Fantasy Forum Game


(Radical Revolutionary) #85

vote:findd sea access


(Casting Magic with potatoes) #86

welp, time to salvage the disaster:

RP

After witnessing the savagery of their former friends and family, those we weren’t exiled gathered together to discuss what they should do now. It was clear that those “gods” had no intention to help them, they only wanted to use them as pawns for their own entertainment. Some said perhaps the so called demons may help them, but most rejected that as well for fear of a similar event. At the end, the people of Valen concluded that they should stay away from the temptations of higher powers, forgo the spiritual and focus on the material.
The elders that gathered had decided to establish a committee, that shall be known as “The Librarians”.
It was decided that the goal of the committee would be help the Valens develop technologically and understand the world around them, and lead the Valens so that they may grow in power and become strong enough to become independent from the divine.

vote: establish research and leadership institution known as “The Librarians”
it’s made of anti-religious extremists that think that all “divine” beings see humans as nothing more than ants, and that the Valens should gather power and overthrow them.


(Radical Revolutionary) #87

Hey @serialkiller and @Mitobox have you ever have heard of voting?


(Sound) #88

No need to rush them. But please do be a bit more friendlier when asking to vote for next time. And also Im usually the one to ask for the vote


(cerealkiller) #89

sorry for being late I was busy with university stuff
Vote 1: search for precious metals to boost my economy
Vote 2: start providing everyone with free food and water.


#90
RP Text

When the observation platform collapsed, the response was swift. Surviving members of the construction team were ferried to Kazar’s hut, where the old shaman and his pupils would spend the rest of the day mending their wounds. Meanwhile, the dead were buried with respectful haste. Many of the felled fence poles had broken, and reconstruction by nightfall was impossible.

“All spare guards will take on a night shift at the exposed section,” Kirala had declared. “Get ready to use fireballs, those worked best last time.”

Meanwhile, Nozzik used his healing magic with utmost care. Accustomed to seeing it used for flesh wounds, Kazar had taught him to guide fractured bone and torn sinew back into place, even without seeing it with his own eyes. It was a tedious process - Nozzik focused most of his energy on preventing the movements from causing overwhelming pain, putting actual healing at a snail’s pace - but it could be done. He knew he was making good progress with the fractured rib he was “operating” on, which had fortunately not stabbed into any major organs.

“Steady breaths, steady breaths,” Kazar repeated to the injured builders, since reducing movement simplified the process. The same went for those with minor injuries, who laid along the walls of the hut. He noted with soft pride that his pupils were performing well, and how far they’d come. The shamans were so committed to their task that they barely registered harsh sounds echoing in from outside.

Nozzik was the first to look up in alarm, and looked back at his patient with regret, who now grimaced in sudden pain. Kazar nodded, eyes still on his patient as he took on care of Nozzik’s, not a hint of strain on his face. Nozzik himself got up to look outside, and realized the air rung with loud baying. Right on cue, white-red wolves dashed into view, racing down trodden streets as a few warriors raced after them.

“What’s going on?” Nozzik asked, aware that there was little time for questions.

“Slime attack at the breach,” one warrior answered as his comrades continued their pursuit. “These ran past us in the chaos!” With these words, he sped back up.

Nozzik thought briefly, then returned to the hut. He attempted to prevent this knowledge from distracting him, as it would disrupt the healing process, but one thing was certain - the sudden aggression of wildlife was not something that could be ignored any more.

Vote: Have Kazar and his apprentices make a second attempt at sensing the disturbance.

Updated Wiki Page (includes Valens): https://thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game


(Sound) #91

New round is going to be up either by tomorrow or next week if i don’t keep this promise then i apologize


(Sound) #92

Round 27

(Fernwanderden) @serialkiller- Vote 1: Search for precious metals to boost my economy (Roll: 6)

Vote 2: Start providing everyone with free food and water (Roll: 18)

Fernwanderden Outcome

The search for metals yields nothing very precious just weak metals. The free food and water is appreciated by all commoners and because of this has increased the stability of your nation. The people who are super poor and can’t buy much food are now living a lot longer and some have become more productive and because of this more work has been done. This implementation has also made workers more motivated to do their jobs and work.

