The Signaling Agent does not require a cell to first have a Chemoreceptor, right?
Nope. I suppose itβs like that to make the game easier in the organelle unlocks spectrum.
All cells use chemoreception to βseeβ, the chemoreceptor organelle just represents an increased ability to do so.
By the way, is signalling agent planned to ever by usable by AI microbes or is it a player-only organelle at itβs core?
I know itβs too late for this now but perhaps there could be a non-LAWK prokaryote equivalent to melanosome?
Another likely too complex wish:
A right-click βcopy-pasteβ option for organelles, letting you place another, but with the same modifications pre-installed.
I think thatβd be too much effort for what this feature actually achieves. Also would the copied part have extra cost since it had the non-base modification?
Ideally, no. Thatβs what would make it distinctive. Similar to how you can effectively copy cells in multicellular.
Could you also copy the nucleous?
Well, I would only suggest that if placing multiple nuclei was possible, which right now it isnβt (and there would be no reason to).
IRL multi-nuclear cells are either very large (so need enough nuclei as if they were actually many cells), or specifically need to produce a lot of proteins compared to other cells. This is not a thing in Thrive, currently.
copying structures is far cheaper than developing them anew. like evolutionary.
Would this also carry on to further stages, perhaps with copying your creatureβs segments?
Would Players also be able to invert/change the orientation the copied segments/parts?
Probably, bodypart-pasting mutations can do cause strange things to happen with the new bodypart afterallβ¦
For what βshould beβ I think it depends a bit. Looking at IRL:
- For cells, having more or less mitochondria is easy.
- For multicellular organisms, having more or less of some cell type is an easy change (Thrive already has this!)
- For macroscopic organisms, I think (getting more outside my knowledge here) having a tissue cover more area/volume is easy, but additional copies of organs popping up is not. You can take a look at all tetrapods from bats to toads having the same number of limbs and even very similar limb structure. Buuuuuuuuutβ¦
- If you look at segmented arthropods like millipedes, adding copies behind the existing ones, right down to including legs, does seem to be easy.
- If youβre a plant, increasing or decreasing branching is very easy.
- In vertebrates, the number of vertebrae is quite flexible, though you do have funny exceptions like all mammals (including Giraffes) all having 7 neck vertebrae.
So it seems like post-multicellular this would be a specific βbody-typeβ trait that only some branches of life get?
For cell stage, I donβt see why not. For later stages, it seem IRL this is mostly just a case of βstretching out a patternβ?
Pretty sure plants have a large degree of variability for branches within one species anyways.
Also would the copy feature exclude eukaryotic organelles for when youβre a microbe (since those can only have 1 such organelle from endosymbiosis)?
Make it so Eukaryotic organelles would only be copied if you are a Eukaryote. Basically, check if you have a nucleus or not.
Wouldnβt this system be unnecessary if after acquiring a modified/upgraded organelle youβd never have to pay mp to change the base form of that organelle to the modifed one as long as you have at least one modified version?
Maybe as a Eukaryote, there would a lowered cost for copying an already existing Eukaryotic organelle, but it would not be completely free of MP usage?