# Language Development + Competition (concept)

**URL:** <https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377>\
**Category:** Future Game\
**Created:** [April 29, 2025, 1:43am UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377 "2025-04-29T01:43:21Z")\
**Posts on this page:** 14\
**Page:** 2

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [April 29, 2025, 6:20pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/21 "2025-04-29T18:20:36Z")

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That’s the problem with limiting the factor of difficulty impacting realism.

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [April 29, 2025, 6:22pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/22 "2025-04-29T18:22:35Z")

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Would the language be partially based off the default language chosen by the player (if a person speaks, say, Portuguese), or would it be completely unrelated to the default language chosen in Thrive settings?

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [April 29, 2025, 6:23pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/23 "2025-04-29T18:23:40Z")

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What if a person switched their language midgame?

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**Author:** ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Post date:** [April 29, 2025, 6:23pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/24 "2025-04-29T18:23:47Z")

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Unrelated, although the player made language would probably be influenced by the player’s language (Latin naming conventions and such)

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [April 29, 2025, 6:31pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/25 "2025-04-29T18:31:28Z")

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Well that is to be expected, isn’t it?

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**Author:** ![Dragonking](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dragonking/32/13817_2.png) [@Dragonking](https://community.revolutionarygamesstudio.com/u/Dragonking)\
**Post date:** [April 29, 2025, 10:24pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/26 "2025-04-29T22:24:22Z")

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I think this is an amazing concept that Thrive should use! Good idea!

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**Author:** ![Moth500](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/moth500/32/12197_2.png) [@Moth500](https://community.revolutionarygamesstudio.com/u/Moth500)\
**Post date:** [April 30, 2025, 3:27am UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/27 "2025-04-30T03:27:45Z")

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I really like this idea, especially

> [@Animalia](#):
>
> You can give your packmates orders, such as searching for “X” and running away from “Y” if they see it.

but I’m not sure about what you mean by modifying neurons. Do you mean modifying the organelle in the cell editor or a more general brain editor?

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**Author:** ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Post date:** [April 30, 2025, 4:35am UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/28 "2025-04-30T04:35:20Z")

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Cell editor. Like how you can edit lysosomes to do certain tasks.

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<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [April 30, 2025, 4:41am UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/29 "2025-04-30T04:41:28Z")

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Would this be related to neuronal pathways in a theoretical brain editor? Like how birds and humans have direct neuronal pathways that connect speech to thinking.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [April 30, 2025, 4:57am UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/30 "2025-04-30T04:57:20Z")

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I suppose a brain editor would help one do certain actions, or optimize them atleast…

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<div class="post-metadata">

**Author:** ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Post date:** [April 30, 2025, 12:08pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/31 "2025-04-30T12:08:32Z")

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I don’t think so, it would be simplified to just having to add the certain type of neuron to the brain to get language.

Kind of like how you just need to add neurons to get more intelligent

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [April 30, 2025, 1:11pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/32 "2025-04-30T13:11:31Z")

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Would these neurons perhaps come from a precursor neuron type?

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<div class="post-metadata">

**Author:** ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)\
**Post date:** [April 30, 2025, 2:17pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/33 "2025-04-30T14:17:52Z")

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Yes, they come from going to the cell editor for your brain cells and modifying the neuron from “Pyramedial” to “Interneural”. Kind of like how you can change your lysosomes to digest cellulose.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [April 30, 2025, 3:13pm UTC](https://community.revolutionarygamesstudio.com/t/language-development-competition-concept/8377/34 "2025-04-30T15:13:18Z")

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This capability would only be unlocked when you enter awakening proper?

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