this thread is for my life-creature-evolution games!
so i started working on a sort of life simulation, where life will evolve from prokaryotes to advanced civilization on its own, you will only watch them, and im making it on godot. since all of my previous attempts on a evolution game on godot failed, im gonna lock in on this one. im making this just to see if anyone would be interested in this project
yea, my game will use 3 environments (micro, planet and space) and the life will have 13 stages (prokaryote, eukaryote, microscopic multicellular, macroscopic multicellular, aquatic intelligence, land intelligence, sentience, stone age, neolithic age, metal age, industrial age, solar age, galaxy age)
everything will be 3D, and for now there will only be the 1 species youre watching, but after i start working on the intelligence stages, i may add plants
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
8
…Why is it not just multicellular and macroscopic, the same way Thrive did it?
also, can you help me? i cant seem to decide if the development of life should happen at fixed intervals, or some conditions must be met, or some other things
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
14
Thrive did it at fixed intervals, you are free to choose that or do it like how most other evo games do it, that being rolling a chance to cast random mutations each reproduction