# I made it to the main menu so far

**URL:** <https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521>\
**Category:** Bug Reports\
**Created:** [February 19, 2019, 7:38am UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521 "2019-02-19T07:38:24Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Chlorocyte](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/chlorocyte/32/6416_2.png) [@Chlorocyte](https://community.revolutionarygamesstudio.com/u/Chlorocyte)\
**Post date:** [February 19, 2019, 7:38am UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521/1 "2019-02-19T07:38:25Z")

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Whenever I start a new game, it always seems like it’s struggling to load it and I suspect it has something to do with the cut scene. If only the options menu is available, I would have been able to lower or disable some settings. I’m not sure if this is because my laptop is a potato, but here’s the some log I copied from the launcher (let me know if I need something else):

Thrive is running. Log output:

Process Started

[ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf

[INFO] Engine: Command line:

[WARNING] ConsoleInput: Stdin read failed, stopping input thread

[INFO] NetworkHandler: Fetching new master server list…

[INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish

[INFO] NetworkHandler: running listening socket on port 62151

[ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt

[INFO] FileSystem: found 494 files in Data folder with 38 different types of extensions

[INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds

[ERROR] NetworkHandler: failed to update the master server list, using the old list

[INFO] GameModuleLoader: detected following module files:

[INFO] ./Data/Scripts/microbe\_stage/microbe\_editor/microbe\_editor.levgm which contains module “microbe\_editor”

[INFO] ./Data/Scripts/microbe\_stage/microbe\_stage.levgm which contains module “microbe\_stage”

AudioManager: Audio Decoder for extension .ogg registered.

AudioManager: Audio Decoder for extension .wav registered.

AudioManager: Audio Decoder for extension .raw registered.

AudioManager: Data Source named FileSystem registered (Priority 0).

[INFO] Detected audio devices:

[INFO] \> OpenAL Soft on Speakers (Realtek High Definition Audio)

[INFO] End of devices

[INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Speakers (Realtek High Definition Audio)

_-_-\* OGRE Initialising

_-_-\* Version 2.1.0unstable (‘B’)

\*\*\* Starting Win32GL Subsystem \*\*\*

\*\*\* OpenGL 3+ Renderer Started \*\*\*

Registering ResourceManager for type Texture

Using FSAA.

DefaultWorkQueue(‘Root’) initialising on thread main.

Particle Renderer Type ‘billboard’ registered

[INFO] ScopeTimer: Leviathan::ThreadingManager::MakeThreadsWorkWithOgre Stopped elapsed: 0.001 s (1000 micro seconds)

[INFO] Graphics: Loading Ogre HLMS

[INFO] Graphics: Ogre HLMS loaded

[INFO] Engine init took 27691 ms

[INFO] ThriveCommon: loading main scripts

[INFO] ThriveGame: script loading succeeded

[INFO] Calling global setup script setupProcesses

[INFO] Finished calling the above setup script

[INFO] Calling global setup script setupOrganelles

[INFO] Finished calling the above setup script

[INFO] Finished calling script setup

[INFO] GuiManager: loading GUI: [http://leviathan-local/Data/Scripts/gui/thrive\_gui.html](http://leviathan-local/Data/Scripts/gui/thrive_gui.html)

[INFO] Engine successfully initialized

[INFO] Engine: PreFirstTick: everything fine to start running

[INFO] CefApplication: sending extension to renderer process: ThriveJSInterface

[WARNING] [FFMPEG] [swscaler @ 0000000009216A00] No accelerated colorspace conversion found from yuv420p to rgba.

AudioManager: Audio Source (Data/Videos/intro.mkv) created from Data Source VideoPlayer.

[INFO] [FFMPEG] Input #0, matroska,webm, from ‘Data/Videos/intro.mkv’:

[INFO] [FFMPEG] Metadata:

[INFO] [FFMPEG] title : ThriveIntroNew

[INFO] [FFMPEG] DATE : 2018-09-12

[INFO] [FFMPEG] COMMENT :

[INFO] [FFMPEG] ARTIST :

[INFO] [FFMPEG] PUBLISHER :

[INFO] [FFMPEG] COPYRIGHT :

[INFO] [FFMPEG] ENCODER : Lavf58.12.100

[INFO] [FFMPEG] Duration: 00:00:12.55, start: 0.000000, bitrate: 1879 kb/s

[INFO] [FFMPEG] Stream #0:0: Video: vp9, yuv420p(tv), 1920x1080, SAR 1:1 DAR 16:9, 60 fps, 60 tbr, 1k tbn, 1k tbc (default)

[INFO] [FFMPEG] Metadata:

[INFO] [FFMPEG] ENCODER : Lavc58.18.100 libvpx-vp9

[INFO] [FFMPEG] DURATION : 00:00:12.551000000

[INFO] [FFMPEG] Stream #0:1: Audio: vorbis, 44100 Hz, stereo, fltp (default)

[INFO] [FFMPEG] Metadata:

[INFO] [FFMPEG] ENCODER : Lavc58.18.100 libvorbis

[INFO] [FFMPEG] DURATION : 00:00:12.516000000

[INFO] VideoPlayer: successfully opened all the ffmpeg streams for video file

[INFO] VideoPlayer: Created video texture: 1920x1080

[INFO] VideoPlayer: Starting audio playback from the video…

[INFO] Focus change in Window

[INFO] Focus change in Window

[INFO] Focus change in Window

AudioManager: Audio Source (Data/Sound/main-menu-theme-2.ogg) created from Data Source FileSystem.