Stability: Solid (3)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest

People: The people are happy with a larger food income and some people wonder what ever happened to the plan to search for more precious metals.

Farming: Simple farming not too advance but still good

Government: Saltin Government

Domestication: Stachelwanderer: Find the living conditions good and like the new fruit (name new species): This new species found is an elephant found by the Fernwanderden

Plants: Parafruit

Magic: Basic healing, Fireball

Animals living in the area:

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Undead: The Fernwanderden can make corpses into the undead

Civs met: Flarc (Relationship: Enemies)

[/details]



(Kazarites) @mitobox- Vote: Have Kazar and his apprentices make a second attempt at sensing the disturbance (Roll: 18)

Kazarites Outcome

The search for the disturbance in animals and nature was that the Vampires were transforming animals from their dungeon and sending them out of it to attack the Kazarites learning of this the Kazarites put a stop to it and have now fixed the fence and now the possessed animals have no way of entering and killing any of the villagers.

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: Now want to enter the dungeon and truly eliminate the vampire threat.

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine, Vampire Spiecine

Magic: Basic healing, fireball

Discovered monsters: None

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

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(Korens) @agenttine- Vote 1: Subtly remove all traces of Fiod (Roll: 2)

Vote 2: Create a memory-wiping spell to wipe Fiod from the memory of the commoners (Roll: 16)

Korens Outcome

While the records of Fiod still live on and have not been burnt or destroyed, the wealthier and well lived Korens have protested the fact that Fiod was being hidden while the commoners whole heartedly believed that Fiod was just a fake rumor created to bring unrest between the wealthy and them. Some of the nobles began to snoop around and figure out why the commoners seemed to believe the leaders who now seemed corrupt to the rich people.

Stability: Sturdy (2)

Power: Minor (2)

Summary

This text will be hidden

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship

People: Commoners don’t know about Fiod and his passed but the richer and better living Korens have a bad feeling about this new government and as to why they are hiding Fiod’s existence

Past Leadership: Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens. Fiod has been erased from memory for the commoners most of the rich have figured out that some thing is up and have begun to investigate what is going on

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all Fiod’s beliefs and ideals from the Korens, so they may start anew.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Discovered monsters: None

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

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(Alkala) @immortaldragon- Vote: Begin leaving offerings of food for the giant spiders in attempt to gain rapport with them (Roll: 14)

Vote 2: Experiment with nature magic to create natural dwellings (Roll: 6)

Alkala Outcome

The Alkala tried to attempt to make a rapport with the Giant Spiders it has succeeded and now the Spiders trust the Alkala well enough to let them stay in the nest. The experimentation with nature magic leads to no where and in messing with mother nature Alk has punished the foolish Alkala who tampered too much with Nature magic. Alk turned the people who entered each house and fused them with houses and had turned them into golems. These Golems then run off into the distance too tired to look for the Golems because of it almost being night the Alkala planned to do something about them later.

Stability: Stable (1)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around

People: Fear what the golems could do some feel like they can make good use of the golems

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe

Factions: Alkala

Tamed Animals:

Discovered Monsters: Giant Spiders, Treants, Goblins

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop: seems to have some sort of healing abilities

Magic: Basic healing, fireball, Treant creation

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None



(Viets) @PositiveTower- Vote: Find sea access (Roll:6)

Viets Outcome

The Viets found no sea access within proximity of their village

Stability: Sturdy (2)

Power: Minor (1)

Summary

Civ: Viets: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast

Discovered monsters: None

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Have not found a sea and so are unhappy with the setback

