Fantasy Forum Game


(Ṁ̴͙͔͒u̴͐͛̓͠ͅś̴̛̮̰̖̑͆͠i̵͚̤̥̝̬̎͋̊c̸̨̛̦̱̯̽̋͛̍ M̴a̸͙̬̐͌̈̄͌ń̸̯̉̃̌̕ ) #166

Can i split from a old civ? if so then can i split of the iberians and be called the Viberian Federation.


(Sound) #167

I would normally say yes but since GabrielGG hasn’t been around in a while idk if I should do this what does everyone else think? sorry I wouldn’t want to mess around with a civ that is in isolation because the original player hasn’t done much of anything in a while. Fushou quit the game so you could take control over his civ if you wished which is called the Vaktsuala


(cerealkiller) #168

Just do it , Gabriel isn’t gonna return anyways


(Sound) #169

Well since no one else has said anything you may split from the Iberians please send in your vote when you have the chance to do so


(Ṁ̴͙͔͒u̴͐͛̓͠ͅś̴̛̮̰̖̑͆͠i̵͚̤̥̝̬̎͋̊c̸̨̛̦̱̯̽̋͛̍ M̴a̸͙̬̐͌̈̄͌ń̸̯̉̃̌̕ ) #170

Action: Scout for better lands to settle


(Sound) #171

@mitobox I just need your please vote when you have chance to do so ty :slight_smile:


(Sound) #172

@mitobox Sorry to @ you again. Please Vote when you have free time :slight_smile: this is just a reminder


#173

Sorry, the days went by so quick for me. Finally have an exam over with, at least.

Vote: Reroll partial spell inscription.

Updated Wiki Page: https://thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game


(Sound) #174

Thats fine sorry to @ you so often just want to make sure you didn’t forget


#175

I cobbled together a map of where everyone seems to be in the game world:

ForumGameWorld

Color Key
  • Red: Fernwandernden

  • Orange: Kazarites

  • Yellow: Korens

  • Green: Alkala

  • Blue: Viets

  • Indigo: Valens

  • Violet: Vieten

  • Gray: Flarc (NPC)

Both the Viets’ and Vieten’s locations are pretty arbitrary, I just figured they’d be close to each other.


(Sound) #176

I approve of this map. Sorry for the troubles you always are kind enough to do a map and edit things on the wiki for this forum game


(cerealkiller) #177

Thx now I know where to find y’all


(Sound) #178

Oh boy lol XD just remember if your rolls are bad then you won’t see them


(Sound) #179

Next week or 2 weeks from now depending I will have the round done but don’t quote me on this because right now I have my finals so until they are done I won’t update the game


(Immortal Dragon) #180

Best of luck with your finals! :+1:


(Sound) #181

I’m off of school I’ll start writing up the next round soon hope you enjoy the new round when it is out :slight_smile:


(Sound) #182

Round 32


(Fernwanderden) @serialkiller- Vote 1: Create some sort of flying scout zombie and search for weakened enemies (Roll: 5)

Vote 2: Weaponize the zombies and use their rotting corpses and use large groups of dead rodents to infect cities and water supplies (Roll: 13)

Fernwanderden Outcome

After the many failed attempts at attacking the Flarc the Fernwanderden government had chosen to poison the water supply of the Flarc. The poisoned water supply killed a lot of Flarc. Some scouts thinking the Flarc were weaker because of the poisoned water sent out their undead scouts but found nothing. The only problem was that because of these undead were found they were all killed by the surviving Flarc. Suspecting that the Fernwanderden were up to no good again from the undead coming to scout out the area the Flarc had begun to prepare for another fight.

Stability: Stable (1)

Power: Minor (2)

Summary

Civ: Fernwanderden: Player: SerialKiller

SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest, create aqueducts, expand, improve necromancy, develop better weapons

People: Worried about the Flarc’s plan to attack them they don’t know what to do

Farming: Simple farming not too advance but still good

Government: Saltin Government

Domestication: Stachelwanderer: Find the living conditions good and like Parafruits. This new species found is an elephant found by the Fernwanderden: (Needs a name too lazy to make it) These elephant creatures hold cannons created by the Fernwanderden and these animals are sued as siege units to help bring down forts

Plants: Parafruit

Magic: Basic healing, Fireball

Animals living in the area: Elephants creatures, Dragons, and many other animals

Dungeon Monsters : Dungeon: most filled with undead. Lich : this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon . 12th floor had giant Centipedes and giant scorpions.

Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb : this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes) ( Uses left : 2)

Factions : Military and anti-military. Military: The military recently have been forcefully recruiting people causing many to dislike the military. Anti-military: This faction have been fighting the military recently trying to break free of it some have escaped to other unknown regions while some stay to fight the military.

