First impressions about new update (0.8.1.1)

A fascinating emergent behavior, but a potentially risky one, since they too could run out of resources and die before my organism does.

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By the way, does being engulfed prevent photosynthesis?

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I didn’t see it. To be fair, I didn’t play much. Generally uneducated takes coming from me on this subject.

It would be probably too complicated to implement, but I’d like to see a system where you feel more rewarded for evolving chitin/cellulose, because after evolving it all the cells will try to engulf you as before and fail. Then they ‘learn’ over time not to do that (say, every editor step the chance of them attempting an impossible engulf drops by 20% to a minimum of 10).

I don’t know how microbe AI works but this feels like one of those things where technical debt means it’s impossible.

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And it’s probably not worth the time nor effort to implement such a thing. Also remember that each editor cycle takes 100 myrs, which should be enough for most microbes engulfing you to adapt to not engulf your now-inengulfable cell.

Is the slider using a logarithmic scale? Because it should be.

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Are we sure the radiotrophy feature needs more features and not have the efforts redirected elsewhere? It seems fine as of it’s current shape.

Who’s talking about giving radiotrophy more features?

Not me, so I’m not sure why you quoted my post…

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By the way, I can guess that radiotrophy is a rather suboptimal strategy after you’ve became multicellular sice you generally won’t be able to irradiate all your cells using a single rock after you’ve gained a considerable amount of cells.

It would be interesting if after an organism gets irradiated, crazy mutations happen in Auto-Evo in the next turn.

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Wouldn’t that make species mutations far more gameplay-dependent?

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What if this only occurred to the Player’s Organism, so the Player can avoid this happening if he/she/they want.

How would this be disadvantageous to the player at all? It just seems like an extra perk for the radioactive patches.

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Guaranteed possibility of evolving an AI cell with Nucleus the turn after being irradiated…

Oh, I thought you meant the player species would have more mp in the editor after the player ran into a radio rock in the preceding gameplay section…

That could also work, but it would also have to be balanced. Like, you can’t just keep on irradiating yourself to get more and more MP.

Maybe instead it’d give you a random organelle you’d have to remove if it was suboptimal for your build?

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Also a good idea! :+1:

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I’ve heard there was an idea a long time ago for there being some random gene chunks scattered around the place that’d give the player a discount on random parts, which were supposed to encourage exploring while in the proper game part of Thrive.