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(Valens) @Potatomancer- Vote: establish research and leadership institution known as “The Librarians”
it’s made of anti-religious extremists that think that all “divine” beings see humans as nothing more than ants, and that the Valens should gather power and overthrow them. (Roll: 15)

Valens Outcome

The Librarians challenged the cult and have driven them out and all their leaders have left village promising that at some point they would come back to take back the village that was rightfully the god’s property

Stability: Sturdy (2)

Power: Minor (1)

Summary

Civ: (Valens) Player: Potatomancer

Past Votes : West,

Magic : Basic healing, fireball

Discovered monsters: None

Farming : Basic farming

People: The few people who were against the cult cheered at their freedom

Factions: The Librarians: This faction was built to fight against the Cultists. The Cultists: these people were finally exiled but they have promised that at some point they will return and take control of the village

Leader: Soran

Religion: (Name): This religion has begun a cult but because of this cult there has been discord between the people and to stop the infighting some people chose to banish the believers of this religion for now until things are settled down

[/details]


Please mention any sort of mistake you find enjoy the round :slight_smile: can’t wait to see your votes!


(Uncertain Agent) #93

Yay, a new round!

Vote 1: Start trying to convince the upper classes to not care about us destroying records of Fiod.

Vote 2: Destroy records about Fiod.


(Immortal Dragon) #94

Well, that could have gone better. Thanks for the round Soundwave. :smiley:

Vote 1: With our rapport with the spiders built, we must deepen this bond. Begin attempts to make magical bonds or contracts of some kind with the spiders.

Vote 2: Search around for signs of the Golems and what their intentions might be.


(cerealkiller) #95

Vote 1: improve and enlarge my army again. More elephants, more soldiers, more cannons.
Vote 2: invent chariots


(Radical Revolutionary) #96

Vote:Create a new religion

Religion

In this world there is no main god but it is ruled by two forces equality and balance,everything have a god of their own but also have a anti-god of their own to balance things out,everyone also see that gods can turn into animals and everyone have a spirit animal that they can ride into the afterlife,therefore people treat animals and humans the same,Everyone is also treated the same,old,young,female,male And others are treated equally.


(Casting Magic with potatoes) #97

Vote: Scout for dungeons


#98
RP Text

Nozzik held the slouching builder - whom he now knew as “Gejek” - as they made their way to the repair site. Eventually, the density of huts began to thin, and the palisade stretched all around them. In front of them was the gradually-closing gap, and just in front of it was a troop of builders carrying a massive stake of wood, the way ants would bear food back to their nests.

Nozzik carefully eased Gejek down along a hut’s outer wall. Gejek nodded his thanks as he reclined against it, joined shortly by Nozzik, and the two watched as the builders heaved the stake upright before guiding it into the gap, slowly lowering it into a pre-prepared hole. “Takes a while,” Gejek said knowingly.

Nozzik looked over to Gejek, and noticed he was clutching his chest. “Why did you want to come out here?” He asked, knowing he was soon to finish the job.

“Wanted to see things coming together,” Gejek replied. “So, you guys figure out what was with the animals?”

Nozzik thought. “Long story short, it’s the Vampires again. They’ve been doing all this from Gloom Island.”

Gejek, who had heard speculation ranging from disease to agitated nature spirits, was genuinely surprised. “Didn’t the Korens kill them all before, well…”

“Not all of them, especially not the ones in the dungeon.”

Gejek nodded ponderously, then perked up. “Keeping the Korens out was why we built this in the first place, right?” He asked, and let out soft chuckles at the irony.

Nozzik’s own memory was jogged by this realization. “And the Korens themselves got involved because…”

Gejek remembered a discovery by a certain friend of his…

Vote: Reattempt making some form of paper out of Strandstalk.

