Oh sorry thought I voted
Action 1:Bind another island
Action 2:Get rid of the air worms by force
Round 11: Cities and dragons, discoveries and money
End
39 rounds left
A time has passed and now everyone seems to know how to melt iron. And more than that: one of them managed, despite the small size of the islands, to establish the first city. Discoveries are discovered everywhere: some inventions and some discoveries. It seems that as time goes on, more and more discoveries will continue to be made. Who knows where this will lead.
Mirtal
vote 1: use gems and magic to try and make a positive impression on the creature and talk to it. - Succ (luck - 10) (Mystic)
vote 2: -”- - Success (luck - 8) (M) [i will take the highest]
vote 3: bind more islands - Success (luck - 6) (M.C.A)
Following the settlement of the Rocc islands that seem to eat mana, you tried to think of a solution before it was too late, so trade came from the island civility of the mantis supply of gems, and by chance, the old leader noticed that some gems absorb mana from the environment, so these are an idea That one of the names researching the Roccs might try to convince them with the help of mana-filled gems. So began a development process, which is to mimic the work of anyone who deals with it and create the gems filled with mana. It took a while for them to reach an extraordinary breakthrough: if made to be absorbed quickly enough, the gems collapse into something more exotic: a mana-dense substance, more so than the guna: the Graphana, a pure mana substance. It is such an exotic substance that the sight of all the inhabitants when they see it, they see the hallucinations in a black place, and more than that, the material seems to be so dense that it creates mana in it on its own, and returns to the environment without collapsing. After testing for stability and confidence, this material is officially extremely stable and they are ready to show the exotic material to the creatures.
They approached, and surprisingly, the “birds” straight saw the material and flew at them. Surprisingly a voice came out of them:
“What is?” One of them telepathically asked
You showed them the exotic stuff, and one of them tasted them straight away, he seemed pleased:
“It’s something I’ve never met in my entire existence, what’s the reason you brought it to us?”
You tried to explain to him.
“I understand you now, you are just like us: you need mana to survive, and live. And we have come to the most powerful source of material we have found, and in fact creates competition between us for survival.”
You nodded
“So here’s the compromise in question: you will bring us this thing, and in return, we will provide our services for everything you need”
You seem to have succeeded in your mission to impress them, but before you finish talking to them, something else seems to be happening:
"I think you still did not understand the value of the 2 materials and one more area that you did not explore:
The “Guna”: A substance created by the hand of God of the flow of mana that has become compressed and turned into a stone that hides secrets that perhaps you, the possessors of the arms can understand more deeply.
The “Graphana”, the stuff you came out and gave us to eat, I feel like you created something that shouldn’t exist, but it still happened. Even an ancient being like me, who has seen things, has not encountered such a thing, can help you survive anything if you use it properly
And the dry area from mana in one of the areas we can not get close to it, but maybe you can explore the place. I just feel bad about him and if something is hiding there, he’s probably dangerous to us and you. "
Having said that, they flew straight to your village, and with their large wings they began to settle in the area, waiting for the exotic material. (9)
At the same time, you found and managed to connect a relatively large but very mountainous island and a bit rich in mana, but something creates an unusual wall in the mountains: irregular shapes hiding in the stones: fossils, what can they reveal?
Mystic: Graphana
Knolege: Rocc islands (ally, if supply)(+40% Island binding, +9 Power, +5% attack, need 1 Graphana)
Island: C.C =272, Granits - rare, marble- very common, fossils - uncommon, platinum - rare, stone - uncommon, 10% T.M.D
territory level: 10 (+1 vote)
Pop growth: 60 (19% (25*75%) * C.C available)
Territorial Mana density (50%/100%)[-20% to Graphana process]
Info
Name: Mirtal
Pops: 430
Carry capacity: 430/2538 C.C (1952 C.C. +30%)
Pop for C.C: 1
Spirit Guardian: @fralegend015
Votes: 4
territory level: 10 - Island Contonat (it now mark in the map, +1 vote)
Risk, Legacy and Cultures
Attack: 30% - [+5%] (if pure attack, use also Mystic)
Intelligence: 65% - [+5%]
Agility: 55%
Defensive: 25% - [+5%]
Charismatic: 55% - [+5%]
Mysticism: 80%
Legacy: Elder [+5% Def] (6/6)
Cultures
They are a community of Larmyah that believes in the pursue of knowledge and the understanding of the universe, for them everything has to be understood. [int - +5%]
lenguage: Miralen [+2 R.S]
Bulding: Marble statues ( +2 Happines, +5% Charisma, 2/2 Marble)
Relations
Mantodea Civic (Trade)
Races
Larmyah
Race name: Larmyah (Pedemagni magna)
Attributes:
Attack: 25 [30 - 5%]
Intelligence: 60
Agility: 55 [30 +25%]
Defensive: 20 [30 - 10%]
Charismatic: 50
Mysticism: 80 [70+10%]
size: medium (1 C.C. for pop , 0% growth pop, 1 base power, +0 legacy lenges)
Capabilities:
Advantage:
Magic-based lifeform (+10% mysticism, has innate capabiliy of sensing mana,votes that use pure power use mysticism too)
Boneless (+20% agility, -10% defensive)
Disadvantage:
Mana dependent (-population growth if low on mana)
Description: These magic-based lifeforms are similiar to Octopi, with 12 tentacles and 6 eyes. They have an hue tending towards the yellow. (agility: +5%, -5% attack)
Jobs, Army and Tools
Jobs know: blacksmithing (need metals), Farmers (6 Food), Binders, Builders (2 stones, +10% C.C), Crafters(1 wood, Wrought iron, +6 RS ), archaeologist (+20% in arch type sites, need some payment)
Army: Mana waver: 0 (1 + 0.8*0.5 (Mystic race) + 0.55 (Agility race))
Army Power: 0 power
Tools: Mana Iron tools (can mine Guna, possibly Titanium)
Stability and Economy
Stability: 1
Happens: 2
Resources:
Currency: None
Trades: Mantodea Civic: Basalt [2]→ Gems [1/1] (prosses)
Resources Storage: [0/11] (Mana Iron tools) (crafter - +6) (len - +2)
Food [6] (30% C.C)
Stones: [2/5] Very Common [2 Builder]
Wood: [2/3] Rare [1 to craft], [1 to smelting]
Marble: [2/7] Common [2 to states]
Flints: [0/2] Rare [need Assessment]
Silt: [1/3] Common (1 unuses)
Basalt - [2/2] Rare (2 trade)
Granits - [0/2] Rare
Iron: [2/5] Uncommon
Titanium: [0/5] Common [can’t mine, need tech and jobs]
Guna: [0/1] very rare [can’t mine, need tech and jobs] - very rare element
Platinum: [0/2] Rare [need asimant]
Processes
Smelting (1 wood, 1/1):
Iron (2) → Wrought iron (1/2) [1 to tool craft, 1 unusue]
Gems (1) + 10% T.M.D → Graphana 1/1
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, Bloomery (can smelt iron)
Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands], Mana stone tools, Gem mana Battery, Graphana (from the aman gem battery, an exsitys stuff need more resures, or even project vote)
Magic
Mana seekers: The dependence on mana for existence requires a way to find it, and this is one of them. But the problem depends on how it behaves and whether it really is this or something else entirely.
Mana Levitation (basic): The ability to control the flow of mana that controls the hovering of the islands, allows them to basically make things hover in the short and short term, but with enough development, it can reach amazing achievements.
Mana Wave (basic): the ability to make the mana dence enogh to be havey like a rock, can deal dmg if hit
Graphana: By very strongly compressing mana into gems, there is a chance that the gems will collapse into this esophageal material. This material acts as if it is not meant to exist: it is capable of producing mana on its own and seems to be a particularly large source of it. The process of creating this requires a particularly strong or rich mana source to create one, so using them to create its concentration is not currently efficient.
Anomalia
Ulmirnal
Kalytopia Ruins
Archeology Site - Attack + Int
Progress: Failed
Jumps: 5 , 2
discovery: red peace out of the earth. (5, +2 progress)
some scraps
failed 3 out of 3
The archaeological excavation stopped in failure after each excavation at the site did not lead to any discovery, but they did discover something that might help the future of the excavation: the red piece found at first showed signs of something resembling an explosion, may in the future find more such signs in similar excavations. (Attack type site - +30%)
Abnormal mana dencetry - Guna
All the higher-than-normal density of mana comes from a compressed mana material to such a level that it is as hard as iron, and because of its high concentration, you, who are sensitive to mana vision, are unable to see the material at all except to feel it.
Although the substance is known to you, harmless or dangerous to you, it requires further research.
New lands
Rocc fear
According to the roccs, the poor place in mana does not feel in place and even fenced off by them as dangerous. A way to check in depth before and confirm if it is a dangerous place or not.
Unknow 2
A low densey anomaly taht can harm ur people if close
Environment Knowledge
Plants
Red fruit: for pantaisen and farming
Black shrub: it a black leaves and it a bush.
Animles
Small graze: weird looking animal that eat grass, probably
big armor animel: have armor around his body, and he slow.
Wax insect: an insect that create a waxs
Rocc islands: Descendant of one of the forces of the islands, this bird-like creature is very powerful, eats only mana and has already been trained by you, can be used for many functions in your hand. (ally, if supply)(+40% Island binding, +9 Power, +5% attack, need 2 Graphana[1/1])
Others
MYSTERY
Mantodea Civic
vote 1: Invent gears - Succ (luck - 7) (Int) {+20%}
vote 2: Invent clockwork - Succ (luck - 10) (Int)
vote 3: invent automatons -Succ (luck - 4) (Int)
They began to enter a new era of inventions: the gears, clockwork and following all these inventions, also led to the invention of the first automaton, which while very simple, can help with really basic things or just for the sake of beauty. But as far as I know, they will probably open in a more exotic direction.
Because of this, the establishment of a new profession began: manufacturers, who are able to create the automatons, and by chance, needed stronger materials for them to survive better and therefore, after searching, they were able to discover more trees that could use them as a start and some expost electium to 1 round (9)
Tech: Gears, Clockwork, Automatons
Job: manufacturers (add prosses to create automotons)
wood: +1
Pop growth: 6 (18% (30%* 60%) * C.C available)
Info
Name: Mantodea Civics
Pops: 50
Carry capacity: C.C 175 / 705 (486 C.C. +45%) )-10%(
Pop for C.C: 3.5
Spirit Guardian: @Nigel
Votes: 3
territory level: 6 (land mass)
Risk, Legacy and Cultures
Attack: 50%
Intelligence: 95% - [+15%]
Agility: 40%
Defensive: 50%
Charismatic: 45% - [+5%]
Mysticism: 15% - [+5%]
Legacy: Technocracy [+5% Int] (1/10)
Cultures
The Mantodea Intelectus Intelectus came about when the new “He” saw the [REDACTED] [REDACTED]'s puny little gathering things, loyal to their cause, gathering aimlessly until the end of time. The new “He” felt pity for the mantis, they seemed to have wonderous tech…so, he created the Mantodea Intelectus Intelectus in their image, but something was special about how he created them: They had some fragments of memories left, faded, but still there. Something about a giant hand in the sky, wiping out what looked to be some of their kind! And after, they saw some strange mechanisms gathering materials for almost no purpose. [+5% mystic]
Bulding (⅔): university (+5% Charisma, +5% int from resurcer), libraries (+5% Int)
Writing: Unknow (+1 R.S)
island binding [+20% next time]
powergrid {+10 next time}
Relations
Mirtal (Trade)
Races
Mantodea Intelectus Intelectus
Race name: Mantodea Intelectus Intelectus
Attributes:
Attack: 50
Intelligence: 80 (+10%)
Agility: 40
Defensive: 50
Charismatic: 40
Mysticism: 10 (-10%)
size: 4.8768 m’ to 7.62 m’ (average of 6.25 m’) (3.5 C.C. for pop , -40% growth pop, 3.5 base power, +70% legacy lenges)
Capabilities:
Advantage:
Complex Brains: Gives a buff to anything that buffs Intelligence (+10% int)
Scientific Euphoria: If something using intelligence is discovered: +1 happiness and stability.
Disadvantage:
Less interest in magic: Due to Mantis gaining the feeling of Euphoria with new discoveries of tech, they think magic is less important: -5% mysticism
Description: The mantis have Larval and Pupal forms, they look like this:
The “Eggs” my mantis lay are the ‘larval’ stage of their young. The mantis live a discovery-loving lifestyle, trying to invent things every chance they get. They don’t like mysticism as much, however. (+5% growth pops, -5% mystic)
Jobs, Army and Tools
Jobs know: blacksmithing (need metals), Farmers (+6 Food), Binders, Builders (1 Marble, stone, 1 basalt, +1 Happiness, +15% C.C), Crafters(1 wood, 1wrought iron, + 6 R.S ), researchers (1 marble, +5% int), manufacturers (add prosses to create automotons, +2 R.S)
Army: None
Army Power: 0 power
Tools: Iron tools
Stability and Economy
Stability: 1
Happens: 1
Resources:
Currency: None
Trades: Mirtal: Gems [1/1] → Basalt [1/2](1 unuse)
Resources Storage: [1/12] (Iron tools) (+6 from crafter)(+1 writhing)(+2 manufacturers )
Food [6] (30% C.C)
Stone: [2/2] Very Common (one unuse)
Wood: [2/2] Very rare
Flints: [0/6] Common [can’t mine, need Assiment]
Marble: [2/2] Uncommon (2 for builders)
Diamonds: [0/2] Rare [can’t mine, need tech and jobs]
Gems: [4/4] Very Common (1 trade, 3 unuse)
Mercury [0/2] Rare [can’t mine, need tech, tools and jobs]
Electrium: [0/2] Uncommon [can’t mine, need tech, tools and jobs] - very rare (1 to some use)
Doomit: [0/5] Very Common [need save magger and a tech to mine that] - very rare
Iron: [1/4] common [1 Unusee]
Processes
Smelting (1 wood, 1/1):
Iron (1) → Wrought iron (1/1) [can use that type of iron to craft](use to craft katana and iron tools)
Automotons:
need tome metirial to do something
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, wheel, Bloomery (can smelt iron), Manto-electric process (can primat process electrium), Electrium Engine v1 (+60% to explode, +2 energy, need electrium), Gears, Clockwork, Automatons
Mystic: Binding [knowledge to bind island to ur lands]
Magic
None
Anomalia
Rich Doomit Ruin
it a ruin taht have a very rare recuse call Doomit, wht tere are it unknow, it can be recuse bay expample of that.
Environment Knowledge
Plants
Tubers:: for pantaisen and faming
Animles
Small graze: weird looking animal that eat grass, probably
flying predetor: eat small prey
Others
Mutant Small graze (Doomit expose) - very dng and unstable animale that very werid behave and very agrrasive.
