It’s look alike open source Steam.
I don’t know if a release on another site would really be necessary, but if it’s ever considered I’d say itch.io is more suitable for a game like Thrive. It’s a bigger (afaik) as well as a more customizable and “serious” indie platform than Gamejolt.
I’m also of the opinion that if we were to put Thrive on some indie game store, it should be itch.io first. Gamejolt doesn’t seem to have any advantage over itch.io. Also, I’m kinda doubtful that small stores would really help out with funding the game, so the return on the effort to keeping versions updated on all stores (especially if store specific features are needed) seems quite low. I want to see how a steam release goes (or a simultaneous steam and itch.io release) before trying to get on additional storefronts.
Looking at their github, it looks like their entire website source code is up there. So their store is open source.
99% of open source projects have a person / group in control of the official source code. But open source licenses don’t restrict someone from starting a fork. However, unless the main repo is very badly maintained the fork can’t really take over and will usually die out, unless it becomes a project with a slightly different goal.
If a gamestore that scams the developers publishing games there got to any reasonable size, they would probably be found out. When they get found out that would be huge, and they would be in a ton of legal trouble.
Platforms suggested:
- Steam
- GOG
- itch[dot]io
- GameJolt
@blackjacksike’s personal blacklist:
- Epic Game Store
Hey what happened with j character
what do you mean? it looks perfectly fine to me.
It looks tiny to me.
Is that just when you @ yourself, or is it for all j’s?
j for reference
Just with @ and also on my name right above my post.
All j’s seem to have a different look (compared to other letters) on the site for some reason. If someone knows css and can figure out what I should do to fix it, please do tell me.
Looks normal on my end