# Game Concepts

**URL:** <https://community.revolutionarygamesstudio.com/t/game-concepts/282>\
**Category:** Future Game\
**Created:** [March 23, 2018, 3:29am UTC](https://community.revolutionarygamesstudio.com/t/game-concepts/282 "2018-03-23T03:29:47Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [March 24, 2018, 8:41am UTC](https://community.revolutionarygamesstudio.com/t/game-concepts/282/8 "2018-03-24T08:41:13Z")

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> [@GreatEscapegoat](#):
>
> And I don’t really see why someone wouldn’t want to mess around with pre-made parts for inspiration or to speed up the creation process anyway, it’s not like the game is going to ask someone to transcribe DNA sequences and predict how it will affect the rest of the organism, and it’s not like we couldn’t create completely new parts that don’t exist.

The whole point of the limited mutations in thrive is that you must build on your preexisting species so there is no single point in the game where you are allowed to drag and drop premade parts. The whole thing is a smooth continuum starting with your cell and ending once you are tribal and can’t make even the small tweaks anymore. So you first start placing individual specialized cells and eventually you are adding tissue to different organs and slightly editing their size and placement. So premade parts are very incompatible with the concept of smooth evolution that thrive aims to have (there’s not going to be stage “transitions” as such like in spore instead it will be all smooth).

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