Fantasy Forum Game

is this dead?

Yes you may join this isn’t dead just procrastination and school are keeping me from finishing the round you can join this round or next round its up to you and also do you want to split from someone or start from the beginning?

ok, thanks. i am Viet heretics who escaped.

1 Like

Please vote what you want to do and also you naming your people or am I to set it as Viets Heretics for a short while? Lol XD welp when you have the chance please let me know and I hope you enjoy this Forum Game :smile: but since I have school it might take me a while to do each round but this round is fairly close to being done

good i’m The Vieten Republic of…(ware-ever i live) or you can call me the (ware-ever i live) Vietens
vote: more combat magic
got it @Soundwave

you only have one vote and you have to use it on staying or moving to a direction

rely?

i don’t think so

Since you’ll be just starting out, you’ll be Power 1. Which means you only get 1 vote. You’ll be able to get more votes at a time later with the right advancements.

Have you read the rules,bud.I also have only one vote ya know

Yeah PositiveTower has only 1 Power as of right now and because only just starting as the others said you can only have 1 vote right now

To let you guys know but at best this round will hopefully be done 100% by Monday I have to study for my Nutrition Mid Term right now and have hw in Java 1 to do and a mid term for my American History class and then there is an Exam on Java on Thursday who friggin ray!!! Sigh hope to see your next votes next week and that this round will be done by then I apologize if it isn’t though

2 Likes

Don’t worry soundwave, people will take a while to vote anyway. Everyone is busy in life, in one way or another XD also feel you for Java…

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double post

Round 30

(Fernwanderden) @serialkiller- Vote 1: expand (Roll: 17)
Vote 2: build more aqueducts (Roll: 20)

Ferrnwanderden Outcome

The expansion of your people is successful the new land has increased the resource gains and the people have found new animals and resources. To the north some scouts find large dinosaur like animals to the east they find a large watering hole where there are large amounts of animals some Large crocodilian animals that are very large and some animals trying to drink from the water. To the south is where your people live and to the west was grasslands. The aqueducts were useful in bringing water to each part of the village. The aqueducts are very clean and never get anything bad inside of them, so they are the cleanest way of getting water for the Fernwanderden.

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest

People: He glad that their regions have finally expanded from how they were originally

Farming: Simple farming not too advance but still good

Government: Saltin Government

Aqueducts : The aqueducts help to keep water clean and to make easier access to water

Domestication: Stachelwanderer: Find the living conditions good and like the new fruit (name new species): This new species found is an elephant found by the Fernwanderden

Plants: Parafruit

Magic: Basic healing, Fireball

Animals living in the area:

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Factions : Military and anti-military. Military: The military recently have been forcefully recruiting people causing many to dislike the military. Anti-military: This faction have been fighting the military recently trying to break free of it some have escaped to other unknown regions while some stay to fight the military.

Undead: The Fernwanderden can make corpses into the undead

Civs met: Flarc (Relationship: Enemies)

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(Kazarites) @mitobox- Vote: Have Kazar and his pupils’ experiment with “binding” magic into writing (basically, prototype scroll creation), using whatever paper was produced before people lost interest. (Roll: 19)

Kazarites Outcome

The use of magic to create scrolls has succeeded this success has made it less difficult to create scrolls now and some people now use this magic to create or write out scrolls

Stability: Solid (2)

Power: Tiny (1)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: Now have found a better use for paper and are happy they can use this for more writings and other things to be written down

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Paper/Scrolls: the paper and scrolls have been easier to use and less resources were wasted on making them through magic

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine, Vampire Spiecine

Magic: Basic healing, fireball

Discovered monsters: None

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

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(Korens) @agenttine- Vote 1: ENACT A DICTATORSHIP! WE WILL ERASE ALL MEMORIES OF THE PAST ONE! (Roll: 14)

VOTE 2: GENOCIDE EVERYONE! FIOD MUST BE FORGOTTEN! (Roll: 11)

Korens Outcome

Your government is now a dictatorship. The new leader Rorroh has taken control over the government and has erased a lot of the people’s memories. He has also commanded anyone who knows of Fiod to be killed. Many who know died the ones who know now fear Rorroh and have now stayed silent in order not to be killed by him for treason.

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship

People: Fear the new power that Rorroh holds and the New Order has changed from how it use to be. They also don’t question the existence of Fiod and some have pretended that Fiod had never existed to escape the hands of the executioners

Past Leadership: (UPDATE) Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. For a while Fiod’s existence was hidden by the new government but now Fiod’s existence has been brought back up and now the people question why the new government is hiding his existence. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens. Fiod has been erased from memory for the commoners most of the rich have figured out that something is up and have begun to investigate what is going on

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens. Then a new dictatorship has arised within the Korens this new dictator’s name is Rorroh. He has mind wiped many and has also tried to kill off most people who knew about Fiod. He also seems to have a respect for Fiod and wishes to do a better job of ruling.

