: 13)

Alkala Outcome

The scouts have figured out that these giant spiders hunt in teams. They have also learned that they make large nests and any food they bring back to their children. The mages created guardian treants to protect the village against Nokii and other things that might come their way. The Nokii attacks have now ceased and they no longer try to attack the village.

Stability: Sturdy (2)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around, create treants

People: Are glad that they now have a protection against the Nokii problem and are interested in these spiders that were found

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe, Large Spiders: The scouts have learned that these spiders care a lot about their young and bring food to them and that they also hunt in groups making these new monsters dangerous. These spiders have been noticed be very large about the size of a human male.

Factions: Alkala

Tamed Animals: Tafra

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster other than it is a part plant part animal monster.

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop: seems to have some sort of healing abilities

Magic: Basic healing, fireball, Treant creation

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None

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(Viets) @PositiveTower - Vote: build an army (Roll: 17)

Viets Outcome

The army has increased in strength and there are more men trained

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: Viets: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Feel safer with a larger and stronger army than before.

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(Valens) @Potatomancer- Vote: Create a religion based around many different gods. One god Zorn the god of the god of the untalented (Sorry didn’t know what sort of thing this god was suppose to be based on just let me know later) Journ the god of dragons. (Were there any other gods I might have missed? (Roll: 1) (But ow my friend I didn’t expect you to get a 1 so soon.)

Valens Outcome

A new religion was created but it isn’t popular among the people. There are a bunch of people though who started to twist the religion and had created a cult within the village. This cult had believed that the people weren’t being guided by the gods and were going into the wrong path. So many have begun to kill in the name of their gods and have sacrificed people to appease the gods because they feel that if they do this then no bad luck will ever happen to the people. The non-believers felt the need to defend themselves and have tried banishing every believer of the new religion somewhere else so they wouldn’t be attacked for a while.

Stability: Unstable (0)

Power: Tiny (1)

Summary

Civ: (Valens) Player: Potatomancer

Past Votes : West

Magic : Basic healing, fireball

Farming : Basic farming

People:

Leader: Soran

Religion: (Name): This religion has begun a cult but because of this cult there has been discord between the people and to stop the infighting some people chose to banish the believers of this religion for now until things are settled down

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(Immortal Dragon) #83

Excellent, a new round! :grin:

Vote 1: Begin leaving offerings of food for the giant spiders in an attempt to gain rapport with them.

Vote 2: Experiment with nature magic to create natural dwellings.


(Uncertain Agent) #84

Damnit, they still suspect that Fiod exists.
Vote 1: Subtly remove all traces of Fiod.
Vote 2: Create a memory-wiping spell to wipe Fiod from the memory of the commoners.