# Iceburg for thrive 2#

**URL:** https://community.revolutionarygamesstudio.com/t/iceburg-for-thrive-2/5226
**Category:** Other Creativity
**Created:** [August 8, 2022, 3:24pm UTC](https://community.revolutionarygamesstudio.com/t/iceburg-for-thrive-2/5226 "2022-08-08T15:24:40Z")
**Posts on this page:** 1
**Showing post:** 19

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [October 29, 2022, 6:00pm UTC](https://community.revolutionarygamesstudio.com/t/iceburg-for-thrive-2/5226/19 "2022-10-29T18:00:15Z")

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> **Viva la disco mode**
>
> In an earlier version of Thrive, there was glitch where the cell nucleus flashed which was dubbed the disco mode. The feature was given its own theme song in the april fools update of 0.4.0. It is decided that in the final game, while using cheats in microbe stage, the cell will turn into a disco ball.

> **The banana biome**
>
> Going with the thrive memes, there was another glitch which turned the background into a yellow “banana” biome. This paranormal event has resulted in the formation of cults worshipping the banana gods, which had 13 followers and 2 also followers. Unfortunately, anti banana activists convinced the moderators to persecute all cult activities and silence their threads. The true number of the cult today is unknown.

> **The helicopter build**
>
> Before rotation speed was added, colonies could spin at infinite speed, and this creature was made
> 
> > [@Cyanobacteria!](https://community.revolutionarygamesstudio.com/t/cyanobacteria/4136/1):
> >
> > ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/f/f303359096401652394bae6905a79f865caf8a08.jpeg)  
> > With _considerable_ effort, I was able to make a photosynthetic bacterial colony work. It’s very hard to reproduce when you can’t absorb dead cells, and the game chugs like a steam engine because of all the parts lying around/size of the colony, but it’s possible! At this size, I can’t move around at all normally, and instead have to spin around and use the piles of parts as leverage to push and pull myself to tasty patches of nutrients. To handle predators, I _ **spin around like a helicopter** _ to kill them with the spines on my sides.  
> > The game is also convinced I am not only going extinct, but am already. I’m in good company, though - this takes so long and I kill so many other organisms that everything else is basically extinct, too.
> > 
> > Of course, my species thrives anyway, because it doesn’t care what the auto-eval thinks. Life, uh…finds a way.

> **50 gens writes 10 achievements a day for the last few months**
>
> I suggest other people to write achievements too. For me, writing lots of small ideas is easier than making a single long post.

> **Robotrannic madness**
>
> > **In the achievement thread in the old forum, a lot of unviable achievements were started to be posted.**
> >
> > [Oliveriver]how would the game even know your creature was hexagonal or your economy was based on toothbrushes? but they’re fun to speculate on so create as many as you want.
> 
> > **robotrannic was one of the earliest posters. when he saw what was going on, he decided to do the same.some of his achievements were really weird**
> >
> > - the cake is a lie: play a entire playthrough of thrive without encountering cake
> > - a angry sassauge: create a worm thats extremly agressive
> > - raw raw ahhh ahh ahhh ahh ahh: make eating raw meat a priority
> > - the most nnoying creature in the universe:only know one word and itss hooplah
> > - this fern is very important: stare at a plant for 4 hours
> > - absolute territory: nice legs (secret achievement have legs that are extremely large compared to your body)
> 
> > **he was a frequent poster, he would post an achievement right after someone else posts**
> >
> > (Aquos posts 4 achievements after 4 days of silence)
> > 
> > - [TheGraveKnight]And cue the obligatory RoboTrannic achievement after every single post 😛
> > - [RoboTrannic] I INVENTED IT FIRST READ YOUR BIBLE I DID IT: invent something already invented
> > - [TheGraveKnight]Saw that coming a mile away.
> > - [RoboTrannic] actually it was 1.6 km: fly 1.6 km in one continues flight
> > - [TheGraveKnight]THAT’S IT, I’M DONE! I’M GOIN’ WHERE NO ONE CAN EVER HURT ME AGAIN!
> > - [RoboTrannic] isolation: go where no animal can go before going to space
> 
> > **the other users decided that he was a big contributer to the madness on the achievement tread**
> >
> > - [TheGraveKnight]Ok no offense Robo but I am now dubbing you the “Crash Bandicoot” of the forums.
> > - [RoboTrannic] thats a compliment since the n.sane trilogy outsold any 3d mario game
> 
> He has posted in the new forum, but nothing in the achievement thread. After some time, he became inactive, and didn’t respond to my intrusive pinging. I feel very sad for never meeting you, robo. I hope the world brings you joy, like you brought to it.

> **Baby related achievements**
>
> > **In the old forum, a user posted an achievement about killing babies**
> >
> > [TheGraveKnight]Going Too Far?: Kill 20 babies (Aware).
> 
> > **it was not long before there were a lot of achievements about killing babies**
> >
> > - [RoboTrannic] HOW DARE YOU:kill a baby
> > - [StealthStyleL] Do You Think Killing Babies Is Funny? - Kill 10 babies
> > - [Aquos] you… you monster…: kill 100 baby’s
> > - [Aquos] it’s not even human anymore…: kill 1000 baby’s
> > - [StealthStyleL] Hasta La Vista, Baby: Kill a baby with a Terminator. Invent robots.
> 
> > **and its opposite, feeding babies**
> >
> > - [Aquos]how nice: feed a baby
> > - [Aquos]so nice?: feed 20 babies
> > - [Aquos]you must really like feeding babies: feed 10 babies
> > - [Aquos]nicest person on the planet: feed 100 babies
> > - [Aquos]too good to be human !: feed 1000 babies
> > - [Aquos]a rather good person: do not kill or feed a baby til Ascension
> 
> > **there was the general feeling that there were too many achievements about babies**
> >
> > [The\_Wayward\_Admiral]Not Sure How I feel About This…: Complete all baby related achievements.

> **Repeating achievements**
>
> With a very long list of achievements, some achievements were thought of more than once, or some names were used for different achievements. here are some examples
> 
> > **achievements about creatures with wheels**
> >
> > - [Aquos]cyclotorians: have a species with organic wheels
> > - [Aquos]Cyclods: Make a species with organic 3 organic weels. [Hidden Achievement]
> > - [Atrox]LEGS ARE FOR SQUARES: Design a wheeled creature!!
> > - [TheGraveKnight]Atrox’s Legacy: Create an organism with a biological wheel as it’s primary locomotion. (Multicellular, Aware)
> > - [GRODOG]Atrox will be Proud: evolve a wheel
> > - [RoboTrannic]organic wheels are possible: through engineering create a creature with wheels
> > - [Blast]Aware Stage: Wheely : Create a fully rotating Joint/Wheel
> > - [50gens]Cars: Evolve wheels on a very flat geography. Since blood vains can’t connect to a rotating part, it would be made from dead tissue and powered by hands like a wheelchair user
> 
> > **achievements about having a simulation inside a simulation**
> >
> > - [The\_Wayward\_Admiral]Recursion is it’s Own Reward: Produce a world simulation on your species’ version of computers
> > - [namoon]So Meta: Make a game about evolution in the Industrial Stage.
> > - [Silverstorm]Inception:Make your species develop a game called Thrive.
> > - [spore123]Thrivecepction: in industrial age…your species develop an evolution game similar to Thrive
> > - [MechanicalPumpkin]The Inception: Program Thrive in Thrive.
> > - [spore123]Wait, Spore is here?: In industrial stage, watch how your society creates a game similar to Spore
> > - [OrangeFlame]Game Inside a Game: Invent Video Games
> > - [50gens]Glitch in the matrix: Have (you being in a video game) one of the most seriously considered ontological theories by your scientists
> > - [spore123]Deja Vu: in industrial stage, watch how a game similar to spore is made, and years later, a game similar to thrive is made.
> > - [titus\_the\_human]thriveception: have your citizens create a scientifically accurate evolution game
> 
> > **achievements named disco fever**
> >
> > - [Narotiza]Disco Fever: Complete an entire game in Disco Mode, from microbe to ascension.(less than 5% of game-time can be outside of disco mode)
> > - [RoboTrannic]disco fever: conger a planet with a sound weapons
> > - [RoboTrannic]Disco fever: activate disco mode
> 
> > **achievements called "war never changes"**
> >
> > - [ATP Kraken]War Never Changes: Deploy a nuke.
> > - [ATP Kraken]War Still Hasn’t Changed: Destroy a planet from surface combat.
> > - [evolution4weαk]War Changes: Your Become A Union
> > - [TheGraveKnight]War Never Changes: Develop an atomic bomb. (Industrial, Space)
> > - [Lanky Giraffe]War, war never changes: Fight 5 wars each in Society, Industrial and Space stage
> > - [Lanky Giraffe] (alternate) War, war never changes: Still be able to control a faction and fight a war with another faction after the world is destroyed by nuclear war.
> > - [Crandonscientist]War Never Changes: Start 500 wars in a single game.
> > - [TheXenomorphian]It really never changes: Have all your 20th century wars parallel the wars that happened in real life (i.e trench warfare then fascist nation tries conquering most of europe then cold war against a former ally then get into multiple wars against insurgent groups)Effects: Troop morale drops slightly
> > - [PhotoSeaScorpion]War… War never changes: Wage War to 50 empires in the Space stage.

> **Return of QuantumCrab**
>
> People were pinging inactive accounts, until one day one of them did return, but not happy for been summoned  
> [Pinging dead accounts - #16 by QuantumCrab](https://community.revolutionarygamesstudio.com/t/pinging-dead-accounts/5356/16)

> **Other possible topics**
>
> > **Hhyyrylainen was featured on a github article.**
> >
> > [Open source is democratizing video game development · GitHub](https://github.com/readme/featured/open-source-democratizing-video-games)
> 
> > **The theory team of thrive made an interview with genomics scientist Dr.Geneva.**
> >
> > [Dr.Geneva Answers Our Questions - Theory - Thrive Development Forum](https://forum.revolutionarygamesstudio.com/t/dr-geneva-answers-our-questions/896)

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