After playing for a bit longer:
- Other people have mentioned it, but there’s no disincentive to pre-evolve UV or oxygen resistance, unlike with the other tolerances.
- Rusticyanin is suggested for my cell in a 0-iron patch.
- For some godforsaken reason, I’m able to leave my game idle with engulf active because a gigantic horde of cells is following me with single-minded determination to the point of starvation, for no apparent reason, staying targeting me even if I turn around and go the other way. In fact, I’ve stopped engulfing them because they all got too big to do so! They’re still chasing me and when they all divide I’ll start engulfing again, no doubt. Ridiculous!
This latter bug is unironically hilarious. Other notable attributes:
- It seems to have no impact on the species’ population, although in one editor step they vanished without a trace and a new species appeared. (Editorwise. They’re still loaded in the patch.)
- When I evolved four spikes this seemed to break up the cluster. The cells broke off in big clumps to chase free-flying cell parts or to escape my spikes.
I like the changes to the map UI, the silly engulf noise, and the clarification that MP is a percentage. I do note that 1.6% MP isn’t enough to take 1% MP changes to the Rigidity slider, which is confusing. Overall, I mainly have two suggestions, which are that the pressure slider needs to be made easier to use, and that the microbe AI desperately needs improvement.