Ideas for the Microbe Stage [Put your ideas in this thread]

The Signaling Agent does not require a cell to first have a Chemoreceptor, right?

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Nope. I suppose it’s like that to make the game easier in the organelle unlocks spectrum.

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All cells use chemoreception to β€œsee”, the chemoreceptor organelle just represents an increased ability to do so.

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By the way, is signalling agent planned to ever by usable by AI microbes or is it a player-only organelle at it’s core?

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I know it’s too late for this now but perhaps there could be a non-LAWK prokaryote equivalent to melanosome?

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Another likely too complex wish:

A right-click β€œcopy-paste” option for organelles, letting you place another, but with the same modifications pre-installed.

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I think that’d be too much effort for what this feature actually achieves. Also would the copied part have extra cost since it had the non-base modification?

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Ideally, no. That’s what would make it distinctive. Similar to how you can effectively copy cells in multicellular.

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Could you also copy the nucleous?

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Well, I would only suggest that if placing multiple nuclei was possible, which right now it isn’t (and there would be no reason to).

IRL multi-nuclear cells are either very large (so need enough nuclei as if they were actually many cells), or specifically need to produce a lot of proteins compared to other cells. This is not a thing in Thrive, currently.

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copying structures is far cheaper than developing them anew. like evolutionary.

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Would this also carry on to further stages, perhaps with copying your creature’s segments?

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Would Players also be able to invert/change the orientation the copied segments/parts?

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Probably, bodypart-pasting mutations can do cause strange things to happen with the new bodypart afterall…

For what β€œshould be” I think it depends a bit. Looking at IRL:

  • For cells, having more or less mitochondria is easy.
  • For multicellular organisms, having more or less of some cell type is an easy change (Thrive already has this!)
  • For macroscopic organisms, I think (getting more outside my knowledge here) having a tissue cover more area/volume is easy, but additional copies of organs popping up is not. You can take a look at all tetrapods from bats to toads having the same number of limbs and even very similar limb structure. Buuuuuuuuut…
    • If you look at segmented arthropods like millipedes, adding copies behind the existing ones, right down to including legs, does seem to be easy.
    • If you’re a plant, increasing or decreasing branching is very easy.
    • In vertebrates, the number of vertebrae is quite flexible, though you do have funny exceptions like all mammals (including Giraffes) all having 7 neck vertebrae.

So it seems like post-multicellular this would be a specific β€œbody-type” trait that only some branches of life get?

For cell stage, I don’t see why not. For later stages, it seem IRL this is mostly just a case of β€œstretching out a pattern”?

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Pretty sure plants have a large degree of variability for branches within one species anyways.

Also would the copy feature exclude eukaryotic organelles for when you’re a microbe (since those can only have 1 such organelle from endosymbiosis)?

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Make it so Eukaryotic organelles would only be copied if you are a Eukaryote. Basically, check if you have a nucleus or not.

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Wouldn’t this system be unnecessary if after acquiring a modified/upgraded organelle you’d never have to pay mp to change the base form of that organelle to the modifed one as long as you have at least one modified version?

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Maybe as a Eukaryote, there would a lowered cost for copying an already existing Eukaryotic organelle, but it would not be completely free of MP usage?

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