Updated Wiki Page: TBA


(Sound) #99

Round 28

(Fernwanderden) @serialkiller- Vote 1: improve and enlarge my army again. More elephants, more soldiers, more cannons. (Roll: 5)

Vote 2: invent chariots (Roll: 3)

Fernwanderden Outcome

To increase the might of the army, the government has tried to draft people into the army to increase its strength. The draft has caused major outcry because most don’t want to go to war or fight for their country or they want to stay with their families. While others don’t want to be turned into the undead. Some people in the army have tried to create a chariot but with no success. The chariots created just fall apart making some to believe their creation is just a waste of time, resources, and effort.

Stability: Sturdy (2)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest

People: Curtain groups are unhappy with the army trying to draft many people into the army while other just don’t want to join and some question why they were wasting time and resources on the failed invention of the chariot.

Farming: Simple farming not too advance but still good

Government: Saltin Government

Domestication: Stachelwanderer: Find the living conditions good and like the new fruit (name new species): This new species found is an elephant found by the Fernwanderden

Plants: Parafruit

Magic: Basic healing, Fireball

Animals living in the area:

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Undead: The Fernwanderden can make corpses into the undead

Civs met: Flarc (Relationship: Enemies)

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(Kazarites) @mitobox- Vote: Reattempt making some form of paper out of Strandstalk. (Roll: 1)

Kazarites Outcome

This attempt at making paper has failed horribly there were a few people who got annoyed, so they destroyed the papers setting back the work on the creation of paper. Some people outright threw away the papers feeling that paper is just a waste of time and energy.

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: Feel that paper is a waste of time energy and resources to make and they feel as though they should be using the Strandstalk in a better more efficient way.

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine, Vampire Spiecine

Magic: Basic healing, fireball

Discovered monsters: None

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

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(Korens) @agenttine- Vote 1: Start trying to convince the upper classes to not care about us destroying records of Fiod. (Roll: 14)

Vote 2: Destroy records about Fiod. (Roll: 4)

Korens Outcome

The upper class have been convinced that there is nothing to worry about. Attempts at destroying records on Fiod have failed. Some of the records had fallen into a few commoners. These commoners thought that it was only rumor but still had their suspicions that something was up.

Stability: Stable (1)

Power: Minor (2)

Summary

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship

People: Some people have begun to believe in this new rumor spreading around about them having this leader named Fiod for a while. The upper classmen have been convinced that there is no need to worry and that they can stay in the village safely

Past Leadership: Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens. Fiod has been erased from memory for the commoners most of the rich have figured out that something is up and have begun to investigate what is going on

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all Fiod’s beliefs and ideals from the Korens, so they may start anew.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Discovered monsters: None

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

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(Alkala) @immortaldragon- Vote 1: With our rapport with the spiders built, we must deepen this bond. Begin attempts to make magical bonds or contracts of some kind with the spiders. (Roll: 3)

Vote 2: Search around for signs of the Golems and what their intentions might be. (Roll: 3)

Alkala Outcome

To deepen their bonds with the Spiders the Alkala entered their nesting grounds. During this visit a new queen spider was born. When some Alkala saw this, they found a perfect chance to use this spider to their advantage with the spiders. These Alkala then tried to steal the baby away and try to make it into a familiar to make it so that they have better control over the spiders in the future. Before the Alkala people could get away with the new spider queen the spider guards came and killed them. A few got away from the nest but because of this attempt the spiders have lost a lot of trust in the Alkala. The search for the golems leads to nothing. The scouts that were looking for them never came back to report what was going on. Some felt like either they were killed by the golems or something else had killed them

Stability: Sturdy (2)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around

People: Wonder what had happened to the people sent out into the forest to look for the golems and others worry about the spider coming out to attack them.

