Pangea Reformation (Forum Game)

Is it AM or PM time?

1 Like

Round 12

“Burining Sun”

                                    Awakening

Clawed Centipede

Profile - Centarian - Thrive Community Forum
Action- Action: die and be reborn again so I can do something., succ(19)

Biomass - 1
Sp - 1


You are reborn and commit suicide, over and over again, your reminiscence skill embraces the mana and rapidly advances, until it transforms into the Reincarnation Lv.9 skill, which gives you +10 Will, you feel that if you meditate upon something for long enough, you will obtain enlightenment.

Stats

[Species - Clawed Centipede (Infant)
Level- 1

Might- 5
Toughness - 3
Cunning- 1
Will- 11 (+10)

HP- 15 (15)
MP- 0

Skill- Claw Usage Lv.1, Reincarnation Lv.9

Mutations- Legs +0, Claws +0, Carapace +0, Mandibles +0, Nerves +0

Biomass - 1

Skill points - 1]

Skill Point Shop

Skill points can be used to enhance or gain new skills-
1Sp - Stealth
1Sp - Claw Snap
1Sp- Dig
3Sp - Exoskeleton Usage

Twin-Tailed Bird

Profile - TwilightWings21 - Thrive Community Forum
Action- Vote: Gather my allies, and find a place to live. Look into a way from a living myself from being undead but don’t do it yet. Also try to gather about 13 biomass, succ(10)

Biomass - 11
Sp - 3


The waves of mana start to surround you as you scour your surroundings for any sort of ally, many come out of their hiding places, and are surprised by your figure, your beak expells a commanding aura that makes them follow you. You consume the souls of your dead followers and advance your beak and talons.

Stats

[Species - Twin-Tailed Bird (Unead)
Level- 5

Might- 3
Toughness - 3
Cunning- 6
Will- 4 (+1)

HP- 15
MP- 0

Skill- Beak Enhancement Lv.3, Reminiscence Lv.3, Stealth Lv.4, Command Lv.1, Mana Mach Lv.2

Mutations- Strong Legs +5, Talons+4, Cloaking Feathers +5, Command Beak +5, Stomach +2

Biomass - 11
Skill points - 3

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Cooperation (Acquired)
1Sp - Stealth (Bought)
1Sp - Talon Grab (Bought)
3Sp - Flight (Acquired)
5SP - Mana Mach (Acquired)

Allies

Lightning Chimp Lv.4

Sky Rat Lv.4

Flaming Sky Rat

Undead Wolf Dragon (fralegend) Lv.1 (Leader)

Midnight Possum Lv.5

Honey Badger Lv.4

Evolve

Note that evolution with all +5 will gain 150% stat growth.

Twin-Tailed Brid Adult (Common) - Larger and stronger, a well-rounded increase in stats, may diminish evolution paths in the future.

Tri-Tailed Bird Infant (Common+) - The larger and stronger breed of the twin-tailed bird, can have three magic affinities, and a +1 mana organ of the user’s choice.

Wind Falcon Infant (Rare) - The leader of the battlefield, with a wingspan rivaling that of a small biplane, these beasts of the sky are feared by monsters and adventurers alike. +1 organ of any choice (Can be anything, like a mana sensor, or even another brain.)

Undead Commanding Falcon (Rare++) - Destroyer of the living, you are the grim reaper.

Twin-Tailed Dungeon Boss (Epic-)- You fill the empty space left behind by the dungeon boss, and you will rapidly gain strength and become stronger. Your unenlightened skills will be enlightened and if have all +5 biomass upgrades, you may get a special status.

Undead Wolf Dragon

Profile - fralegend015 - Thrive Community Forum
Action- Make the most undead I can and go with them to hunt in order to both increase my level and gain biomass Succ(19)
Action - N/a

Biomass - 10
Sp - 5


You and the past leader search for a new home, and the surviving pack is grouped up again and you set the course for the top of the dungeon, but what are these, chiseled stones? A path? Stairs?

Stats

[Species - Undead Wolf Dragon (Infant)
Level- 3

Might- 15
Toughness - 10
Cunning- 5
Will- 10

HP- 10
MP- 50

Skill- Tail Usage Lv.3, Reminiscence Lv.4, Stealth Lv.5 (Needs Enlightenment), Fire Paws Lv.4, Soul Flame Lv.1, Undead Command Lv.1, Tail whip Lv.1

Mutations-Fast Legs +5, Flaming Claws +5, Flaming Fur +5, Miasma Jaw +5, Long Tail +6

Biomass - 2

Skill points - 3

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Tail Whip (Bought)
3Sp - Fire Paws (Bought)

Hive Queen

Profile - doomlightning - Thrive Community Forum

build a brood, find any biomass that is possible to get, succ(1)


Since you used all of your biomass you can’t produce any brood, so you go out and search, finding a Honey Pot Fower, but you are ambushed

1<7

You are dead

each worker 002 will give 3 biomass/round.