Undead: The Fernwanderden can make corpses into the undead. Spells used from necromancy can heal body parts lost by the undead or use other body parts to be used. Through the usage of necromancy there are some rare zombie types that are created this new zombie type when it bites someone infects them with a disease that will slowly kill them and wherever the zombie bit the disease will begin to destroy the skin and kill the host after a certain time rendering them useless.

Civs met: Flarc (Relationship: enemies) [/details]



(Kazarites) @mitobox- Vote: Partially inscribe spells on scrolls (Roll: 18)

Kazarites Outcome

After failing the first time in inscribing spells onto scrolls the Kazarites attempted to do so again. They soon find out what was wrong with what they were doing, while doing the inscribing someone seemed to have misspelled some letters. The misspelling of letters caused the spells to not activate or do anything. Now that they fixed it they realized that because of editing the letters the spell is even shorter than what it once was. This makes magic users more effective because they need less time saying the spell which normally would take a long time to say.

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Kazarites Player: Mitobox

Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home

People: Have found that these new scrolls make life easier because of them being able to use the spells quickly

Leadership: Kazar: a wise leader who had started to trip to the Mist forest and the founder of the Kazarites. After many years of being the leader of the Kazarites and gaining a lot of trust the people no longer trust Kazar after the incident with the Korens. The people believe that he and his apprentices had all been turned into vampires after a certain point and believe that he and his apprentices will try to kill them all at some point or turn them into vampires. The people have also begun to think that the Korens are vampires and that Kazar and the vampires are trying to take over the village. Kirala: One of the other leaders who leads the hunt on Vampires

Factions: Anti-Korens: this group has been attacking any group of Korens trying to enter the village. They have spread the belief that the Korens are really vampires in disguise and that there was no such civilization known as the Korens.

Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island

Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous

Weapons: Bow

Graveyard: Holds the deceased of family members

Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2

Dungeon Traps: Trap room, Arrow chest

Smoke Tower Dungeon: Monsters: Vampires

Dungeon Monster: Vampire

Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Factions: Normal Spiecine, Vampire Spiecine

Magic: Basic healing, fireball (casting time decrease for all spells thanks to the use of scrolls which are consumable once consumed the scrolls will shorten the spells of the person forever)

Discovered monsters: None

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Contracts: the Kazarites now know how they can create contracts with Demons or anything at all

Familiars: bugs

Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic : a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished

Civs Met: Korens

[/details]



(Korens) @agenttine- Vote 1: Use even more spies to convince people that this isn’t a dictatorship (Roll: 10)

Vote 2: Use some good old-fashioned demonic magic to convince people that Fiod never existed (Roll: 1)

Korens Outcome

The spies try to convince more people that the government isn’t a dictatorship no one believes these spies and now suspect that these people are working for the government so now most spies are ignored now. After the incident with the spies some people within the government have tried to use demonic magic to forcefully make the people believe that Fiod never existed. This usage of Demonic magic instead summons up Fiod’s now demonic soul and after learning that the current government is trying to cover his existence he is now summoning many demons to help him destroy the Korens. The demons begin to damage many structures and kill many officials. Now the demons have tried to take control over the government.

Stability: Unstable (-1)

Power: Minor (2)

Summary

Civ: Korens: Player: Agenttine

Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship

People: Wonder what the hell is going on especially since Fiod has come back to life but as a demon

Past Leadership: (UPDATE) Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them. For a while Fiod’s existence was hidden by the new government but now Fiod’s existence has been brought back up and now the people question why the new government is hiding his existence. Fiod’s two children: They both died after the New Order had begun to revolt against Fiod and his ideologies because of these two children following in the footsteps of their father the New Order had found them to be an eyesore and knew they had to die. They spread propaganda about these two being people from the Kazarites meant to try to take over the Korens. Fiod has been erased from memory for the commoners most of the rich have figured out that something is up and have begun to investigate what is going on

Leadership: New Order: Usurping power from Fiod’s family the New Order has taken full power over the Korens. Rorroh is the recent leader of the Korens and is a dictator like Fiod. Like Fiod before him Rorroh has tried to suppress people and take complete control over the Korens in order to finally be able to do whatever he wants freely without rebels being in his way

Magic : Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing

New Order of Korens: This faction has taken over the Korens and as of now have been taking away information from the time Fiod had power. They wish to remove all Fiod’s beliefs and ideals from the Korens, so they may start anew.

Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)

Discovered monsters: None

Disease/Curses: Piercingitis : a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected

Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.

