# Game Concepts

**URL:** <https://community.revolutionarygamesstudio.com/t/game-concepts/282>\
**Category:** Future Game\
**Created:** [March 23, 2018, 3:29am UTC](https://community.revolutionarygamesstudio.com/t/game-concepts/282 "2018-03-23T03:29:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [March 23, 2018, 7:50am UTC](https://community.revolutionarygamesstudio.com/t/game-concepts/282/2 "2018-03-23T07:50:40Z")

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As I said in this thread:

> [@Organism Building Feature](https://community.revolutionarygamesstudio.com/t/organism-building-feature/119):
>
> This Thread is what could be added to help figure out how to make a 3d modeling program for the creature editor during the aware stage. The idea is that the editor shows a x-plane that can be bent and connected with the other side, making a whole model. Also y-planes can be implemented to cover existing holes the x-planes can cover. I’ll be making a more detail drawing here later.

We are going to avoid premade parts and I think this would also apply to templates. So you could shape your creature how ever you want (unlike spore where you had to drag and drop premade parts), but that of course means that it’s more difficult to make some existing species from Earth.

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_[View the full topic](https://community.revolutionarygamesstudio.com/t/game-concepts/282)._