Worker Design 002 costs 2 Biomass each.

Biomass- 1(You cant use biomass to upgrade workers, I cant keep track of them all, lol, use your stat points)
Sp - 1

Stats

[Species - Hive Queen (Dead)
Level- 1

Might- 2
Toughness - 1
Cunning- 5
Will- 5

HP- 10
MP- 0

Skill- Brood Designer Lv.1

Max stat points- 5

Mutations- Legs +0, Claws +0, Carapace +0, Proboscus +0, Brood Maker+0

Biomass - 1

Skill points - 1

Worker Design 002

Species - Hive Worker 002

Might- 4
Toughness - 4
Cunning- 2
Will- 2

HP- 10
MP- 0

Skills- Stinger Usage (-1 stat point)
Mutations- Legs +0, Claws +1, Carapace +0, Proboscus +0, Wings +1 (Each costs biomass, biomass = stat points)

Max stat points 15

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Teach (Bought)
1Sp - Stealth (Bought)
1Sp - Stinger Usage (Bought)

Spine Lizard

Profile - aah31415 - Thrive Community Forum
Together with new allies, hunt those pesky “large crocodile lizards” I encountered in Round 6., Fal(4)

Biomass - 25
Sp - 0

You go out to find the crocodile creatures from 6 months ago, they had been hunting you, but now, you will be hunting them. You and the tribe of land shark creatures attack their nest,

Other tribe - 11 < 9

Your tribe 11 < 11

The land sharks are able to gain the upper hand n the east entrance, while you and your family are holding the west entrance off, Your son is of major use to the tribe, as he easily dispatches a few of the immature crocodile lizards, their maws snap app you, but you rock like jaw snaps their necks, you enter deeper into the nest. Until you meet the evolved boss, Giganto Theoloardiagulan, the evolved version of the crocodile lizard, her maw has the strength of ten tons of force, but you will have vengeance.

20>7

The water in the burro starts to accumulate, until It is the size of a large boulder, you start to spin it, the massive ball of water almost compresses into a solid, no it turns into a large water prison, this is your water manipulation skills best move, you call it,

Eternal Prison!

Your mind starts to fatigue, but you persist, you remember the fight with the previous leader of the tribe, you enter the memory, drowning in the water, you felt a surreal calmness fill you, and a vision of the waters cycle permeates through your mind, it is eternal a never-ending cycle.

‘May you be sealed in the cycle for eternity!’

CLICK

Chains of water bind your foe, the spike on your head charges up, the water mana from the surroundings flows into your horn, and the energy creates an aura of waves lapping at a beach, they are small, but their strength comes from their endurance, waves of mana start to radiate off of you, pounding the Giganto Theoloardiagulan.

Screeeeeeeeeeeeeeeeee!

The lizard’s eyes go berserk, as it relinquishes its mind to its instincts its eyes radiate dangerous primal energy. its muscles start to move in a strange pairs as they tear themselves apart and heal in a rapid fashion until the beast is over 7 meters tall.


Its Mulated figure feels no pain, as sparks radiate off of its body, the ground burns until it becomes boiling magma, and you start to feel the pressure radiating off of its figure, making you submit,

6<20

The figure sprints at you as the chains that once bound it snap like twigs, you hurriedly ask for the tribes to retreat, though the other leader will not let you suffer alone. The shark sacrifices himself into the maw of the ungodly beast.

Crunch!

You see you alli-no friend being devoured alive in the beast’s mouth, his eyes already glossing over, you let out a roar of anguish that resounds through the cavern. Your mind releases a power that you never thought you had, one of a great caliber.

Water Manipulation Lv.1

You grab water from all around you, the blood of your enemy, and create a trident of pure Mana.

The massive amounts of mana create sparks of power radiating an all-encompassing aura. Your eyes glow blue from the sheer amount of water mana in your body, you feel your body changing, rapidly you take shape, in a semi-evolutionary form you call your broken horn back to you, and it disintegrates into your trident. Your trident takes another worldly appearance, and you grab it with your claw, your two legs struggle to carry your weight, but you don’t mind the pain, you will become god itself f hat means you will win.