Notable Demons: Daeton: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown but now that his children have died he has other plans. After Fiod’s death Daeton’s contract with Fiod lead Fiod’s spirit from the Realm of the dead to the Spirit Realm. Fiod: After his death he was brought to the Demon realm, because of the recent events of the over usage of Demonic magic Fiod went to investigate the Realm of Living. What he found angered him, with the factor of the new government trying to hide his existence and legacy and now he and his demon allies are attacking

Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people. There are a few Demons who have broken off and are helping the revived Fiod and Daeton.

Angels: quite of a few Angels are dead some are still in their physical form in the living realm

Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods : This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.

Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens

Civs met: Kazarites

[/details]



(Alkala) @immortaldragon- Vote 1: Pray to Alk and apologize for their transgressions and say that they didn’t intend on intruding in upon the life-maker’s domain (Roll: 7)

Vote 2: Experiment with fire magic and try to create a defensive spell (Roll: 16)

Alkala Outcome

Since the Alkala discovered Alk had cursed the people who were experimenting with Nature Magic the people tried to pray to Alk to ask for forgiveness, but all they got was silence. Not knowing what that meant they didn’t mess with Nature Magic for a while since they had no idea if Alk had forgiven them or not. Since then they have started experimenting with Fire Magic and have created a new defensive magic. This new defensive magic heats up the body making it impossible for anyone or anything to touch the person. If the person is touched then the person who touched them will get a severe burn. The person using this spell can also touch someone else and when they do the spot they touched will be burned.

Stability: Solid (2)

Power: Minor (2)

Summary

Civ: Alkala: Player: Immortal_Dragon

Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around

People:

Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe

Factions: Alkala

Tamed Animals: Tafra: These tamed animals have now been contracted and have become more fearsome and stronger.

Discovered Monsters: Giant Spiders, Treants, Goblins

Summoned Monster/Animals: A monster that was recently tamed a plant monster hybrid that is large nothing is fully known about this monster

Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)

Dungeon: Forest Dungeon: Ents, and Goblins 1st floor

Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death

Crops: new Crop: seems to have some sort of healing abilities

Magic: Basic healing (Heals small wounds), fireball (Creates a fireball), Treant creation (Creates Treants), Fire Touch (Anyone who touches the person will have the certain spot they touched with to be burned. For example, if a hand touches the person the hand will be burned. Should the user touch someone then the spot the user touched will also burn.)

Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer

Military: Small militia meant right now only to prevent Nokii attacks

Monsters: Treants: Treants are as strong as iron if not stronger when created to make tools.

Civs met: None

[/details]



(Viets) @PositiveTower- Vote: Fortify the border of where the heretics were last seen in (Roll: 16)

Viets Outcome

In order to prevent the heretics from invading their land the Viets had begun to fortify the area that they were last found in. The area they were last seen were fortified with simple walls and a few groups checking the area to make sure no one invades or comes to attack them.

Stability: Solid (2)

Power: Minor (1)

Summary

Civ: Republic of Vietania: Player: PositiveTower

Positive Tower’s- Past Votes: Go Southeast, go further Southeast, Vote: build a council in the capital for everyone to discuss their problems and solve them

Discovered monsters: None

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Fear what the heretics may do in the future

Religion: In this world there is no main god but it is ruled by two forces equality and balance, everything have a god of their own but also have an anti-god of their own to balance things out, everyone also see that gods can turn into animals and everyone have a spirit animal that they can ride into the afterlife, therefore people treat animals and humans the same, Everyone is also treated the same, old, young, female, male And others are treated equally. The religion is now believed in how it normally should’ve been and now is no longer its formally corrupted self.

Civs Met: Vieten Republican Empire: Relationship: Enemies

[/details]

(Vieten Republican Empire @reeper66- Vote: Increase military strength (Roll: 9)

Vieten Republic of Heretics Outcome

In order to increase their strength, the Vieten Republican Empire try to hire more men and people into the army. Some people were starting to get tired of having people taken away, so they began to complain to the government. The government said to the people to stop complaining about it and just move on. Some people did stop complaining while others continued to complain from the repeated attempts at increasing the militaries strength.

Stability: Stable (1)

Power: Minor (1)

Summary

Civ: Vieten Republican Empire: Player: Reeper66

Reeper66- Past Votes: Learn combat magic,

Magic: Basic healing, fireball

Army: The army has increased in strength and number

Farming: Haven’t learned much but they know how to make a simple farm

School: This is a place of education for a few of your people

People: Wonder if the military will take over the government that they recently have made.

Religion: This religion is a religion where the weak are suppressed and where the strong thrive. There are stronger gods and weaker gods most believe in the stronger gods and view those who believe in the weaker gods to be weak and should be persecuted.

