# Fractal symetry?

**URL:** <https://community.revolutionarygamesstudio.com/t/fractal-symetry/3807>\
**Category:** Multicellular Stage\
**Created:** [August 3, 2021, 1:35am UTC](https://community.revolutionarygamesstudio.com/t/fractal-symetry/3807 "2021-08-03T01:35:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 3, 2021, 6:07am UTC](https://community.revolutionarygamesstudio.com/t/fractal-symetry/3807/2 "2021-08-03T06:07:50Z")

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> [@Nigel](#):
>
> Less Hit points  
> Less durability

Why would these be the negatives?

I think early multicellular creatures heavily used fractals in their shapes, because they are simpler to encode in DNA (ie. it probably requires fewer instructions), thus making it likely that we could have an MP discount or something to have symmetrical parts to reflect that it is easier to code for that in DNA or something.

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