I didn’t see it. To be fair, I didn’t play much. Generally uneducated takes coming from me on this subject.
It would be probably too complicated to implement, but I’d like to see a system where you feel more rewarded for evolving chitin/cellulose, because after evolving it all the cells will try to engulf you as before and fail. Then they ‘learn’ over time not to do that (say, every editor step the chance of them attempting an impossible engulf drops by 20% to a minimum of 10).
I don’t know how microbe AI works but this feels like one of those things where technical debt means it’s impossible.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
24
And it’s probably not worth the time nor effort to implement such a thing. Also remember that each editor cycle takes 100 myrs, which should be enough for most microbes engulfing you to adapt to not engulf your now-inengulfable cell.
Deathwake
(i nuked zenzone and will never let him forget it)
25
Is the slider using a logarithmic scale? Because it should be.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
26
Are we sure the radiotrophy feature needs more features and not have the efforts redirected elsewhere? It seems fine as of it’s current shape.
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
29
By the way, I can guess that radiotrophy is a rather suboptimal strategy after you’ve became multicellular sice you generally won’t be able to irradiate all your cells using a single rock after you’ve gained a considerable amount of cells.
AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
30
It would be interesting if after an organism gets irradiated, crazy mutations happen in Auto-Evo in the next turn.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
31
Wouldn’t that make species mutations far more gameplay-dependent?
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AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
32
What if this only occurred to the Player’s Organism, so the Player can avoid this happening if he/she/they want.
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
33
How would this be disadvantageous to the player at all? It just seems like an extra perk for the radioactive patches.
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AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
34
Guaranteed possibility of evolving an AI cell with Nucleus the turn after being irradiated…
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
35
Oh, I thought you meant the player species would have more mp in the editor after the player ran into a radio rock in the preceding gameplay section…
AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
36
That could also work, but it would also have to be balanced. Like, you can’t just keep on irradiating yourself to get more and more MP.
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
37
Maybe instead it’d give you a random organelle you’d have to remove if it was suboptimal for your build?
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AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
38
Also a good idea!
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
39
I’ve heard there was an idea a long time ago for there being some random gene chunks scattered around the place that’d give the player a discount on random parts, which were supposed to encourage exploring while in the proper game part of Thrive.