Malfunction or bug idk

i really enjoy game but when i created with my perfect organism game crushed. It happends al the time no matter location and how much i edit the creature i tried many times but now “long boi” is lost forever

logs 1 thrive error speed - Album on Imgur
logs 2
Loaded registry for OrganelleDefinition with 17 items
Loaded registry for MusicCategory with 3 items
Loaded registry for HelpTexts with 5 items
Loaded registry for NamedInputGroup with 6 items
SimulationParameters loading ended
SimulationParameters are good
This is Thrive version: 0.5.3.1
user:// directory is: C:/Users/…/AppData/Roaming/Thrive
Game logs are written to: C:/Users/…/AppData/Roaming/Thrive/logs latest log is ‘log.txt’
Doing delayed apply for some settings
Jukebox now playing from: Menu
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
TaskExecutor started with parallel job count: 4
Starting load of save: auto_save_7.thrivesave
Starting microbe editor with: 25 organelles in the microbe
Editor action is now: cytoplasm
Creating new tooltip group: ‘chartMarkersSunlight�wiat�o s�oneczne’
Creating new tooltip group: ‘chartMarkersTemperatureTemperatura’
Creating new tooltip group: ‘chartMarkersAtmospheric GassesTlen’
Creating new tooltip group: ‘chartMarkersAtmospheric GassesDwutlenek W�gla’
Creating new tooltip group: ‘chartMarkersAtmospheric GassesAzot’
Creating new tooltip group: ‘chartLegendAtmospheric Gasses’
Creating new tooltip group: ‘chartMarkersSpecies Populationprimium speeed’
Creating new tooltip group: ‘chartMarkersSpecies PopulationSiimum Tuleion’
Creating new tooltip group: ‘chartMarkersSpecies PopulationOrubtus Speuviim’
Creating new tooltip group: ‘chartMarkersSpecies Populationprimium Naceae’
Creating new tooltip group: ‘chartMarkersSpecies Populationprimium Upimpion’
Creating new tooltip group: ‘chartMarkersSpecies Populationendo Panien’
Creating new tooltip group: ‘chartMarkersSpecies PopulationPara Notraos’
Creating new tooltip group: ‘chartMarkersSpecies Populationendo Tasia’
Creating new tooltip group: ‘chartMarkersSpecies Populationendo Chuguar’
Creating new tooltip group: ‘chartMarkersSpecies Populationendo Ibarster’
Creating new tooltip group: ‘chartMarkersSpecies PopulationUniohin Viciaupsis’
Creating new tooltip group: ‘chartMarkersSpecies PopulationPrimum Vupian’
Creating new tooltip group: ‘chartMarkersSpecies PopulationArinsis Otix’
Creating new tooltip group: ‘chartMarkersCompoundsAmoniak’
Creating new tooltip group: ‘chartMarkersCompoundsGlukoza’
Creating new tooltip group: ‘chartMarkersCompoundsFosforan’
Creating new tooltip group: ‘chartMarkersCompoundsSiarkowod�r’
Creating new tooltip group: ‘chartLegendCompounds’
Jukebox now playing from: MicrobeEditor
Creating new tooltip group: ‘chartMarkers’
load finished, success: True message: Load finished elapsed: 00:00:03.9726968
Jukebox: starting track: res://assets/sounds/microbe-editor-theme-5.ogg position: 0
Editor action is now: chemoSynthesizingProteins
Placing organelle ‘chemoSynthesizingProteins’ at: -2, 3
Placing organelle ‘chemoSynthesizingProteins’ at: 2, 1
MicrobeEditor: applying changes to edited Species
MicrobeEditor: updated organelles for species: primium speeed
MicrobeEditor: edited species name is now primium speeed
Player Microbe spawned
Jukebox now playing from: MicrobeStage
Applying patch (Pangonian Vents) settings
Number of clouds in this patch = 8
Registering new spawner: Name: ammonia density: 4E-05
Registering new spawner: Name: glucose density: 2E-05
Registering new spawner: Name: phosphates density: 4E-05
Registering new spawner: Name: hydrogensulfide density: 4E-05
oxygen spawn density is 0. It won’t spawn
carbondioxide spawn density is 0. It won’t spawn
nitrogen spawn density is 0. It won’t spawn
sunlight spawn density is 0. It won’t spawn
Number of chunks in this patch = 4
Registering new spawner: Name: FLOATING_HAZARD density: 0,0001
child process exited with code 3221225477

I have a guess that this is a physics related crash, as especially long and thin cells seem to crash more often.

We’ve known about this for a long time now. We are waiting for Godot 4.0 to be released which addresses at least some physics problems.

Which has already been reported: