# Multicellular stage question (BIG)

**URL:** https://community.revolutionarygamesstudio.com/t/multicellular-stage-question-big/5344
**Category:** Future Game
**Created:** [August 22, 2022, 8:49am UTC](https://community.revolutionarygamesstudio.com/t/multicellular-stage-question-big/5344 "2022-08-22T08:49:26Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![Scyobi\_Empire](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/scyobi_empire/32/15060_2.png) [@Scyobi\_Empire](https://community.revolutionarygamesstudio.com/u/Scyobi_Empire)
#### Post date: [August 22, 2022, 12:51pm UTC](https://community.revolutionarygamesstudio.com/t/multicellular-stage-question-big/5344/4 "2022-08-22T12:51:01Z")

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From the post TeaKing linked

> [@Making a Line For What Content Not to Include](https://community.revolutionarygamesstudio.com/t/making-a-line-for-what-content-not-to-include/2944/15):
>
> I think mating should be handled in the same way it is handled in Ancestors, your POV is forced to look into the sky and times speeds up.

To add onto my old point, this would save time having to work out animations based on where the things are located as the creatures can just remain stationary as no one will see them

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