I think they meant artpieces, like paintings and stuff.
But like⦠how will the artpieces themselves be made?
Could we, the players, make the art?
Well, there are multiple artists in a world⦠The player can be one of them, but what about the others?
Most likely presets, as aah31415 described. Unless the players want to make all the art seen in their society/tribe.
They could have things like color, background, focal piece, etc all have numerous options that get chosen randomly. The same focal piece in a different color, or with a different color background, or a different background all together, would make a βsimilarβ painting different. That could make fewer presets appear more diverse.
Perhaps images of your creature or planet could be mixed in as well.
It would be funny and interesting if the devs allowed poorly drawn, cubism/line art from the players to be used in the players own playthroughs.
Random Player - Draws a squiggly line. Same Random Player: βBehold! A Stick!β
I wonder if each artpiece could also have some sort of βpropaganda valueβ thatβd be used to determine how strong does it project itβs message on the ones viewing the pieceβ¦
What if someone decides to use mind-altering drugs on their own species to make them more susceptible to the playerβs propaganda/whims?
It would probably cost quite the much to acquire these drugs, and as the effects of drugs become weaker over time, new ones would be constantly sought after.
So it could be possible to make a cast of your species depend on drugs for survival, like the JemβHadar for the Dominion in Star Trek?
Perhaps, but the time for that would probably only come in mid-space or so.
I donβt think there will be a medieval sub-stage, because the medieval period is about changes (the collapse of the Roman Empire, the fall of the Byzantine Empire), not technological ones. Instead, it would be better to make medieval technology part of the Iron Age.
I think that gunpowder weapons should appear just in the Iron Age, all the ingredients for creating gunpowder were already in the 3rd century BC among the Greeks, and some recipes for Greek fire are very reminiscent of gunpowder.
Gunpowder weapons appeared almost half a millennium before the industrial era and I think the developers know about it. One of the main factors due to which primitive gunpowder weapons have displaced their powder-free counterparts despite their inconvenience, long reloading time and not very good accuracy is primarily not the ability to penetrate armor, but the fatal damage from water hammer left in the flesh. Also, pre-industrial firearms are characterized by poor accuracy and, as a result, a low effective firing range (up to 200 m), which changed with the advent of rifled barrels.
Also could the players potentially skip the bronze age? Iβve heard some real life civs jumped straight to iron.
Perhaps if the player does not have access to rich copper deposits or he is speedrunning.
Otherwise will it be mandatory?
Bronze is easier to melt than iron, so many civs would find it easier to work with sooner. But I donβt think it should be required by any means.
Also if I recall correctly the main advantage of iron is that itβs generally easier to make, not that itβs stronger.
that is down to bronze requiring tin. Copper is a flexible metal, useless for most metal things, adding tin hardens it. Iron can be made as strong with only common materials, while tin is quite rare. Iron wasnβt used back in the bronze age because it required higher temperatures and more hardcore coal mining that wasnβt common back then.
Tin had to be important from far away lands usually in the ancient times to the primary civ clustersβ¦