Organism Building Feature

I think that for the bone structure, just making simple lines might be enough (e.g. if you were to make a humanoid you’d basically just draw a stickman), the editor would then turn these lines into bones which you’d be able to further modify (things like thickness, density…) and sculpt in some advanced settings, you’d connect them with joints and stuff. What might be a bit of a problem would be a skull and a spine. Skull would probably rely heavily on sculpting, whereas spine might be done as a single line, where you can set the number of connections, making it into many smaller pieces. Then, if you want, you can sculpt these vertebrae even further, either one by one or as a group. The benefits of this is that for someone who doesn’t want to put a lot of effort into the editing can just simply do a few lines and connect them, but still, someone willing to sacrifice some time to make their creature look as they will can do so. Still not sure how to make muscles, tho. But for the skin, there might be a mapping with a painting tool to select areas that are meant to have smooth skin, areas with armour-like skin, areas with fur or feathers etc., but I’ve coveder that here already ( Skin Types and Coloration ). This would allow the flexibility of letting our imagination wild, while still keeping it simple for the ones who wish so. Sadly, I still haven’t worked out how the muscle and skull editing would work. What do you think, guys? Any feedback? And any ideas for the things I have no idea how to do?

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