Fluidity Rigity Slider uses your points without undo functionality

NO logs necessary. The slider uses your mutation points and is final. When you click it, it eats your points even if you do not want the result.

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I think you are able to use the undo button in the editor to undo that change, but I’m not sure.

Oh that’s weird, it didn’t seem to work for me last night. :smiley: the undo/redo arrows are working well now. :smiley:

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I think I see more clearly the error I was experiencing. So mouse has two types of events that can be used. On_Click and On_Hover. I’m going to double check, but I believe both are active now. Which means you can hover and the slider will change position.

I haven’t been able to recreate the incident. So it may have simply been a passing glitch. :smiley: You can close this thread. :smiley: