# Multicellular Editor

**URL:** <https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624>\
**Category:** Macroscopic Stage\
**Created:** [March 18, 2019, 3:44pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624 "2019-03-18T15:44:48Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [March 18, 2019, 3:44pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624/1 "2019-03-18T15:44:48Z")

</div>

The plan is already for the player to switch over to placing tissues instead of individual cells at some point. I didn’t find a thread specifically for this but here are some discussions about this:

> [@Game Concepts](https://community.revolutionarygamesstudio.com/t/game-concepts/282/8):
>
> The whole point of the limited mutations in thrive is that you must build on your preexisting species so there is no single point in the game where you are allowed to drag and drop premade parts. The whole thing is a smooth continuum starting with your cell and ending once you are tribal and can’t make even the small tweaks anymore. So you first start placing individual specialized cells and eventually you are adding tissue to different organs and slightly editing their size and placement. So p…

> [@Ideas for the Multicellular Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-multicellular-stage-put-your-ideas-in-this-thread/447/24):
>
> I thought that multicellular stage was all about living as simple multicellular colony later evolving into other kinds of tissue allowing the formation of more complex organisms, not playing as an entire animal or plant. Playing as an animal-like creature would be in Aware stage, because that kind of organism is far more complex and has many kinds of tissue. "the first multicellular organisms were simple, soft organisms lacking bone, shell or other hard body parts, […] Symbiotic theory T…

> [@Organism Building Feature](https://community.revolutionarygamesstudio.com/t/organism-building-feature/119/76):
>
> While the description on the wiki page does sound great, it begs another question: How will we manage to make intuitive and fluid controls for so incredible different creatures? As far as I understand, we still control only one organism during the Multicellular and the Aware stage (I would also like to know how the organism editor is supposed to change during the Multicellular stage. I mean, sufficient neuron tissue is one milestone, but we can’t ecpect the player to design on a cellular level u…

---

<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [March 18, 2019, 5:47pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624/2 "2019-03-18T17:47:46Z")

</div>

I merged in the duplicate thread as the change to placing tissues is still within the multicellular stage. But also placing individual cells in an editor from a pool of different types the player has created is also part of the multicellular stage.

Being just a clump of a few cells is early multicellular and moving to placing tissues is later multicellular. I guess there could be a stage boundary defined to be there instead of when you get signaling agents. I don’t think it’s a huge issue. Maybe @tjwhale has something to say about this.

---

<div class="post-metadata">

**Author:** ![tjwhale](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/tjwhale/32/129_2.png) [@tjwhale](https://community.revolutionarygamesstudio.com/u/tjwhale)\
**Post date:** [March 18, 2019, 6:25pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624/3 "2019-03-18T18:25:15Z")

</div>

Yeah I think in general it’s nice if it all feels continuous. The 2d multicellular will feel a lot like the microbe stage I think, you’ll just be bigger but you’ll still interact with single cells.

---

<div class="post-metadata">

**Author:** ![Sir\_Zoar](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/sir_zoar/32/2311_2.png) [@Sir\_Zoar](https://community.revolutionarygamesstudio.com/u/Sir_Zoar)\
**Post date:** [March 26, 2019, 11:27pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624/4 "2019-03-26T23:27:28Z")

</div>

i got an idea on how we could make the multiceliular editor after remembering from my biology class how during early embryonic development the new organism develops during the process of gastrulation, insted of placing tissiues we could divide tissiue layers into sections, witch than we could manipulate and re shape by dragging theme in or out to create for exsample a digestive track, a muscle sack(like the one in Nematodes) an eye or another tissiue layer. each section would be made out of one type of tissiue and set wether after forming it would exspand inwards, outwards(filling the empty space in your organism or just making it widher) or not exspand at all, this system could be used in early 2D multiceliular stage.

a picture that in short exsplains gastrulation: [http://www.macmillanhighered.com/BrainHoney/Resource/6716/digital\_first\_content/trunk/test/hillis2e/asset/img\_ch38/c38\_fig13.jpg](http://www.macmillanhighered.com/BrainHoney/Resource/6716/digital_first_content/trunk/test/hillis2e/asset/img_ch38/c38_fig13.jpg)

anatomy of a nematode, a animal that could teoreticly be recreated ussing this proposed eitor: [https://i.stack.imgur.com/Ib4ln.jpg](https://i.stack.imgur.com/Ib4ln.jpg)

---

<div class="post-metadata">

**Author:** ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)\
**Post date:** [March 27, 2019, 11:57pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-editor/1624/5 "2019-03-27T23:57:30Z")

</div>

Welcome to the community!  
I think the plan is already to sculpt.
