How is the Cilia development coming along?

I imagine Cilia will be an upgraded version of flagellum. In the current game the flagellum stacks up quite a bit when you try to make a bigger cell.
Anyways I wish you guys lucks on development.

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Cilia is still largely in the design phase right now, but it was recently brought up in the last week as I was debating on if it should be included as an upgrade to the nucleus, or have it’s own designated section in the membrane tab.
I still don’t really have an answer for that I am afraid… If it’s just cilia alone as a feature I am loathe to put it in the membrane tab because how would;d we represent it? A slider? A single stand-alone button toggle?

What I can tell you, is that at this point I firmly believe that the basic motile cilia should be implemented as a membrane-wide feature, that will augment the cell’s turning and movement speed. Many folks want to be able to use cilia to “suck in” food and prey but I believe that will have to be packaged differently, like an upgrade to the cytostome, should it ever be implemented.


I guess I massive misinterpreted what Cilia is. I imagined it like what it was in Spore. Sorry I can’t help, my programing skills won’t be up to Thrive standard for another 4 years.

I just opened up the game to look at the creator and I have to throw my hat into the ring in support of Cilia going into the membrane tab. I think Cilia should be a slider so that you can extend and shorten the length of it which would affect your speed.
TL;DR I agree with your opinion on Cilia.

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Nope, no fish fins here, true bona fide cilia and their function.

Hmmm I suppose a slider could work, since it wouldn’t be too out of place sitting alongside the rigidity slider.
But from there we need to consider an appropriate and meaningful tradeoff between long or short cilia. I’m not familiar with how exactly the length of cilia would effect the motility of a cell, longer cilia seem like they would begin to create too much drag, and be too hard to move for motility alone.

I suppose worse case scenario the slider comes out like;
<— Less ATP cost, less movement | More ATP cost, more movement —>
But as it stands right now, I predict that players would just default to far right similar to how they currently prefer the far left on rigidity…

I don’t know how scientifically accurate this idea is but what if the cilia was activated with a check box and then the slider was used to decide if the cilia would specialize in speed or helping you absorb.