Current Leadership: Rorroh: He has recently taken over the Korens much like Fiod who had ruled over the Korens for a few years and now he rules with an iron fist killing any who question him and any who know of the existence of Fiod who he found to be a great stepping stone for him to take control of the Korens

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all Fiod’s beliefs and ideals from the Korens, so they may start anew.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Discovered monsters: None

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

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(Alkala) @immortaldragon- Vote 1: With this ability to connect to animals discovered. Let us try to discover a way to tap into the land itself in a similar way to listen to what the earth has to say. Perhaps through nature magic. (Roll: 8)

Vote 2: In this vein of getting to the nature of things, let us try once again to repair our relationship with the giant spiders. (Roll: 4)

Alkala Outcome

In trying to connect to the land the people either heard nothing or were turned to wooden statues. The people who didn’t get turned into wooden statues wondered what had happened. Some people suspected that they had been cursed because of them messing with nature yet again. While others believed that someone cursed them many rumors were spread about what had happened. The most recent attempt at making peace with the giant spiders has failed and now the spiders are killing any Alkala who enters their nest and using them as food for themselves and their children. (This is the second time a species has refused to be tamed it seems)

Stability: Stable (1)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around

People: Saddened that yet again a species refuses to be tamed

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe

Factions: Alkala

Tamed Animals: Tafra: These tamed animals have now been contracted and have become more fearsome and stronger.

Discovered Monsters: Giant Spiders, Treants, Goblins

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop: seems to have some sort of healing abilities

Magic: Basic healing, fireball, Treant creation

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None

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(Viets) @PositiveTower- Vote: Vote: build a council in the capital for everyone to discuss their problems and solve them (Roll: 14)

Viets Outcome

A new government has been established with there being a council of people ruling over the people. The council have talked to the people and there are officials now in the council. The council is well organized and no one as of yet has tried to forcefully take power or do any shady things with their new found power.

Stability: Solid (2)

Power: Tiny (1)

;Summary

Civ: Viets: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast

Discovered monsters: None

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: No longer fear the Heretics because they now have a government to use to make laws and other things to help organize some people to defend against the heretics.

Religion: In this world there is no main god but it is ruled by two forces equality and balance, everything have a god of their own but also have an anti-god of their own to balance things out, everyone also see that gods can turn into animals and everyone have a spirit animal that they can ride into the afterlife, therefore people treat animals and humans the same, Everyone is also treated the same, old, young, female, male And others are treated equally. The religion is now believed in how it normally should’ve been and now is no longer its formally corrupted self.

Civs met: Vieten Republic of Heretics (Relationship: Enemies)

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(Valens) @Potatomancer- Vote: Vote: research paper (Roll: 17)

Valens Outcome

Research into creating paper has succeeded and now many people use paper to write down some events that have happened in recent years.

Stability: Sturdy (2)

Power: Tiny (1)

Summary

Civ: (Valens) Player: Potatomancer

Past Votes : West,

Magic : Basic healing, fireball

Discovered monsters: None

Farming : Basic farming

People:

Factions: The Librarians: This faction was built to fight against the Cultists. The Cultists: these people were finally exiled but they have promised that at some point they will return and take control of the village

Paper: The Valens have created the best paper in the current world. Most Valens are allowed to use paper for writing things down and now the Valens use this paper for usage of writing major events down or other things.

Leader: Soran: (the leader of the cultists that have been banished from the village.) Serena: the new leader of the village since Soran was banished

Religion: (Name): This religion has begun a cult but because of this cult there has been discord between the people and to stop the infighting some people chose to banish the believers of this religion for now until things are settled down

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(Vieten Republic of Heretics @reeper66- Vote: Learn more combat magic (Roll: 7)

Vieten Republic of Heretics Outcome

The new nation that has been founded tried to learn new magic but have failed

Stability: Stable (1)

Power: Tiny (1)

Summary

Civ: Vieten Republic of Heretics: Player: Reeper66

Reeper66- Past Votes: None

Discovered monsters: None

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Wished that the magic had succeeded

Religion: This religion is a religion where the weak are suppressed and where the strong thrive. There are stronger gods and weaker gods most believe in the stronger gods and view those who believe in the weaker gods to be weak and should be persecuted.

Discovered Nations: Viets: Relationship (Enemies)

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There might be mistakes please let me know if there are any if not then thats good

2 Likes

vote mass-produce arms

1 Like

vote: establish… THE ADVENTURERS GUILD

RP

The new paper was an astounding success. Not only did it protect our research by allowing us to make backups, it gave us a new way to pass on knowledge. However, Serena had another use for the miracle material. She prepared a groundbreaking proposal to the council: establish a new institute that will employ hunters and warriors, and use them to both push the economy and act as a first line of defence. The “guild” will write down bounties on paper, and the members of the guild, the “adventurers”, will complete the bounties in exchange for points. Those points can be exchanged for food, clothes, and many other necessities. The bounties will consists of hunting tasks of local animals and for equipment or treasures from the dungeon. This way the economy will grow, the Valens will secure weapon supply and will be able to train their warriors at the same time.

1 Like

Vote:Expand

RP

The Heretics are trying to research combat magic and now is trying to vimprove their army,that can only mean one thing,they are trying to invade so the viets decide to expand for more power

Also change my name to the aristocratic republic of vietania

1 Like

I’m beginning to sense a pattern here. :laughing:

Vote 1: Investigate the source of this wood transformation. We must find a way to stop this before we cannot do nature magic at all!

Vote 2: Since nature magic is a no go, let’s start developing our fire magic more.

1 Like

Found a mistake

1 Like

wups thats what happens when I don’t double check stuff thanks for the catch i’ll fix it tomorrow. Nvm it was an easy fix thanks for the catch Positive