# Full gameplay on multi-cell stage (in my opinion)

**URL:** <https://community.revolutionarygamesstudio.com/t/full-gameplay-on-multi-cell-stage-in-my-opinion/7649>\
**Category:** Multicellular Stage\
**Created:** [August 12, 2024, 4:34pm UTC](https://community.revolutionarygamesstudio.com/t/full-gameplay-on-multi-cell-stage-in-my-opinion/7649 "2024-08-12T16:34:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![domin2ktr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)\
**Post date:** [August 12, 2024, 4:34pm UTC](https://community.revolutionarygamesstudio.com/t/full-gameplay-on-multi-cell-stage-in-my-opinion/7649/1 "2024-08-12T16:34:09Z")

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1 substage of the multicellular stage is similar to the current prototype of the multicellular stage, with the exception of fixed bugs and small features in the form of an interface  
2 substage changes the gameplay, now there are no clouds of substances, substances are replaced by a common resource called “nutrients” this resource can be replenished by eating clouds of cells, sea snow or photosynthesis, the latter is available only if before the transition to this substage you had cells with chloroplasts or thylakoids, if not, they will be blocked (this also applies to other food sources), also now one hexagon of your body corresponds to 7 cells.  
3 substage. I already discussed how the macroscopic substage should be played in this topic

> [@Gameplay at the late multicellular stage and sedentary organisms](https://community.revolutionarygamesstudio.com/t/gameplay-at-the-late-multicellular-stage-and-sedentary-organisms/7642):
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> If we compare the stages of thrive with real geological eras, then the analogue of the microbial stage in our real life is the Archaea, the analogue of the stage of awareness is the Cambrian explosion, and the analogue of the late multicellular era is the Ediocaran era. And this is what I thought: in order for an actively moving organism to appear, a nervous system is needed, which is why it turns out that actively moving organisms are by default at the stage of awareness, and organisms at the l…

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**Author:** ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)\
**Post date:** [August 12, 2024, 4:45pm UTC](https://community.revolutionarygamesstudio.com/t/full-gameplay-on-multi-cell-stage-in-my-opinion/7649/2 "2024-08-12T16:45:05Z")

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Interesting take, yet know that the 7 cells = 1 hex sub-stage would need to be spent time on while you can just skip ahead.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [December 21, 2024, 12:30am UTC](https://community.revolutionarygamesstudio.com/t/full-gameplay-on-multi-cell-stage-in-my-opinion/7649/3 "2024-12-21T00:30:52Z")

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It would be a pretty nice idea… had the concept of “multicellular intermediate” substage been included in the devteam’s plan for multicellular stage.