The aura of water takes the magma back a step, and your lake of power starts to expand rapidly, the burro collapsed long ago, and you are fighting on the surface,

Ash and smoke meet storms and waves as your tug of war for power continue. Both of you are out of stamina, but keep going, the moment either one of you stops, you will be dead. You both charge at each other.

CLANK!

Bone And Trident collide. The Beast ripped off its own arm and used it as a club, the bones are enhanced by the devilish aura the beast created turning into a weapon that matches your trident.

CRACK!

The winds pick up as the battle intensifies, each of you sacrificing parts of yourself to gain the upper hand, the water is dead red and the magma has cooled down, Each part of you slowly collapses, but you don’t falter, you force yourself beyond you genetic limit, your entire being is ripping apart from the mana that is in you, your semi evolutionary form glows blue, as you are barely able to keep yourself together.

Snap!

ROARRR!

The maw of the beast grabs onto your torso, and as it digs into you, your scream of pain and anguish is heard for tens of kilometers. You draw in all the surrounding water mana, in an attempt at a suicide move that would end your enemy. But it doesn’t work, the maw is suppressing any outward force as you cant explode, so you start to take mana from the ground itself and use your water chains to transport it into you.

each of your scales pulses in a rhythmic heartbeat, as the mana in your body, condenses further and further, turning from air to a liquid, it fills your body with energy but is also ripping it apart from the inside. Unfortunately, it is not enough, your spirit is crushed.

roar…

you invade a memory of you hatching out of an egg, you don’t remember this one. you see a large figure, that looks oddly familiar. The large figure trains you, feeds you, and shelters you, you feel that this should not be happening, your instinct tells you that you should have been abandoned and left to survive on your own. You look at the figure again and decide to become the very best in order to protect him, Father.

Another memory takes place, one of your daughter, then another one of your other son. All the memories of the people closest to you invade your mind.

You see your friend, the land shark in the distance, your blurry eyes can barely see the figure but you can feel his emotions.

‘Protect my family’


A lock on your very existence is broken, as you break the instincts that were Forged after millenniums of adaptation.

Your will becomes a lump of metal, that is forged over and over again by your will, and the people around you until it becomes a trident of steel. The water mana combines with your will and starts to condense further than what should be possible and becomes a core of water mana, a mana core.

Mana - [10/10]

The cavern shakes as a tsunami of water starts to rocket toward you, the beast who thought that it had won, is caught off guard, and quickly releases you.

As it retreats, a large mountain appears in front of it. blocking the tsunami, but who said there was one. You are as eternal as the waves and as powerful as a tsunami, you are as fluid as water and as calm as a lake, you are as fast as a storm and as unexpected as a monsoon, You are as enduring as the ocean, and as caring as all the creatures within it.

You are Cycle.

The mountain shakes as the never-ending tsunamis turn it into sans, your enemy will pay for their sins.

You gather all of your energy and bring out your trident, at a massive 10 meters long it shines with the power of the stars. You accelerate it until it reaches an unknown speed, the dune of sand is melted into glass by the kinetic impact.

Roarrrr~

The figure heaves, trying to catch its breath, its mutilated body sops repairing itself, as the eye of the creature shine with a hint of clarity as if memorizing your figure.

Shink!

The creature takes its last breath as you decapitate it.

You collapse, your figure shrinks back into your unevolved form, and your trident disintegrates as you lay on the bloodstained battlefield. You close your eyes, just a bit of rest, just a bit.

Stats

[Species - Spine Lizard
Level- 5

Might- 3
Toughness - 7
Cunning- 2
Will- 15

HP- 45
MP- 0

Skill- Advanced Spine Usage Lv.9, Reincarnation Lv.2, Water Manipulation Lv.7, Wall Run Lv.2, Spine Launch Lv.5, Advanced Stealth Lv.1, Educate Lv.1 , Will Forging Lv.1

Mutations- Legs +4, Claws +4, Scales +4, Jaw +5, Spines+4

Biomass - 25

Skill points - 0

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Wall Grip (Bought)
1SP - Teach (Acquired)
2Sp - Meditate (Acquired)
3Sp - Spine Shot (Acquired)

Evolve

You may wait and max out your biomass upgrades for 150% stat growth,

Spine Lizard (Adult) (Common) - Larger and stronger, adult version of you. +1 skeleton

Spike Lizard (Infant) (Common) - A more refined breed of spine lizard, superior in every way, +1 effect for spines, (Ex. +1 Poison Spines)

Aquatic Spike Lizard (Rare) - Gained by overcoming your instincts, and going into the water. Superior breed and adapt to water combat. +1 gill organ.

