# Ideas for the Society Stage \[Put your ideas in this thread\]

**URL:** https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094
**Category:** Society Stage
**Created:** [September 6, 2019, 8:06pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094 "2019-09-06T20:06:58Z")
**Posts on this page:** 20
**Page:** 3

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 18, 2024, 5:40am UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/42 "2024-10-18T05:40:16Z")

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> [@Deathwake](#):
>
> What happens if you delete your binding proteins?

I mean more as if the country which entered early industrial stage got hit by a disaster so destructive that the knowledge about steam power / industrial machines ceased to exist.

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### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [October 18, 2024, 9:13am UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/43 "2024-10-18T09:13:13Z")

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UUhhh, you’re back in the old stage? I think avoiding the progress-ism of sproe is one of the strengths of thrive ?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 18, 2024, 9:16am UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/44 "2024-10-18T09:16:21Z")

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It surely makes Thrive superrior over it’s predecessor.

I wonder if a nuclear war could wipe an early space stage civ back into society stage…

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 5:40am UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/45 "2024-12-30T05:40:19Z")

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The [Aeolipile](https://en.wikipedia.org/wiki/Aeolipile) is a steam engine invented in the first century AD. Are there plans to differentiate that from the [First Commercial Pumping Steam Engine](https://en.wikipedia.org/wiki/Steam_engine) that started the Industrial Revolution in 1698?

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### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [December 30, 2024, 6:42am UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/46 "2024-12-30T06:42:27Z")

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> [@hhyyrylainen](#):
>
> steam powered machine / manufacturing

There’s a differentiator. Manufacturing, not toy use. Maybe add in propulsion because steam ships would be totally busted.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 12:44pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/47 "2024-12-30T12:44:09Z")

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Would civ stage AI civs building steam powered machines before you be a gameover condition or would you be allowed to catch up (by stealing tech or smth)?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 2:39pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/48 "2024-12-30T14:39:56Z")

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> [@The ai overtaking the player](https://community.revolutionarygamesstudio.com/t/the-ai-overtaking-the-player/7389/18):
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> [Space Stage - Thrive Developer Wiki](https://wiki.revolutionarygamesstudio.com/wiki/Space_Stage)
> 
> " Some players may not like scifi in an otherwise science-based game, as such we will add a cutoff point where the player can choose to not advance to scifi technologies at the cost of not being able to reach [Ascension](https://wiki.revolutionarygamesstudio.com/wiki/Ascension). This will lock the player to essentially the early Space Stage."

> [@The ai overtaking the player](https://community.revolutionarygamesstudio.com/t/the-ai-overtaking-the-player/7389/19):
>
> That’s true, but the critical difference here is that we can just spend 10 minutes adding a popup warning when researching the first scifi tech, which the player can just use to decline researching it. So it takes basically no effort to limit someone to early space stage.

It is my understanding that as long as the player has not chosen to research theoretical technology that the AI will not be able to reach the Galactic/Mid Space Stage.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 2:42pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/49 "2024-12-30T14:42:15Z")

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What does this have to do with the society stage?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 2:44pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/50 "2024-12-30T14:44:06Z")

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> [@aah31415](#):
>
> Would civ stage AI civs building steam powered machines before you be a gameover condition or would you be allowed to catch up

If they are stuck at the early space stage until you choose to advance the game, then you can “catch up”.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 2:47pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/51 "2024-12-30T14:47:12Z")

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I don’t think there would a condition to make civ AI just “stop” if the player is too “slow”.  
Even then when should they resume advancing?

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 2:51pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/52 "2024-12-30T14:51:34Z")

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As I understand it, if the player chooses not to research scifi technology, than scifi technology will not be in the game. If I understand that right, the game would prevent the AI from developing scifi technology until the player has at least one scifi technology researched.

So the AI could advance to Earth Level space stage, and then, if the player does not have technology that Earth does not, the AI would become stuck until the player does. I think.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 2:55pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/53 "2024-12-30T14:55:06Z")

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Pretty sure besides “scifi tech” there’s also “plausible tech” which could be researched by civs without needing the player to research them first.

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<div class="post-metadata">

### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 3:01pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/54 "2024-12-30T15:01:38Z")

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Is there? I am just going off my understanding of how @hhyyrylainen explained how what the wiki says will be implemented. I mean, what is the point of having a choice to not to have scifi technology in your world if the AI can make scifi technology anyway, right?

Which would lead to the AI getting stuck and you being able to catch up, assuming it did not use its tech to extinct you.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 3:04pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/55 "2024-12-30T15:04:40Z")

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By “scifi” it’s supposed to mean something along the lines of FTL and other things in opposition to known laws of physics. So for instance a permanent base on an another planet would be a non-scifi tech, but FTL would be a scifi tech requiring the player to choose to unlock scifi techs.

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 3:05pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/56 "2024-12-30T15:05:54Z")

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But it would still be a stopping point you could “catch up” to.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 3:09pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/57 "2024-12-30T15:09:31Z")

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I guess that can be. Perhaps there could be a 3-way distincion: “Known” Techs (TAWKT?), “Plausible” Techs and “Sci-fi” Techs, with the player needing to catch up to Plausible Techs to have the AIs develop further but not getting a warning popup (as opposed to when the player would get the option to unlock scifi techs).

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<div class="post-metadata">

### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 3:21pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/58 "2024-12-30T15:21:41Z")

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Alright, moving on . . .

Labor Laws.  
Will the player be able to set things like:

- At what life stage can your creature work
- Will there be pay differences for different Castes/Genders/Life Stages?
- Safety Vs Profitability
- Minimum/Maximum hours worked
- Etc.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 3:22pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/59 "2024-12-30T15:22:45Z")

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Probably all of those will be customizable in some way or another, unless it’s something “too specific”.

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### Author: ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/bc79bd/32.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)
#### Post date: [December 30, 2024, 3:58pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/60 "2024-12-30T15:58:21Z")

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So, if the AI had a scientist city with a lot more tech than your military city, and you wiped them out and stole their tech, would you be able to research advancing your stolen tech right away, or would you need to spend time researching how the tech was made it in the first place first?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 30, 2024, 4:07pm UTC](https://community.revolutionarygamesstudio.com/t/ideas-for-the-society-stage-put-your-ideas-in-this-thread/2094/61 "2024-12-30T16:07:01Z")

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Probably the later option if you’re not a “scientist civ” type.

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