[INFO] Focus change in Window

AudioManager: Audio Source (Data/Sound/soundeffects/gui/button-hover-click.ogg) created from Data Source FileSystem.

AudioManager: Audio Source (Data/Sound/soundeffects/gui/button-hover-click.ogg) created from Data Source FileSystem.

AudioManager: Audio Source (Data/Sound/soundeffects/gui/button-hover-click.ogg) created from Data Source FileSystem.

AudioManager: Audio Source (Data/Videos/MicrobeIntro.mkv) created from Data Source VideoPlayer.

[INFO] [FFMPEG] Input #0, matroska,webm, from ‘Data/Videos/MicrobeIntro.mkv’:

[INFO] [FFMPEG] Metadata:

[INFO] [FFMPEG] ENCODER : Lavf58.20.100

[INFO] [FFMPEG] Duration: 00:00:16.71, start: 0.000000, bitrate: 6189 kb/s

[INFO] [FFMPEG] Stream #0:0: Video: vp9, gbrp(pc, gbr/unknown/unknown), 1920x1080, 24 fps, 24 tbr, 1k tbn, 1k tbc (default)

[INFO] [FFMPEG] Metadata:

[INFO] [FFMPEG] ENCODER : Lavc58.18.100 libvpx-vp9

[INFO] [FFMPEG] DURATION : 00:00:16.710000000

[INFO] [FFMPEG] Stream #0:1(eng): Audio: vorbis, 48000 Hz, stereo, fltp (default)

[INFO] [FFMPEG] Metadata:

[INFO] [FFMPEG] HANDLER\_NAME : #Mainconcept MP4 Sound Media Handler

[INFO] [FFMPEG] ENCODER : Lavc58.35.100 libvorbis

[INFO] [FFMPEG] DURATION : 00:00:16.643000000

[INFO] VideoPlayer: successfully opened all the ffmpeg streams for video file

[INFO] VideoPlayer: Created video texture: 1920x1080

[INFO] VideoPlayer: Starting audio playback from the video…

[INFO] Focus change in Window

[INFO] Got start game message from GUI process

[INFO] New game started

[INFO] ThriveGame: startNewGame: Creating new cellstage world

child process exited with code 3

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [February 19, 2019, 8:43am UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521/2 "2019-02-19T08:43:29Z")

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Currently the game creates a lot of species when creating a new game. That locks up the game for some time.

I think that is what you are experiencing.

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**Author:** ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)\
**Post date:** [February 19, 2019, 10:43am UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521/3 "2019-02-19T10:43:28Z")

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Dont. 
  

You dare. 
  

Blame. 
  

The Cutscene.

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**Author:** ![TheXenomorphian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thexenomorphian/32/11048_2.png) [@TheXenomorphian](https://community.revolutionarygamesstudio.com/u/TheXenomorphian)\
**Post date:** [February 19, 2019, 10:45am UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521/4 "2019-02-19T10:45:47Z")

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Congrats you made it farther than i did [https://youtu.be/1Bix44C1EzY](https://youtu.be/1Bix44C1EzY)

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**Author:** ![Chlorocyte](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/chlorocyte/32/6416_2.png) [@Chlorocyte](https://community.revolutionarygamesstudio.com/u/Chlorocyte)\
**Post date:** [February 19, 2019, 11:53am UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521/5 "2019-02-19T11:53:15Z")

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Actually it exits my window whenever it freezes up. I also forgot to mention this error:

Microsoft Visual C++ Runtime Library  
"Runtime Error!

Program:  
This application has requested the Runtime to terminate it in an unusual way. Please contact the application’s support team for more information."

Maybe I can play next time with a better PC?

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [February 19, 2019, 12:39pm UTC](https://community.revolutionarygamesstudio.com/t/i-made-it-to-the-main-menu-so-far/1521/6 "2019-02-19T12:39:47Z")

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The game should generate a crash report. Please locate it and post the processed report on [pastebin.com](http://pastebin.com)

Instructions for finding the crash dump and processing it are here:

> [@0.4.0.1 Crash Reports](https://community.revolutionarygamesstudio.com/t/0-4-0-1-crash-reports/1368):
>
> Reporting crashes as of 2023 is done the following way: If you get a native crash, report it through the Thrive Launcher, that will automatically send the crash dump to us which is required to know what went wrong If you get an unhandled exception type crash, then just copy the game log from the launcher and put it on [pastebin.com](http://pastebin.com) for example and open a new thread in #Bug Reports about it OLD CONTENT The 0.4.0.1 release includes a new crash reporting tool that will create .dmp files containin…