Adult Water Bending Spike Lizard (Rare) - Gained by having enlightenment of the waters cycle, able to manipulate water to a certain extent. +1 water mana organ

Adult Enlightened Spike Lizard (Rare +) - You have enlightened yourself on the ways of the cycle, though only slightly. May only the most enlightened walk this path. +1 Mana Organ, +1 Meditation Cortex.

Infant Dungeon Boss (Epic -) - Keeps that of your best evolutions increase, but gives you the right to participate in the dungeon boss room.

Ant Queen

Profile - Null - Thrive Community Forum
Action-Design a new colony member based on the old ant hatchling which dug the trenches and built the fences, fal(4)

Biomass - 0
Sp - 0

You attempt to design a brood, and you do, but a fungus attaches upon them, they are unable to fight back and die immediately, the area you live in has a lot of viruses, which is a cure, but maybe a blessing if you are able to evolve immunities to them.

You are also unable to lay any more brood because you are out of biomass. They have also all died.

Stats

[Species - Ant Queen
Level- 1

Might- 3
Toughness - 2
Cunning- 11 (+6)
Will- 3

HP- 10
MP- 0

Skill- Dig Lv.3, Brood Designer Lv.5 (Needs Enlightenment), Creativity Lv.5 (Needs Enlightenment), Teach Lv.1

Mutations- Legs +0, Mandibles +0, Carapace +0, Brood Maker +4, Stomach +0

Biomass - 0

Skill points - 0

Hecato I

Name-Hecato
Stats available-5

Assign
Might- 2
Toughness- 2
Cunning- 1
Will- 0

legs +1, Mandibles +1, Carapace +1, Acid Gland +1, Stomach +1, each biomass invested will cost a point, and increase the cost of the creature by one

Skills- Crushing Mandibles

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Teach (Bought)
1Sp - Stealth
1Sp - Tunnel sense
3Sp - Crushing Mandible

Infant Apostle Otter

Profile - Nigel - Thrive Community Forum
Action-Try to find some clay, and make a hollow object you can put other objects into., succ (20)

Biomass - 14
Sp - 2

You choose to increase your brain matter, and your brain expands to four times its original size, you feel that you can think a hundred times clearer than before. Your figure increases and gets larger until you are 6 meters tall. You shock the bois, for you are standing on two legs, and have those abs. You even impress the girls.

Your start to conjure up a soft earth material, it sticks o itself, you saw it on a riverbank once. And you make a large pot out of it and use fire to make it harden, you store water in it so the tribe won’t dehydrate in the drought season.

Stats

[Species -Apostle Otter (Infant)
Level- 5

Might- 5
Toughness - 3
Cunning- 2
Will- 3

HP- 10
MP- 25

Skill- Punch Lv.4 (Active), Reminiscence Lv.3, Launch Lv.4, Metal Fortification Lv.1, Mana Flame Lv.1, Ground Creation Lv.1

Mutations- Speedy Legs +5, Sapient Claws +5, Liquid Repelling Fur +5, Effective Jaw +5, Compounding Skeleton +5, +1 Compounding Muscle, +3 Aiming Cortex, +5 Earthbending Organ

Biomass - 12

Skill points - 2

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Toss (Created)
1Sp - Stealth
1Sp - Stomp (Active)
2Sp - Fortifications. (Active) (able to use rocks to build fortifications, increasing my defensive ability when I attack basically) (Created)
3Sp - Ram (Active)
5Sp - Mana Flame (Acquired)
5Sp - Ground Manipulation (Given)

Lightning Gorilla

Profile - SupaChimp - Thrive Community Forum
Action- try to ally with another species, succ(14)

Biomass - 9
Sp - 0

You invest your biomass, and arcs of electricity spark upon your fur. You feel that your punching moves and the lightning strike will be much better used, and when you test it out, a thunderous clap rings out, and the tree that you were a meter away from catches alight. And is now burning.

You look to make allies, but can’t because a large storm brews, also the wolves have pups now, so more steeds.