Ferloth-De
vote 1: Try to get Lavawalkers fire/earth magic again - Failed (luck - 1) (Mystic)[+40%][can’t be vote anymore]
vote 2: Bind an Island to myself - Succ (luck - 1) (M.A.C)
The lava walkers tried for the third time to do the magic fire and earth, and they went to the most frozen place of the island, and they started trying, but suddenly one of them got out of control and a huge explosion shook the island, it was so strong that some of the earth broke and threw 6 inhabitants to their deaths. As a result, lava walkers have decided to refuse to continue trying to develop such capabilities, as they are too dangerous.
In addition, in the Chiropterans’ fortunes, they found another island, relatively medium but when they started trying to connect the island, a particularly huge creature appeared: a creature with a thorny tail, stronger scales and the hardest material you know, with a pair of wings larger than 3 lava walkers on each side and jaw Who saw many wars: a real dragon appeared in the area, and in one dive, took with him 3 of them before he disappeared and you had to find another island: a very small island that is not special.
You connected it to the island and a great tremor began to happen: the island begins to dive! The Shades riders have begun to review the situation, but they find he is not diving, these are starting to stop. You surveyed and followed the mother island for weeks while it was completely stopped. You created to see even further away where you stopped, and really far away, the Shades riders saw in the distance the largest piece of land they had ever seen, and in the distance at dusk, they surveyed and discovered that there was a relatively small village with octopus and giant bird-like creatures competing with night flyers. They flew back to report the findings.
At the same time, the Chiropterans flew to the other side and they found 2 more large islands: the whole one is covered in a strange and unfamiliar purple-blue material, and on the other side there seem to be a lot of small dots in the strange shape of ghosts. They decided not to take the risk and went back to reporting.
While the Unity Council, the mousekin who have proven themselves as a good addition and have managed to adapt to the new life, have become a party trying to decipher the findings they have found:
The first island belongs to Mirtal, the second one coated in blue belongs to the mushroom civilization and the third belongs to The Resurrection. None of them know about your existence with you and the flight to them will take you a long time, so contact needs advance planning and no small supply, and of course landmarks, but one thing is for sure: you are no longer alone, and it’s weirder than ever (10)
Relations: Mirtal (Unknow),mushroom civilization (unknow),The Resurrection (Unknow)
First Contact: +1 vote
Island: C.C 160
-60 C.C
territory level: 6
Knoelege: Real dragon
Pop growth: 4 (23% (30%* 75%) * C.C available)
Info
Name: Ferloth-De
Pops: 76 (25% Sha/ 25% Chor/ 25% Lavawalker/ 25% Mousekin)
Carry capacity: C.C 304/1662 (978 C.C. +70%)(-10%)
Pop for C.C: 4
Spirit Guardian: @TwilightWings21
Votes: 3
territory level: 6 (Land mass, have one desert and one ice sheed)
Risk, Legacy and Cultures
Attack: 37% (47% if Shades)
Intelligence: 65%
Agility: 75% (85% if Chiro’ or Shades)
Defensive: 32% (42% if Chiro’)
Charismatic: 58.5% - [+10%] (43.5 if vs other civics)
Mysticism: 47%
Legacy: Unity Council [+5% Char, +1 Stability] (2/9)
Cultures
A council rules this race, one representative for each species on said council. They have risen from the ancient civilizations and adapted to the modern times, rising out of the depths to surface caves and adapting to living with only three of their brethren races, the others lost in the transition to the surface. The citizens completely trust in the council, and if they don’t then they can elect a new member for that race. All races can vote for the council representative, as all races are always evenly balanced in pop number. (chirsma - +5%)
Use obsidian tools to try to mine metals - +10%
Relations
Mirtal (Unknow)
mushroom civilization (unknow)
The Resurrection (Unknow)
Races
Ferloth-De Races
Attributes:
Attack: 37 (47 if Shades)
Intelligence: 65
Agility: 70 (80 if Chiro’ or Shades)
Defensive: 32 (42 if Chiro’)
Charismatic: 32 (17 if vs other civics)
Mysticism: 34
Average Size: 26.6 ft ( (average of 8 m’) (5.5 C.C. for pop (flying pop), -52% growth pop, 4.5 base power, +90% legacy lenges)
Capabilities:
Advantage:
Unit Power - Using different races under my control gives me different buffs for that action:
Lavawalkers
Size: 50ft/15m’
given: +20% Army power on use,they immune to fire and earth based magics, weak to water
Chiropterans
Size: 15ft/ 6m’
given: Flight and Echolocation(+10% agility, +1 C.C), Wing Armor (+5% def)
Shades
Size: 15ft/ 6m’
given: Prehensile tongue of Shadowmaster (+10% agility, can use shadow magic), Hallucinogenic venom (+10% attack)
Councils Appeal - any Civ I ally with, defeat in battle, or assimilate, player or NPC, I gain a small amount of members of their race (not necessarily taking from their pop - I could just get them) to buff Unit Power and that I can grow like any other civilians
Disadvantage:
Councils trust: buffs charisma rolls against/directed towards my civ (+15% if other civic diplimatic interact or against if he try to intreact)
Light Sensitive - Small general debuff to all stats while out under the sun in the daytime (-15% on daylight)
Description: These races all descended from Cavern Giants, and so have four upper limbs and two legs. The Chiropterans have two large wingspan their backs, and they have dexterous hands ending in small claws on lanky arms and long legs with running on the front of the toes. They are covered in downy fur, and have keratinous plates as lightweight, tough as metal armor on their wings. They also have a long tail with little spines down it that the wing membrane connects to, just cause it looks cool. They also have large ears. Other than the Chiropterans, the Lavawalkers developed, 50 foot tall beasts that use their heavily heat resistant skin and a thick magma covering to forge away in the depths of the world, hammering and smelting with their four large arms. They have long, strong tails that help with balance. Finally, the race most like the original Cavern Giants, the shades have midnight black skin, glowing purple eyes, four arms ending in sharp claws, a huge jaw, and a large, purple, prehensile tongue. They have a row of twitching, black, bristle like spines down their backs. Their feet are inclined so that they only step on the three main toes, with the back claw sticking up in the air, and have reversed knees. Their long tail helps with balance and has a blade like structure on the end of it that can slice at foes. This is black, like the skin, as hard as steel, and glows purple around the edges of the blade, having a vaguely ax-head shape. They have hallucinogenic venom that can be injected through the slicing of the tails or their bites, from their glowing purple saliva. [+5% attack, -5% int]
Mousekin
Race name: Mousekin
Attributes:
Attack: 5
Intelligence: 65
Agility: 80
Defensive: 5
Charismatic: 65
Mysticism: 60
size: 0.5 m’ (0.25 C.C. for pop , +50% growth pop, 0.25 base power, -25% legacy lenges)
Capabilities:
Advantage:
Sharp ears: + 10% agility
Diligent: They do not run away from work, and they will do their best: + 50% R.S, + 5% charisma.
Disadvantage:
Fragile: They are very delicate and not strong at all: -1 Power (0), In the environment of other races, defense and attack are meaningless
Description: They are mouse-like that used to live in the dark after this race was imprisoned for an unknown time, and now that they are free, they are no longer dependent on the environment for survival. To the gift of freedom, they serve the gentle giants who saved them from extinction. (+ 5% G.S, -5% Char)
Jobs, Army and Tools
Jobs know: blacksmithing (need metals), Farmers (10 Food), Binders, Builders (need stones/woods), Crafters(1 Nickel ingot, 1 wood, +4 R.S)
Army: 0 shade flier (9 + 1.6 (shade agility)) , 0 shade runner (4.5 +0.8), 0 shade magician (4.5 + 0.68 (mystic)), 7 Lavawalker (9 + 1.7 Agility +0.6 Def, immunity to week fire and earth), 0 Chiropterans (4.5 + 1.6 Agility)
Army Power: 79 power
Tools: Obsidian tools
Stability and Economy
Stability: 1
Happens: 0
Resources:
Currency: None
Trades: None
Resources Storage: [0/10] (+50% MouseKin)(Nickel tools) (crafter - +4)
Food [14] (70% C.C)
Stones: [2/5] Very Common (2 unuse)
Wood: [2/2] Rare (1 carfter), (1 smelt)
Obsidian: [2/2] Uncommon (2 unsuse)
Marble: [0/3] Uncommon [can’t mine, Assiamnet]
Nickel: [2/2] Rare (1 unuse)
Zinc: [2/2] Rare
Diamonds: [0/1] Very Rare [can’t mine, need tech, tools and jobs]
Processes
Smeltig: (1 wood , 1/1) (+2 efficiency)
Nickel (2) → Nickel ingot (1/2)(craftmen)
Zinc (2) → Zinc ingot (2/2)
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, domesticas, Bloomery (can smelt iron), Blast furnace (more effecive melting)
Mystic: Binding [knowledge to bind island to ur lands]
Magic
Shadow Cloak: The ability to cover a certain area in the dark for a while, only Shades are able to do this, and even until then it is limited in time from space.
Anomalia
Mousekin jail maze
Archeology Site - Agility + Char
Progress: 10/10
Jumps: 7, 8 , 8 (total - 7.6 ~ 8)
it a big maze, almost all th mze have be maps
Inside the maze it seems that a group of intelligent creatures managed to survive inside the maze who knows how many, but when they managed to reach someone outside, they were left few and live on leftovers, they did not seem to survive for long. These were nicknamed the “Mousekin”, very small (0.5 meters) mouse-like creatures that appeared to have lived there for a long time, but not happily. No one manages to communicate with them except themselves and they live on leftovers, who knows if without help they will survive the maze, but the choice is yours what to do with them.
Environment Knowledge
Plants
Under-Roots: sugery plant that have a very long root.
Futlkuf succulent: desserd palnt that make red big friuts (+4 Food in farmers, +5% growth)
Animales
Cave-worm: small demasticat worm that love dark places and very nourishes (+4 Food)
Night flyers: big as a giant, they fly with they big wings through the skys. they love night.(if use as powerunit: 2 base power to shades, +1aglity to shade, can fly)
Thornshooter: it can shoot throns, dengers (semi-tame)
Real dragon: Extremely dangerous, each of its wings is larger than 3 lava walkers. He appears to be a predator, it is not known if there is intelligence
Others
MYSTERY
Regalis ultima
vote 1: Upgrade the forge with ceramic bricks - Succ (luck - 5) (Int)
vote 2: See if we can create an alloy with platinum and brimstone - Succ (luck - 7) (Int + Mystic)
With the invention of silt ceramics, you started thinking about a way to use them, and given the fact that after they dry, they are quite heat resistant and they can be used to build stoves more easily instead of just with stones. In the creation of silt brick, you have succeeded in creating furnaces that are more heat resistant and also more efficient.
And you decided to try them unexpectedly: you started carving the platinum veins and decided to try if you could create an alloy with the brimstone. Those who have heat-resistant magic started trying to break the brimstone and shred it while the blast furnace started to boil and melt platinum. Thanks to the more powerful ovens, the platinum was able to melt and began to put the brimstone powder into the liquid. After they poured the material into the crucible, the material hardened but soon it stabilized. They were able to create the first alloy made of platinum and brimstone. They decided to call the material “Infrium”: a silver material that is warm to the touch, this material hides many things that can help the tribe. What is prepared for sure: it is a harder material than iron!
However, in the next round: -10% C.C due to drought (5)
The village elder’s legacy is over and with it replaces someone who believes progress is important
Tech: blast furnace (50% more effective), Infrium (need platinum and brimstone to make them)
-10% c.C next round
Pop growth: 15 (19% (30%* 62%) * C.C available)
Info
Name: Regalis ultima
Pops: 170
Carry capacity: C.C 680 / 1253 (835 C.C. * 50%) (-10%)
Pop for C.C: 4
Spirit Guardian: @UndyingHazard
Votes: 2
territory level: 4 (ice sheet)
Risk, Legacy and Cultures
Attack: 25%
Intelligence: 75% - [+5%]
Agility: 55%
Defensive: 30%
Charismatic: 35%
Mysticism: 85% - [+5%]
Legacy: Elder [+5% Int] (1/9)
Cultures
Survivors of the end who somehow found themselves in this strange realm of floating landmasses, determined to find a way to survive and escape to a new world. Over many generations, they became even closer to the elemental magic gifted to them by the legendary first leader of there kind: Miviam. Resulting in them developing colors, patterns, and other traits associated with that element. (+5% mystic)
smelly flower - +40%
Bind other island - +30%
Races
Homo dracomorpha
Race name: Homo dracomorpha, the dragon folk
Attributes:
Attack: 25
Intelligence: 70
Agility: 55 (+15%)
Defensive: 30 (+5%)
Charismatic: 35 (-5%)
Mysticism: 80 (+10%)
size: 6 m’ (3 C.C. for pop , -38% growth pop, 3 base power, +60% legacy lenges)
Capabilities:
Advantage:
Large bat-like wings that enable flight (+15% agility, can fly, +1 C.C)
Bonded to elemental magic (Can only use elemental magic, + 10% mysticism)
Disadvantage:
Weak point: A weak spot in the middle of there chest that makes there heart an easy target during combat (-15% power)
Description: A synapsid-like species of hexapods that bear close resemblance to the dragons of myth. There scales come in a wide variety of vibrant colors, though usually the colors there scales take are associate with the element they are most closely inclined to. The markings that adorn there hides very as greatly as there colors, and there heads are adorned with fanciful horns and a pair of small mammalian ears. They are inquisitive creatures that naturally thirst for knowledge, they are also quite gentle and kind though will not hesitate to fight back if harmed. (+5% def, -5% char)
Jobs, Army and Tools
Jobs know: blacksmithing (need metals), Farmers ( 6/6 Food, +5% pop growth), Binders, Builders (need stones/woods), Crafters(1 wood, 2 stone, craft tools, supply (+2 RS), Potter (+3 R.S, +1 smalting effe, need silt)
Army: None
Army Power: 0 power (-10% power)
Tools: Stone tools
Stability and Economy
Stability: 0
Happens: 1
Resources:
Currency: None
Trades: None
Resources Storage: [0/11] (Stone tools) (+2 - supply of tools)(mystic - +3)(potter - +3)
Food [10] (50% C.C)
Compost [food 1, fertilizer]
Wood: [1/1] Uncommon (all to crafters)
Stone: [2/2] Very common (all to crafters)
Silt: [3/3] Uncommon (1 to potter), 2 unused
Granite: [0/2] Uncommon [can’t mine, need Assignment]
Titanium: [0/3] Uncommon [can’t mine, need tech, tools and jobs]
Platinum: [3/3] Rare 3 Smelting
Aluminum: [0/3] Uncommon [can’t mine, need tech, tools and jobs]
brimstone [2/4] Common (2 Proses)- very rare
Processes
Smelting (fire magic (1 to 50 pop, total of 3)) [total of 6 fule] (+50% eff - 9):
Platinum (3) + Brimstone Dust (2) → Infrium [0/3] (3 unused)
Brimstone (2) → Brimstone Dust (2/2)
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, agricultural canals (Farmer: +1 Food, +5% P.G), Bloomery (can smelt iron), Compost , Glass (u have aeses to new tech), silt ceramics (+3 R.S, +1 smalting effe, need silt), blast furnace (50% more effective), Infrium (need platinum and brimstone to make them)
Mystic: Binding [knowledge to bind island to ur lands], Magical sense
Magic
Elementary magic - all the dark folk have they ability from the beginning to manipulate one type of element of nature, and they show up base on they scale bodys (giving u the ability to specialize job and army base on element)
Magical sense - they can sense the mana and ether abounded in they enviremnt
Perdetory palnts: they can wake up predtory palnts
Fire resistance
Vein detedc (+3 R.S)
Old ruin
How know?
Environment Knowledge
Plants
Tubers:: for pantaisen and faming
breadfruit tree: Cultivated tree blooms a lot of fruits breadfruit (+4 food)
Animles
Small graze: weird looking animal that eat grass, probably
Wyverns: perdeotr, eat part of ur civics, u know
A mediocre creature that eats fruit: Great pest
Others
MYSTERY
The Exalted Coalition
vote 1: Bind another island - Succ (luck - 2) ([Y] M.C.A)
vote 2: Get rid of the air worms by force - Succ (luck - 6) (Atk)
Because the food was eaten by the air worms, you recovered by the force of the soldiers and the battle axes to remove them completely. The operation was easier than it seemed: the worms, even though they were flying, were not very smart and also seemed senseless. To them Peter of them was easy.
Some of them flew far and ran away, some of you decided to try to find a new island. Using the mana bridges, they were able to find a relatively small island that contained only sparsely populated stones. But the worms there were many. The soldiers began hunting them again. In comic irony, 6 of them were strangled to death by the same worms. But the operation officially came out as a success and you connected them to the island.
When you connected, there was a small tremor that caused the stone to fall straight on a river that was watering your plants. The good news is that it’s not fast enough to cause damage, but if you do not fasten it quickly, it will only get worse (4)
The great leader has finished his job and replaces him with his son, who has similar ideas
You have enough currency to incentivize your residents to do something spackle!! I currently have 4 options you can choose from:
-
10 luck on any vote (does not guarantee if it succeeded or not, but the result will be maximum)
-
Buy an island (I’m not responsible for what you got)
-
Resource (not responsible for what came out)
-
Special offer! +1 vote
You can take advantage of your currency now or save it for another time.
This incentive will not remain constant and is likely to change next time.
Cost: 1000 currency (this not cost vote to “Buy”)
Island - C.C = +167, stone - Common
Knowledge: Air Worm remove
territory level: 5
Pop growth: 67 (25% * C.C available)
Info
Name: The Exalted Coalition
Pops: 423
Carry capacity: C.C 423 / 1937 (1435 C.C. +35%)
Pop for C.C: 1
Spirit Guardian: @PositiveTower
Votes: 2
territory level: 5
Risk, Legacy and Cultures
Attack: 80% - [+15%]
Intelligence: 45%
Agility: 20%
Defensive: 70% - [+5%]
Charismatic: 70% - [+5%] (55% if diplomatic civics)
Mysticism: 45% - [+10%]
Legacy: Grand Leader [+5% Attack, +5% def] (1/5)
Cultures
A coalition of previously warring states unified under a strong leader. It comprise of many states, each with its own governance. But there is a clear leader among them, the one which could bolster the strongest military force as well as showing great devotion to the one true faith. However, there is an instituted council of each ruler which has political power even greater than the Grand Leader if a dominant portion of the council unify under a single vote. [+5% attack]
The story before - +10% Char
Building: Holy site (+5% Charisma, Create job: Monks?)
drought mygrants (+25% C.C if drought)
positivity speech - +20%
Races
Caeca Iustitia
Race name: Caeca Iustitia
Attributes:
Attack: 65 (+5)
Intelligence: 45
Agility: 20 (+5)
Defensive: 65 (+5)
Charismatic: 50 (+5) (35% if in other diplomatic civics)
Mysticism: 35
size: medium (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)
Capabilities:
Advantage:
Conformists: +2 stability
Battle Hardened: +5% Attack, +5% Defense
Disadvantage:
Xenophobe: -15% diplomatic interaction with civilizations which are deemed “different”
Description: Caeca Iustitia is an avian species with a roughly humanoids shape, with their long wingspan and strong wing muscles, they are able to achieve flight to a degree. These creatures display a variety of feather colors and patterns, the upper echelon of society would use natural dyes to decorate themselves. It seems that in a common Caeca Iustitia society, one’s place in society is already determined from birth, judging solely from their feather’s pattern. As such, even a plebian child can elevate to high status thanks to their birthright beauty and vice versa. Due to this emphasis on beauty, they are incredibly xenophobic, deeming others who don’t look like them and even worse, share different ideas are seen as dangerous and evil. (+5% charisma, -5% Agility)
Jobs, Army and Tools
Jobs know: blacksmithing (), Farmers (+6 food), Binders, Builders (1 stones, 1 woods, +10% C.C), Crafters(1 Obsidian, +3 R.S [stone ax craft]), Commanders (-50 silver, +5% Attack, +0.5 base power to everyone, give to Soldier attack bonuse),Monk? (+10% Mystic, 25 Currency, 1 food)
Army: 30 Soldier (1.8 + 0.18 (agility) + 0.65 (attack))[battle ax]
Army Power: 79 power
Tools: Obsidian Tools,Battle axes (+0.3 base, - 0.1 *Agility race)
Stability and Economy
Stability: 1
Happens: 0
Resources:
Currency: 1050 [+125 for round [-50 commanders][-25 monk?]] [200 Silver]
Trades: None
Resources Storage: [0/6] (Obsidian tools) (+3 Crafters)
Food [5/6] (25% C.C) (-1 monk?)
Wood: [1/2] Common (builders: 1)
Stone: [2/3] Very common (builders: 1), (stone wepones 1)
Obsidian: [1/3] Uncommon (1 to crafters)
Silver: [2/2] Rare [2 to currensy]
Tugenstan: [0/3] Uncommon [can’t mine, need tech, tools and jobs]
Sulfire: [0/2] Rare [can’t mine, need tech and jobs]
Iron: [0/2] Rare [need assignment]
Processes
Silver (2) → 200 Currency
Stone (1) → Stone Weapons (1)
(0/1) wood + (0/2) of any metal → Airship
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, Air Bio-Balloons (basic), battle ax, Airships (+30% on binding islands, can use as power army)
Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]
Magic
None
Anomaly
The story before and the pink air
Archeology Site - Char
Progress: Done
Jumps: 10 , 17
Paintings that tell a story about the world before me, what is interesting there is that it is messy and you just have to arrange them (10)
The story before tells of a great catastrophe from which they are today, reinforces the unity that they are the ones who build on them and must not repeat their mistakes.
In addition, there is a Mizrahi machine that produces pink reverie and mana, which it steps into further investigation
Environment Knowledge
Plants
Blue fruit: for pantaisen and faming
Animles
pixie dragon: small type of dragon that eat pest, he sometime aggrasive
Others
MYSTERY
The Resurrection
vote 1: train healers - Failed (luck - 10) (Int + Char)[+40% next time]
vote 2: train soldiers - Successful (luck - 2) (Char)
vote 3: train fire mages - Successful (luck - 4) (Char + Mystic)
You feel a war is approaching, so you decided to train an army:
You managed to recruit 30 soldiers and 30 firefighters, those who received their power from the demons and learned it.
You have also tried to train healers, but their training takes much longer than you thought, so there are not yet those who are skilled enough at the moment.
And you started trying to train them while Imp’s new movement started his heart to the village, unfortunately, it was a little more deadly than it seemed: 12 soldiers were killed and 5 sorcerers killed, but everyone else survived and managed to hunt and eliminate them. (3)
Armry: 18 soldiers ,25 fire mages (1.5 + 2mystic + 0.2 Agility)
Pop growth: 127 (25% * C.C available)(+15%, 1 round left)
Info
Name: The Resurrection
Pops: 994
Carry capacity: C.C 994 / 2576 (1840 C.C. +40%)
Pop for C.C: 1
Spirit Guardian: @Deathwake
Votes: 3
territory level: 7 (land mass)
Risk, Legacy and Cultures
Attack: 5%
Intelligence: 70% (80% if create new tech)
Agility: 30%
Defensive: 30%
Charismatic: 45% - [+10%]
Mysticism: 75% (85% if create new magic)
Legacy: Elder [+5% Char] (11/6)[immortal]
Cultures
a bunch of evil ghosts with magic trying to become gods. Worship demons with the end goal of destroying them and consuming their power. [+5% Mystic]
Relations
Mashroom civis (Trade)
Races
errors
Race name: Error 404 life not found
Attributes:
Attack: 5 (-5)
Intelligence: 70 (80 if create new tech)
Agility: 30
Defensive: 30
Charismatic: 35 (-5)
Mysticism: 75 (85 if create new magic)
size: 4’10" to 5’6" (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)
Capabilities:
Advantage:
Tech creator (+10% to intelligence when making new tech, and +10% to mystic when making new magic, -20% in archaeology)
Ghost form: (no fall damage, no aging, sometimes +30% to defense against non magic attacks, but when we do this we have 0 power, reduce recose storage by 25%)
Disadvantage:
Uncontrollable: As we get more powerful demons are more likely to posses us or make deals with us, - 5% charisma
Description: poltergeist with magic third eye. Ancient demonically cursed people with little strength, but massive brain. Eldritch knowledge. (5% mystic, -5% attack)
Jobs, Army and Tools
Jobs know: blacksmithing (), Farmers (+6 food), Binders, Builders (need stones/woods), Crafters(1 Bronze ingot, 1 wood, +6 R.S), summoner (1 Monstrous balls, +20% change in summenng), Healer (+10% G.S, can use in army, need currency)
Army: 34 soldiers (1.3 +0.4), 25 fire mage (1.5 + 1.5 + 0.06)
Army Power: 135 power
Tools: Bronze tools, Bronze dagger (+0.3, +0.3*agility)
Stability and Economy
Stability: -1
Happens: -2
Resources:
Currency: None
Trades: Mushroom civi: 1 Bronze → (1/1) Monstrous balls (summoner)
Resources Storage: [1/7] (-25%) (Crafter - +6)
Food [8] (40% C.C)
Wood: [1/5] Uncommon (crafter - 1)
Stone: [1/5] Rare
Granite: [0/3] Uncommon
Obsidian: [0/2] Rare
Tugenstan: [0/3] Uncommon [can’t mine, need tech, tools and jobs]
Asphalte: [0/1] Rare [can’t mine, need tech, tools and jobs]
Nickel: [0/1] Very Rare {need asine]
Iron: [0/3] Uncommon {need asine]
Mercury: Common [0/4] [can’t mine, need tools and jobs]
Copper: Very common [3/5] 1 Smelt
Liquid mana: Rare [0/2] [can’t mine, need tech, tools and jobs]
Chalk: [0/5] Very common
Tin: [1/2] Rare
Stone Coal: [1/3] Uncommon
Dark Matter: Uncommon [0/3] [can’t mine, need tech, tools and jobs] - very rare
Processes
Metal magic [0/1] - need some mined metal to create 3 copy of it.
Smelting (1 Stone Coal)(1/1)
Copper(0) → Copper ingot (0)
Bronze ingot (1) → Bronze dagger(1)
(1/1) Tin + (3/3) Bronze → Bronze ingot (2/3) (1 Crafter, 1 Trade)
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, Bronze
Mystic: Binding [knowledge to bind island to ur lands], Demonic summoning
Magic
Demonic summoning: consume a lot of mana/ether to create an gateway to some unknown creatures. in the past, they are some attempt to do it, that why in the island they have imps.
Metal magic: the knowledge to create metals from existing metals. Creating metal itself needs more energy than they are able to create in the near future, but from existing metal it is possible.
Fire magic: Can create fire used in mana can replace some things used ordinary fire, it strong enough to melt soft metal like copper. the proble it they cant contorl the fire strong enoght to comtinul use that.
Healing: a basic spell that can heal woned, it cant use in heavy woend or prevent death.
Environment Knowledge
Plants
Demonic fruit: small fruit that demostaceded, love hot placeses (+2 Food)
Animles
Small graze: one that eat grass
Others
Low Imp: weird looking demon-like that love hot placeses
big demonic predetor: it see like to eat small prey, maybe dangerous to the pops. abit smaler the human size. (enslave)
Mana eater: an very dngers demone that can eat mana and destory as an big monsters, even if they small like an frog, hard to kill. (bury)
Acanthus
vote 1: Research Steel Cable - Succ (luck - 7) (Int)
vote 2: research gears - Successful (luck - 9) (Int) [to make a gear, u need a wheel, luck for u, u got 9]
In inventing a new way of exploiting the new steel creature, you are in the right forging force, you managed to create a straight line and with it you wrapped with another straight line of steel, until they became even stronger and became a cable. This cable was very heavy and it was difficult to move it by hand, so it was decided to find a new soft to move things: in woodcut inventions, you managed to create a complete circle that rolls like a log. In this invention, you managed to move, and one of them had a whole idea of not connecting to them a number of things that could propel even heavier things. As a result, gears were invented.
But at the same time, this process was manned and caused the residents to ask for payment for their work. Because of this, the creature was disabled until this problem was solved: listen to them or force them to work? (5)
walkout: Steel (they want payment)
Tech: Steel cable, Wheel , gear
Pop growth: 88 (20% (25% -5%) * C.C available)
Info
Name: Acanthus
Pops: 696
Carry capacity: 696/2180 C.C (1453 C.C. +50%)
Pop for C.C: 1
Spirit Guardian: @Centarian
Votes: 2
territory level: 5
Risk, Legacy and Cultures
Attack: 50%
Intelligence: 85% - [+5%]
Agility: 60%
Defensive: 35%
Charismatic: 50% (35% if vs other civics)
Mysticism: 30% - [+10%]
Legacy: Council nine [+10% Mystic] (3/4)
Cultures
Believe in scientific and historical accuracy, they do this by telling history exactly how it was told to them and train historians to do this from a young age. [int - +5%]
Races
Kajit
Race name: Kajit
Attributes:
Attack: 50 [45 +5]
Intelligence: 80 [70+10]
Agility: 60 [45+15]
Defensive: 35 [45 - 10]
Charismatic: 50 [45 + 5] (35 if vs other civcs)
Mysticism: 20
size: Human sized (1 C.C. for pop , 0% growth pop, 1 base power, +0 legacy lenges)
Capabilities:
Advantage:
Feline anatomy: +15% agility, +5% attack, -10% def
Big Brained: +10% int
Disadvantage:
Unemphatic: -15% char vs other civics
Description: Look like Khajiit from the elder scrolls games. Thoughtful and innovative. (+5% chsrisma, -5% G.S)
Jobs, Army and Tools
Jobs know: blacksmithing (can smith medium metal), Farmers (+6 Food), Binders, Builders (need stones/woods), Crafters (1 Cast Steel, 1 wood, +8 R.S), Gathers (+2 Resources Storage), Witchdoctor (+5% G.S, 0 food)
Army: 20 katana holders (2.8 + 1.32 (agility) + 0.35 def)
Army Power: 77 power
Tools: Iron tools, Stone Battle ax (+0.2 base dmg), Steel katana (+1.5 base, +1.2 * Agility)[cant cerate], Leather cloth (+0.3 + 1*def)
Stability and Economy
Stability: -2 [-5% on anything] [Walkout on steel prodcen]
Happens: 0
Resources:
Currency: None
Trades: None
Resources Storage: [0/15] (Steel tools) (+4 form Gathers jobs)(+8 from carfter)
Food [8] (40% C.C)
Wood: [3/3] Very Common (1 Crafter)(2 Unuse)
Stone: [1/1] Very Rare (not use)
Flint: [2/2] Uncommon ( 2 not use)
Granite: [2/3] Uncommon ( 2 not use)
Marble: [2/4] Rare ( 2 not use)
Lead: [0/2] Rare [can’t mine, Need assessment]
Iron: [3/3] Uncommon (3 for Smelting),
Asphalt: [0/1] Very rare [can’t mine, need tech, tools and jobs]
Stone Coal [2/2] rare
Processes
Smelting (1 Coal, 1/1):
Iron (3) → Wrought iron (3/3) all of them o create steal
Cast Steel (1) → Steel Katana (1) (can now create army with katana) (walkout = -1)
Wrought iron (3/3) + Stone Coal (1) → Cast Steel (2/2) (walkout = -2)
Leather (5/5) → Leather cloth
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, Bloomery (can smelt iron), Steel, Steel cable, Wheel , gear
Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]
Magic
None
Environment Knowledge
Plants
Red fruit: for pantaisen and farming
Wheat-like: fast growing plant that can feed alot (+2 Food)
delicate plant: for healing
Animles
Small graze: weird looking animal that eat grass, probably (+10% C.C, leather (5))
Speedy grazer: a fast small animle that eat grass
Earthworm detator (+10% binding isalnd)
Others
MYSTERY
Bananarama
vote 1: found the first goblin city - Succ (luck - 2) (Char)
vote 2: retry the mining project. - Succ (luck - 9) (Char + int)
vote 3: establish contact with the new civ using airships, attempt to convert them to worship of Nihilator - Auto-Failed (luck - 8) (Char + Mystic) [ doombringer race disvatdis - territorial - Cannot form contact or grow in other races environment, -20% C.C, +0.25 Basic strength]
You through the use of waste, you have been able to temporarily treat the fertilizer problem, at the cost of one food.
You once again tried to dig the project into the volcanic area, and this time carefully and gently, you finally managed to complete the project: in the lava flow intensity provides heat for the hewn stone furnaces, gives you enough heat to melt iron, and surprisingly, you discovered another resource: basalt - them Lava stoves are made of basalt.
In addition, because there were enough residents, you decided to expand the village for the first time and build a place where all the goblins had a place to live, as a result, the construction of the first city (in the world) began: all the goblins started working on the houses and finally, a large structure for the leader / Legacy. And now that the city has been established. Is the biggest thing that has happened in a long time.
At the behest of the airship, some goblins decided to explore and arrived at the new island they had recently discovered where intelligent creatures are found. But as they managed to land on the island, they saw something even stranger about them: they did not seem to talk and act in too much coordination, and some even looked quite different from the others. And as the goblins approached, straight all those creatures began to approach. And in a few moments, they started attacking! The goblins were equipped with tin tools and managed to fend them off before they managed to board the airship and squeeze back to the mother island, in which case one of them managed to fetch a dead body of the creature.
When they returned to the island, they immediately reported what had happened and then brought the corpse: the corpse was surprisingly much smaller than them, and also strange among them, but one thing is certain: they are not friendly at all!
In the excavations of the project, while they were trying to expand more furnaces, they uncovered a cave with new ruins - all covered with volcanic ash and with it buried an uncut pipe of unfamiliar material, but it seems a much larger version of the Fire lance they created. This only means one sign: Archaeological excavation (10)
(to build a shipyard need a vote)
City astablish: +1 vote (the first city, u can make a name for him)
Basalt - common
tech: Lava furnace (can smelt Iron, aluminon and even titanium, using lava)
Archeology Site - Attack + Int, progress - +5
Doombringers (Hostile)
Pop growth: 324 (50% ([25%+15%] *25%) * C.C available)
Info
Name: Goblin Civic/ Bananarama
Pops: 1890
Carry capacity: 945/1336 C.C (1028 C.C. +30%)
Pop for C.C: 0.5
Spirit Guardian: @zenzonegaming
Votes: 4
territory level: 7 (Landmass, one anomalia)
Risk, Legacy and Cultures
Attack: 5%
Intelligence: 80%
Agility: 75% (80% if stealth votes)
Defensive: 5%
Charismatic: 45%
Mysticism: 90% - [+10%]
Legacy: Priest [+5% Mstic] (3/4)
Cultures
when the lord of chaos, He, otherwise known as “Bob” destroyed pandora, Nihilator was able to valiantly rescue some of his faithful followers and deposit them in a different world, saving both them and himself from certain destruction, though he has been somewhat weakened from the ordeal, and his remaining followers are few. [+5% Mystic]
more powerful airships - [+40% nexy time]
City (u can give a name): +1 vote
0/5 building
Relations
Doombringers (Hostile)
Races
Goblin
Race name: Goblin
Attributes:
Attack: 5
Intelligence: 80 (+10)
Agility: 75 (+10) [80 if stealth]
Defensive: 5 (-10)
Charismatic: 45
Mysticism: 80 (+10)
size: 2’4-3’4 (anywhere in between), 4’ (occasionally) (0.5 C.C. for pop , +25% growth pop, 0.5 base power, -20% legacy lenges)
Capabilities:
Advantage:
Intellectual: +10 Int, +10 mys, -10 defense
Extremophile reproduction: +5% growth pop, +10 bonus to rolls related to food (ei, gathering it, farming techs, cooking, etc.).
Disadvantage:
Scrawny: -50% total Power, -25% Resources Storage, +10 agility, +5 to stealth
Description: Like the mytos Goblin form fantazy (-5% chsrisma, +5% G.S)
Jobs, Army and Tools
Jobs know: blacksmithing (need metals), Farmers (+7 Food, +5% G.S. 1/1 food), Binders, Builders (need stones/woods), Crafters(Need Tin), Enchanters (need some payment, give mystic bonus to all power types)
Army: None
Army Power: 0 power (-50% power)
Tools: Tin tools (1 wood, 1 Tin ingot, +3 R.T), airships (+15% on island binding [not supply]), Fire lance (*5 the base power)
Stability and Economy
Stability: 0
Happens: 0
Resources:
Currency: None
Trades: None
Resources Storage: [0/5] (-25%) (Tin tools) (+3 Crafter)
Food [6/6] (30% C.C)
Wood: [4/5] Uncommon (2 progres), 1 smelting, one crafter
Stone: [0/2] Rare [can’t mine, need Assignment]
Tin: [1/2] Rare
Aluminum: [0/3] Uncommon [Need asiamnet]
Brimstones: [0/2] Rare [can’t mine, need tech, tools and jobs] - very rare
Iron: [0/5] Very Common [Need asiamnet]
Basalt: [1/4] Common
Processes
Smelting (Lava) [no limits, can smelt iron]
Tin (1) → Tin ingot (1/1) (1 use as tools)
Flash powder (need aluminum and combast elemnt)
2/3 Wood or 1 metal instead of wood → airships
Fire lance (need Flash powder and wood)
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, Advance Smelting (powerful enough to melt iron), airships (+15% on island binding), Flash powder, fire lancer, irrigation canals, Energy armor, Lava furnace (can smelt Iron, aluminon and even titanium, using lava)
Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]
Magic
Shadow magic: the power to control shadow as they wish, sound familiar
Anomalia
Old ruin - Energy armor
Archeology Site - Def + Int
Progress: 10
Jumps: 7 , 10, 1 , 10 - total of 7
discovery: Something that looks like a great shield, but needs another way to explore this. (7, +2 progress)
a stick capable of firing from a distance, where they discovered a discounted drawing of something resembling a stone plate capable of repelling what looked like small balls flying straight into the plates. Broken, directing them to understand what they are looking for in the ruins and also the idea of waiting for it. (10, +5 progress)
old scrap (1, +1 progress)
After excavations, they found a site that contained a state-of-the-art defense system that required energy to use. It looks particularly strong, but requires some unusual materials: strong and light metal, some kind of energy source and portable and a strange material called electrium. This shield is able to absorb any damage even at high speed, but as for magic it is unknown.
Old lava ruin
Archeology Site - Attack + Int
Progress: 5/10
Jumps: 10
discovery: large tube that similar to firelancher (+5)
Environment Knowledge
Plants
Tubers: agriculture edible roots
deadly thorns: a deadly thorns even by eating can be lethal
Animles
Small graze: weird looking animal that eat grass, probably
Scutosaurus?: it very sus simaler to Scutosaurus.
Others
MYSTERY
Arcimea
vote 1: Research Medical Stuff - Succ (luck - 7) (Int)
vote 2: Try to do the external source of magic - Failed (luck - 10) (My) [+50% next time]
Further exploring the way to create magic externally, you are still a bit stuck, but you understand that you need something that contains magic to create magic, but you know that there is nothing on this island that can do this, so you should jump to other islands to find an answer. This, even if they had the material, is still under investigation.
And thanks to the investigation on the skin, an understanding of your anatomical structure also developed on the way, and for that, people who started to look for ways to “fix” injuries split, and in fact the first medicine began, and with it, a witch doctor began to develop: medical specialists, even if it Quite controversial in relation to reality.
But in approaching drought, and in the next round: -20% C.C (4)
Job: Witchdoctor (+5% G.S, Need food)
tech: pseudo-medical
Pop growth: 32 (30% * C.C available)
Info
Name: Arcimea
Pops: 216
Carry capacity: 216 /429 C.C ( 268 C.C. +60%)
Pop for C.C: 1
Spirit Guardian: @Evolution4Weak
Votes: 2
territory level: 3 (one anomalia in body of water)
Risk, Legacy and Cultures
Attack: 38%
Intelligence: 72% - [+5%]
Agility: 45%
Defensive: 48% - [+5%]
Charismatic: 62% - [+5%]
Mysticism: 10% - [+5%]
Legacy: Gerontocracy [+1 Stability, +5% Mystic, +5% island binding, +5% Char] (2/6)
Cultures
all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it. [+5% Int]
Wall - +5% deff
Races
Crestlings
Race name: Crestlings
Attributes:
Attack: 38 (-5)
Intelligence: 67
Agility: 45
Defensive: 43
Charismatic: 67
Mysticism: 5
size: Normal (1 C.C. for pop , 0% growth pop, 1 base power, 0% legacy lenges)
Capabilities:
Advantage:
Fast Learners (Advantageous): Increase Risk Gain From Failures beone 4
Magic Immune: cant be effective at all from magic on they body and can’t cast any. (not includ the land himslef, extrnal magi or true magic)
Disadvantage:
Magic Immune: cant be effective at all from magic on they body and can’t cast any. (not includ the land himslef, extrnal magi or true magic)
Description: Basically Humans (+5 G.S, -5% Attack)
Jobs, Army and Tools
Jobs know: blacksmithing (need metals), Farmers (+7 Food), Binders, Builders (2 stone +10% C.C), Crafters(1 wood and Wrought iron, +5 R.S), Witchdoctor (+5% G.S, Need food)
Army: 23 archers (1.5 + 0.45 (agility)), 34 Spear users (2.5 + 0.36(agility))
Army Power: 142 power
Tools: NIckel tools, Bow (+0.5 base, +1agility), Iron Spear (+1.5 Base, -0.2Agility)[suppaly]
Stability and Economy
Stability: +1 (Gerontocracy)
Happens: 0
Resources:
Currency: None
Trades: None
Resources Storage: [0/8] (NIckel tools) [crafter - +5 R,T]
Food [10] (50% C.C)
Stone: [2/3] Very common [2 bulder]
Wood: [2/2] Very common [one crafter, one Smetling]
Iron: [4/5] Very Common Need asimant
Nickel: [0/2] Rare (use) {smelting} (2 unuse)
Quartz: [0/2] Rare [can’t mine, need tech and jobs]
Processes
Smeting (1/1 wood):
Nickel (0) → nickel ingot (0)
Iron (2) → Wrought iron (2/2)(spear and Crafters)
Wrought iron (1/1) → Iron spear
Knowledge and Mystic
Tech: Agriculture, blacksmithing, basic construction, Animal Husbandry, Bloomery (can smelt iron), Selective Breeding, Pseudo-medical
Mystic: Binding [knowledge to bind island to ur lands], Bioballone Movement [ small way to fly thrue islands]
Magic
In the midst of an external magic source, it may be possible to get them to do magic
Anomalia
Auditorium Project
Archeology Site - Char + Int
Progress: Done
Jumps: 10 , 10 (total - 10)
discovery:
- A drawing similar to the shapes they are familiar with has been found, giving progress to the exploration of this archeological area (10, +5 progress)
- Once you have been able to translate the text, you have discovered a blueprint for a structure that can communicate with anyone in the world without the need for anything special, but the only problem left is to figure out how to build it.
I can give help: you need quartz, liquid mana, some heavy metal and structure in voting project type. All these things you will achieve, you will be able to build this structure and communicate with everyone without effort or distance.
Environment Knowledge
Plants
Green Vegitable: they are delisen, use as plantasen for farm
Animles
Pixsy Owl: and very smal predetor that hund small stuff, his also demastocat(+3 Food)
rataton: rat-like animel that eat palnts
Giant ants: it an giant very territoral ants.
Others
MYSTERY
Very soon I am going on holiday, so I had more time to work on our game. And maybe it’s also a good opportunity to add someone new, so there were 10 people in total.
Whoever wants to join, tell me, whoever precedes wins! Places are limited and discoveries are beginning to fill up.
On the other hand, one of you has discovered the meaning of one of the most mysterious tags and what it can do. Look for who received it and you may understand its meaning.
Action 1: teach children healing so that as soon as they grow up everyone will be a healer (so that less people will die)
Action 2: increase population
Action 3: summon a demon to teach every firefighter to make magic bombs.
Non action: Start creating automatons.
Actions:
- Invent the assembly line to produce more things
- Invent forges for steel, and have automatons work the forges
- Make some oil out of vegetables or animal fat and use it to oil up automatons to increase efficiency.
nice, meanwhile im just speed running the industrial revolution in order to outscale the goblins.
funny you should say that, i’m just about to do the same…
make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons that make automatons
nice, although your int is way less so unless you are lucky, you wont be speedrunning anything except other things.
the last time i check, steel cant cut true diamond, only around him
Like a glass cutter, maybe. Very precisely cracking the diamond.
Very slowly, but it can (inefficiently).
u need speed if that, and speed u still far from that step
i will make that ad a law of breed, if that ok from u
Yeah that works
(Post filler lol)
Oil will have to be mined instead of diamonds then.
…that is if it is actually in any of my islands and isnt showing up yet.
How the hell you gonna find the oil? Unless your are in the middle east it takes modern tech and hard work
tell that to america
if you’re an american or mantis, you just need to tap the ground and it’ll come out.
Do they get angry if I don’t give them the stuff?