Discovered Nations: Republic of Vietania: Relationship (Enemies)

[/details]


(Valens) @Potatomancer- Vote: Try to undermine Dliug’s power by creating a liberation haven near the dungeon entrance (Roll: 5)

Valens Outcome

In order to undermine the power that the guild and Dliug have some parts of the government that weren’t fully under control tried to send rebels to the dungeon’s entrance to keep people out. This attempt has failed because of two major problems. One being that the dungeon’s entrance was wide enough for monsters to come out to defend the dungeon and because of this more often than not the rebels are attacked by rogue monsters who came out of the dungeon to escape it or protects it. Then the second issue with guarding the entrance was the adventurers themselves. The equipment they had were state of the art in the country and some of it were also from the dungeon. This made the rebels and government officials to scrap this plan because they failed to eliminate the source of Dliug and the guild’s power.

Stability: Unstable (-1)

Power: Minor (1)

Summary

Civ: (Valens) Player: Potatomancer

Past Votes : West, research paper, create a religion based around many different gods. One god Zorn the god of the god of the untalented, establish research and leadership institution known as “The Librarians” it’s made of anti-religious extremists that think that all “divine” beings see humans as nothing more than ants, and that the Valens should gather power and overthrow them, Scout for Dungeons, Use new spells to train anti-magic squads, research paper,

Magic : Basic healing, fireball

Discovered monsters: None

Farming : Basic farming

People: Have been supporting the rebels ever since the Adventurers guild and Dliug begun abusing their power. They now fear that the failure of these rebels could lead to their deaths

Factions: The Librarians: This faction was built to fight against the Cultists . The Cultists: these people were finally exiled but they have promised that at some point they will return and take control of the village . Adventurers guild: This faction now rules over the government and have been doing whatever they want with it and have commanded many to work for them. Some people are bought out to stay silent about what they are doing. Rebel Guild: This faction was created to resist Dliug and the guild this has failed in the beginning only because they tried to set up base in front of a dungeon in which two different forces kept them from getting a good footing in that area. This has kept them from gaining any real power to fight against the Adventurers guild.

Paper: The Valens have created the best paper in the current world. Most Valens are allowed to use paper for writing things down and now the Valens use this paper for usage of writing major events down or other things.

Leader: Soran: (the leader of the cultists that have been banished from the village.) Serena: the new leader of the village since Soran was banished. Dliug: After the incident with the Adventurers Guild Dliug has been using his own power in it to deceive and trick many people into paying him and the Adventurers guild and silencing those people who know too much or have figured out too much

Religion: (Name): This religion has begun a cult but because of this cult there has been discord between the people and to stop the infighting some people chose to banish the believers of this religion for now until things are settled down

[/details]



(Viberian Federation) @Svrangite- Vote: Scout for better lands to settle (Roll: 16)

Viberian Federation Outcome

The search for new land had begun for the Viberian Federation, the Viberians departed from the Iberians because of their choice to isolate themselves from other people. The departure from their old country was easy and they were able to leave without causing a fight. The exploration for new land lead them north. In the north was six-armed sloths these sloths are markers that tell the land is cold. The land that were surrounding them were large mountain range. This large mountain range could be used to keep out some predators or other civs from easily invading their country. The sloths were also a good food and sources for clothing to be made to have a better time surviving the cold.

Stability: Stable (1)

Power: Tiny (1)

Summary

Viberian Federation

Svrangite- Past Votes: Scout for better lands to settle

People: Are happy with the clothing and natural defenses they have

Religion: Esterela (Practitioners: Estrelares)

Creatures: Ztaron: Don’t really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas

Magic: Fireball, Small healing, Medium healing, Fortress Magic (Spell used to prevent others attacks from effecting the user)

Items: Fever Pill

Clothing: The clothing used now from six armed sloths the fur from them is used to make clothing to keep warm

Civs Met: Flarc (Relationship: Neutral)

[/details]



(🔥😈🔥The Lord Of Bored🎄🎄🎄) #183

thanks!
are the complaining people family? if so: make some sort of benefits for people in the military, and their family.
if not: make my army more powerful with less people.


(Immortal Dragon) #184

Thanks for the new round Soundwave. :grin:

Vote 1: With this success in fire magic, let’s see if we can use the same magic to create a defense against fire.

Vote 2: Perhaps prayer alone is not enough to satisfy Alk. We shall erect a shrine made of standing stones with the help of the treants and other creatures we’ve already created and carve images of both Alk and Ala into them. This will be the new center of prayer for the tribe.


(Uncertain Agent) #185

Seems as if Fiod’s come back…
Vote 1: Kill off our current leadership and replace him with a different ruler.
Vote 2: Try to cover up the fact that we were covering up someone that never existed.