# Mod Ideas/Suggestions Thread

**URL:** <https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561>\
**Category:** Modding\
**Created:** [March 2, 2019, 8:31pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561 "2019-03-02T20:31:20Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)\
**Post date:** [July 26, 2026, 6:06pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/64 "2026-07-26T18:06:20Z")

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What about making… a microslopic stage!

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [July 26, 2026, 6:13pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/65 "2026-07-26T18:13:31Z")

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So like thrive if it was ai generated?

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**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [July 26, 2026, 6:14pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/66 "2026-07-26T18:14:11Z")

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yeah im not playing that 😭

> [@aah31415](#):
>
> thrive if it was ai generated?

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [July 26, 2026, 6:15pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/67 "2026-07-26T18:15:40Z")

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I don’t think anyone besides TheForumGameMaster would

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [July 26, 2026, 7:30pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/68 "2026-07-26T19:30:09Z")

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I misread your comment, thinking it said “microsoft stage.”

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [July 26, 2026, 8:04pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/69 "2026-07-26T20:04:18Z")

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Would also be accurate enough for an ai thirv

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [August 21, 2026, 2:02am UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/70 "2026-08-21T02:02:21Z")

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Microbes have spears, just like Flagella’s current pfp

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/2/2442986884bf472ba5954add7c10148e8c24c6ad.png)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 21, 2026, 8:47am UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/71 "2026-08-21T08:47:28Z")

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Microbes already entered awakening smh  
Then they’ll build houses out of iron chunks and become industrial

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**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [August 21, 2026, 10:26am UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/72 "2026-08-21T10:26:55Z")

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imagine finding a alien planet, taking a water sample, looking in it under a microscope and seeing microbes smeltal the meltal inside the big iron chunks lol

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 21, 2026, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/73 "2026-08-21T10:30:59Z")

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It’d surely be a complete shock to our understanding of intelligence

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<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [August 21, 2026, 4:53pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/74 "2026-08-21T16:53:21Z")

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Microbes should also wear top hats, because it makes them look more snazzy and dapper.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 21, 2026, 4:54pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/75 "2026-08-21T16:54:30Z")

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They should also have some spears for personal defense yknow

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<div class="post-metadata">

**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [August 30, 2026, 7:05pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/76 "2026-08-30T19:05:40Z")

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im thinking of making my first mod for Thrive to learn working with Thrive better.

it will be a small satire mod where every organelle will glow extremely strong (and bioluminescent vacuole will glow the biggest)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 30, 2026, 7:07pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/77 "2026-08-30T19:07:18Z")

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Will it still be playable or will you need to learn how to play thrive without looking?

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**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [August 30, 2026, 7:14pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/78 "2026-08-30T19:14:44Z")

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i read the Thrive mod guide and it will just change some assets, i don’t quite understand your post?

oh wait i understand, idk how bright it will be but it will be mega bright

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 30, 2026, 7:15pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/79 "2026-08-30T19:15:52Z")

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I presume not to a point that the whole screen just becomes a bright color?

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<div class="post-metadata">

**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [August 30, 2026, 7:17pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/80 "2026-08-30T19:17:28Z")

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dont worry i think godot can’t even go that high

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 30, 2026, 7:18pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/81 "2026-08-30T19:18:48Z")

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I suppose if it can’t then you’d just go for the limit?

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<div class="post-metadata">

**Author:** ![Mr.Pukilar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pukilar/32/15401_2.png) [@Mr.Pukilar](https://community.revolutionarygamesstudio.com/u/Mr.Pukilar)\
**Post date:** [August 30, 2026, 7:23pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/82 "2026-08-30T19:23:57Z")

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so i dont quite understand this? if someone could explain (mainly hhyyrylainen) then pls explain this

To get started find the path in the [Thrive repo](https://github.com/Revolutionary-Games/Thrive) to the game asset you want to override and create similar file structure in your new Godot project. Then place a file with the same name as in the Thrive repository at that path. The Godot editor when your project is open should automatically import the file (if it is a type that needs importing), you can adjust the import options and re-import if desired.

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from what i understand, i need to find the path to the (in my case change a mesh/model) mesh/model in the thrive repo, then replicate the file structure in the godot project, and if i name the last file (the mesh/model) the same then godot will automatically download the mesh/model???

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 30, 2026, 7:26pm UTC](https://community.revolutionarygamesstudio.com/t/mod-ideas-suggestions-thread/1561/83 "2026-08-30T19:26:39Z")

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Yeah that seems to be exactly what the instructions told you to do, just place the new mesh in the same path as the OG mesh

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