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe. Giant Spiders (please name them) : These spiders have lost a lot of trust because of this incident and now will attack any Alkala coming close to their nest or babies outside of the nest they don’t attack Alkala

Factions: Alkala

Tamed Animals:

Discovered Monsters: Giant Spiders, Treants, Goblins

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop: seems to have some sort of healing abilities

Magic: Basic healing, fireball, Treant creation

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None

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(Viets) @PositiveTower- Vote: Create a new religion Description: In this world there is no main god but it is ruled by two forces equality and balance, everything have a god of their own but also have an anti-god of their own to balance things out, everyone also see that gods can turn into animals and everyone have a spirit animal that they can ride into the afterlife, therefore people treat animals and humans the same, Everyone is also treated the same, old, young, female, male And others are treated equally. (Roll: 1)

Viets Outcome

The new religion that was founded was changed because of a few people who didn’t agree with these beliefs. Many agreed and have begun to twist the religion to their benefits because of this the main leaders of this religion and village have begun to abuse their power and have been condemning people. This has caused many to be killed, enslaved and many other things. The people on top have been taking advantage of this new religion and now use it like a weapon to threaten people.

Stability: Unstable (-1)

Power: Tiny (1)

Summary

Civ: Viets: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast

Discovered monsters: None

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Fear the people with more power and some have let this new religion take over without a care. This has caused a rift to appear in the village causing many to be at odds with one another.

Religion: In this world there is no main god but it is ruled by two forces equality and balance, everything have a god of their own but also have an anti-god of their own to balance things out, everyone also see that gods can turn into animals and everyone have a spirit animal that they can ride into the afterlife, therefore people treat animals and humans the same, Everyone is also treated the same, old, young, female, male And others are treated equally. This religion has been turned upside its head now the people with more and strength have been threatening people who have weaker standings in society and have threatened people that the gods will strike them down if they don’t do as they say or wish

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(Valens) @Potatomancer- Vote: Scout for Dungeons (Roll: 16)

Valens Outcome

Valens leaders told scouts to find a dungeon for their own uses. The scouts went out searching during the search they found new foods and animals. Some animals were rabbit like animals with hors on their forehead to be used as a defense against predators. The scouts finally found a dungeon while searching they had found some spells (an anti-magic shield simple), (Silence this spell makes it, so no one can say anything, so spells can’t be used). During the search they had also found some goblins, Wraiths, and Nightmares. When they beat some goblins, they had also obtained a few iron swords to be of use for their village. With everything they had found the scouts returned to their village.

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: (Valens) Player: Potatomancer

Past Votes : West,

Magic : Basic healing, fireball

Discovered monsters: None

Farming : Basic farming

People:

Factions: The Librarians: This faction was built to fight against the Cultists. The Cultists: these people were finally exiled but they have promised that at some point they will return and take control of the village

Leader: Soran

Religion: (Name): This religion has begun a cult but because of this cult there has been discord between the people and to stop the infighting some people chose to banish the believers of this religion for now until things are settled down

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This has been one of the more unluckier rounds gl with fixing the problems everyone who got unlucky I wish you the best of luck :slight_smile:


(Uncertain Agent) #100

Oh no, they’re starting to learn…

Vote 1: In the middle of the night, kill all who knew about Fiod, and wipe the memory of everyone afterwards.

Vote 2: Destroy more records about Fiod.


(Immortal Dragon) #101

Oof, well, that could have gone better.

Vote 1: Leave an offering in apology to the spiders in hopes of repairing our relationship with them.

Vote 2: Since they’re already tamed, let’s try and make contracts with our Tafra instead.


(Casting Magic with potatoes) #102

Vote: Use new spells to train anti-magic squads

RP

Serena, the head elder of the librarians was excited upon hearing the news of the new dungeon.
Most importantly, she realized the new spells that were found there could protect the Valens from their former brothers, those lunatic cultists that are lead by Soran, the former village chief. She started a vote on training few of the elite village warriors in those new spells in order to create a counter-measure to those “blessed” madmen that threaten their peace.
While the reports of undead wraith monsters worried her, the new beasts and the armed goblins could be useful for the future of the economy.


(Radical Revolutionary) #103

Vote:Kick the heretics out of the country and if the refuse send the army


(Sound) #104

Im surprised you are fine with this new corrupted version of your religion lol