# Not letting me enter the editor when it seems like its ready

**URL:** https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018
**Category:** Bug Reports
**Created:** [May 23, 2026, 10:19pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018 "2026-05-23T22:19:43Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Rocketsgobrrrr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/r/f04885/32.png) [@Rocketsgobrrrr](https://community.revolutionarygamesstudio.com/u/Rocketsgobrrrr)
#### Post date: [May 23, 2026, 10:19pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/1 "2026-05-23T22:19:44Z")

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Heres the save file [https://drive.google.com/file/d/1NxC9rbgssIEB04v0CPr1pufjEi0GS5hG/view?usp=sharing](https://drive.google.com/file/d/1NxC9rbgssIEB04v0CPr1pufjEi0GS5hG/view?usp=sharing)

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [May 23, 2026, 11:15pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/2 "2026-05-23T23:15:33Z")

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Before we get the time to take a look, could you elaborate?

Like, the bars are full and turned white but you can’t press the button?

If you have a save from before it happened, does it consistently happen again?

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### Author: ![Rocketsgobrrrr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/r/f04885/32.png) [@Rocketsgobrrrr](https://community.revolutionarygamesstudio.com/u/Rocketsgobrrrr)
#### Post date: [May 23, 2026, 11:17pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/3 "2026-05-23T23:17:55Z")

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Yes the bars are full and white and it doesn’t let me enter; its only after waiting awhile do I hear the sound and I’m able to enter the editor.

> [@Rathalos](#):
>
> If you have a save from before it happened, does it consistently happen again?

yes  
edit: oh you said before my bad

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### Author: ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)
#### Post date: [May 23, 2026, 11:26pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/4 "2026-05-23T23:26:13Z")

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Okay, that pre-problem save is especially helpful, so could yo upload _that_ one please? (unless you already did, then ignore)

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### Author: ![Rocketsgobrrrr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/r/f04885/32.png) [@Rocketsgobrrrr](https://community.revolutionarygamesstudio.com/u/Rocketsgobrrrr)
#### Post date: [May 23, 2026, 11:29pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/5 "2026-05-23T23:29:08Z")

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I don’t but it should happen if you enter the editor and fill the reproduction bars again.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [May 24, 2026, 7:56am UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/6 "2026-05-24T07:56:30Z")

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I think this is an instance of this bug:

> <https://github.com/Revolutionary-Games/Thrive/issues/3908>
>
> which leads to a situation where the reproduction bars turn white before the pla…yer being actually ready to reproduce.
> 
> Here's a save showing the problem: 
> \[before\_makro.zip\](https://github.com/Revolutionary-Games/Thrive/files/10151916/before\_makro.zip)
> 
> I had a quick look and was only able to confirm that the total used compounds for reproduction (in the save the player is just covering the budding cost) are higher than the calculated full body plan cost. I can't think of anything right now that would explain the discrepancy. The reporting player said that they hadn't lost any cells so the problem is likely somewhere else than the progress rewinding that happens on losing a cell.

I was able to confirm that the save does nicely showcase the bug so thanks for the save. I’ve also attached it to the issue.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 17, 2026, 12:27pm UTC](https://community.revolutionarygamesstudio.com/t/not-letting-me-enter-the-editor-when-it-seems-like-its-ready/9018/7 "2026-07-17T12:27:58Z")

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I found the problem in the given save (it was related to using sporulation as it was apparently forgotten to adjust the total needed compounds calculation for it), and here’s a fix:

> <https://github.com/Revolutionary-Games/Thrive/pull/7096>
>
> \*\*Brief Description of What This PR Does\*\*
> Turns out sporulation didn't calcula…te the total needed resources correctly leading to the display not working. Also added tests 
> 
> Will merge this soon for BOTD
> 
> \*\*Related Issues\*\*
> 
> 
> closes #3908
> 
> \*\*Progress Checklist\*\*
> 
> Note: before starting this checklist the PR should be marked as non-draft.
> 
> \- \[x\] PR author has checked that this PR works as intended and doesn't
> break existing features:
> https://wiki.revolutionarygamesstudio.com/wiki/Testing\_Checklist
> (this is important as to not waste the time of Thrive team
> members reviewing this PR). This includes \*\*gameplay\*\* testing by the PR author.
> \- \[\] Initial code review passed (this and further items should not be checked by the PR author)
> \- \[\] Functionality is confirmed working by another person (see above checklist link)
> \- \[\] Final code review is passed and code conforms to the 
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md).
> 
> Before merging all CI jobs should finish on this PR without errors, if
> there are automatically detected style issues they should be fixed by
> the PR author. Merging must follow our
> \[styleguide\](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style\_guide.md#git).

I know I’m double posting but as I’ve said before I will double post if I’ve spent a lot of effort implementing a new PR to make a post about.
