When Your cell is hurt, it flickers a red hue. its quite a simple design which works fairly well. However, i cant help but find this design a bit annoying. While this current design certainly has its benefits such as its efficiency at displaying simple information like when your cell is being damaged it fails at certain other tasks. one could be showing the rate at which you are being damaged, and the other being how intense/severe the damage is.
there are a few simple things that could be done to improve the current design such as increasing the rate at which the cell flickers, along with the intensity of the color. However, analogous to certain other games it can also be seen as annoying. anyone who has played any of the Legend of Zelda games along with Pokemon can tell you how annoying it is when you’re down on health and you start to hear this annoying buzzing sound. i think thrive also has a very similar issue to this sort of thing. Its just much more subtle.
One way this could be improved is by rather than giving the cell a special effect to indicate damage. we could create a red vignette to convey damage. This design would allow for more information to be conveyed and much more subtly. are you nearly dead? Your screen has a red vignette which also indicates you’re low on health. are you being damaged overtime slowly? your screen is slowly becoming more red.
its really not a revolutionary concept. many other games have used a similar effect and have gotten good results.
same thing could be done with radioactivity. just put a green vignette on along with the geiger counter sfx. and players will have a good idea of what is wrong.