Stats

[Species - Lightning Gorilla(Unmature)
Level- 5

Might- 14
Toughness - 12
Cunning- 2
Will- 1

HP- 60
MP- 10

Skill- Lightning Strike Lv.9, Stealth Lv.5 (Needs enlightenment), Dodge Lv.5 (needs enlighenment), Lightning manipulation Lv.5 (Needs Enlightenment), Advanced Staff usage Lv.4.

Mutations- Inexhaustible Legs +5, Lightning Claws +5, Sparking Fur +5, Springy Jaw +5, Tough Muscles +5, Skeleton +2

Biomass - 9

Skill points - 0

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Dodge (Bought)
3Sp - Lightning Burst (Bought)

Tunnel Worm

Profile - PositiveTower - Thrive Community Forum
Action-Accumulate more of that filthy, dirty soil, succ (12)

Biomass - 39
Sp - 5

You ate more of that dirty soil.

Stats

[Species - Tunnel Worm (infant)
Level-5

Might- 3
Toughness - 6
Cunning- 5
Will- 1

HP- 30
MP- 10

Skill- Dig Lv.5 (Needs enlightenment), Tunnel Sense Lv.5 (Needs Enlightenment)

Mutations- Stomach +0, Carapace +0, Teeth +0, Brain +0, Earth Mana Organ +0

Biomass - 39

Skill points - 5

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth
1Sp - Dodge
2Sp - Bite

Evolve

Having all +5 biomass upgrades will result in a 150% bonus stat growth,

Tunnel Worm Adult (Common)- A larger adult version of you, greater strength, +1 Teeth biomass upgrade

Tunnel Borrer Adult (Common ++)- A larger, better breed of tunnel worm, that can digest massive loads of dirt, and are natural tunnel boring machine.

@Centarian @TwilightWings21 @aah31415 @SupaChimp @doomlightning @Null @Nigel @fralegend015 @PositiveTower

Sorry if all those after Spine lizard is kind of bland, the fight scene kinda burned me out, I did spend like an hour and a half on it.

Poll time,

What do you think of the images that I use, are they good or…

  • Good
  • Decent
  • Ehh
  • Dont care
  • Why?
  • Bad

0 voters

What did you think of the spine lizards fight scene, I think it was better than the last, is it?

  • Yes
  • Same
  • No

0 voters

What do I need to improve?

So I can make 2 actions now?

@GodOfKnowledge why didnt my undead command skill level increase?

1 Like

Because you didn’t do much

Ok, here are my moves:
Everything +5
Legs - Strong legs (So I can maintain Bipeadal stance for longer)
Spines - Water beam Spines (I can now shoot water mana out of spines as a powerful beam)
Scales - rocky scales (now made out of rocks)
Claws - Watery claws (They can absorb water mana to become very powerfull)
Evolve - Infant dungeon boss (Epic-)
Sp - nothing
Action: Hunt bears
Action 2: Test out m new abilities

1 Like

Also, I have noticed that i haven’t ever got roll higher than 10 in main action rolls. That’s kinda… lucky.

1 Like

Didnt the same thing happen to the hecato in deos mundum?
You must really love infecting my species with fungi

1 Like

Spent 1 SP on Dig

Spend 1 Biomass on Carapace

Action: now dig funnel traps and a burrow to get biomass

Image explanation of the funnel trap

1 Like

Action 1: Use stealth to examine the stairs, make sure to remain hidden and unseen

Action 2: Level up my undead commanding skill

Biomass: Fast Legs +6

Sp: buy skill “Tail Whip” 2 times to level it up to level 3 (aah31415 already did this, and “Tail Whip” costs 1 sp each and I have 5) Use 3 sp to create the skill “Inspect” which allows me to gather information of things and creatures

1 Like

well , i dead again
need boost

1 Like

For starters, don’t add mutations to your brood so that it costs just 1 biomass

1 Like

action 1: understand fire
action 2: if 1 fails, redo it. if not, go hunting for biomass
biomass: +3 skeleton, +6 muscles
sp: none

1 Like

The announcement all those who are evolved to t1 get another vote, I forgo to add that in so we are here now.

Pretty sure those werent your memories, but your offsprings memories, you are the father

Vote: Attempt to put any shiny rocks we can find into a clay ‘kiln’ over a fire.
Vote 2: Try to make and harden clay in the shape of ‘tools’
Biomass: +5 Advanced aiming cortex, +2 compounding muscle
Sp: Mana Flame upgrade

1 Like

@GodOfKnowledge round 13 when

1 Like

soon

You abandoned this forum game for Deos sine tempore, didn’t you?

1 Like

No it will be updated today, im catching up on deos sine because i started it late.