I suppose, but the way the experimental features work is that there’s just a boolean flag in the current game properties that experimental things are enabled. That means that the feature implementor would need to make sure the feature is only used after checking that. And that’s probably even more work to get right than just “fixing” auto-evo.
Never thought autoevo could be the faster thing to do of these two. I suppose this means it’s all or nothing for the feature.
@vej btw do you plan the atp thykakoids to translate into atp chloroplasts upon endosymbiosis?
I can and am willing to coach and instruct on auto-evo for the most part. I know how to do it and it should not be too bad. The only problem is that there is one thing that never got implemented in the underlying mechanics for auto-evo: upgrades having different processes from base-line organelles.
So that would require more extensive learning and possibly help from yet another person.
Don’t toxisome/ Toxin Vacuole variants produce different kinds of toxins, or for the game is that one and the same process for all the variants of them?
- You can see in-game right now that there is indeed just one toxin compound.
- There actually are different processes (that all produce the same toxin compound). You can see this in-game, but auto-evo ignores it/does not know about it.
I suppose we’d need to find the solution to have functionally completely distinct processes be allowed for the variants of the same organelle for this variant to succeed then.
to power your cell directly off of light and just store the energy produced by the rest of the stuff for nighttime, to remove any inefficiencies along the energy → atp → glucose + O2 → atp chain, and make coming back from ATP death possible if you adapt your cell to survive atp death
Surviving atp death isn’t supported in game
Yet. Multiple species of frogs have evolved different ways of restarting their heart after basically freezing to death. A Canadian species effectively freezes to death for over three months every year, and a South American species effectively freezes to death every night.
Wouldn’t it need to be done separately for microbes and creatures?
Probably, but, IRL, we are not yet sure how those frogs are doing it at all. I think at least one of them creates antifreeze in their blood from plants that they eat, but, last I checked, the method through which they restart their hearts is not yet understood. It’s hard to say it wouldn’t work for microbes when we don’t actually know how it works for creatures in the first pace. Of course, we can’t really implement it in game without knowing that either. ![]()
This dors beg a question IF we should implement such unexplained features at all…
and the green sulfur bacteria, as well as many other species of autotrophic bacteria, especially cyst-forming ones, are theorized to be able to produce atp after completely running out
(for green sulfur bacteria specifically it’s a theorized mechanism that might be how they can survive going through areas with literally no usable light, that would be far bigger than they should be able to cross normally)
…As long as the running out didn’t happen too long ago, right?
some bacterial cysts can go several years without upkeep
In Thrive would this be an upgrade from the mucocyst?