Pangea Reformation (Forum Game)

What does will d o ?

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MAGIC

Very good, I think I will try to evolve into something magic inclined

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nothing, u just have to design a new creature, ur max stat points are 13

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ok, try to desine new ver:

Worker 002

Species - Hive Worker 002

Might- 4
Toughness - 5
Cunning- 2
Will- 2

HP- 10
MP- 0

Skills-
Mutations- Legs +0, Claws +1, Carapace +0, Proboscus +0, Wings +1

Biomass - +1 leg to worker, +1 Brood Maker Queen, +1 Claws and Proboscus Queen
Sp - Stinger Usage on worker and

Vote: more biomass need to find. if any possible, the kill can make by the queen can be use to make new workers

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It takes a point to put down a +1 for the mutations, and the brood will cost more. If no mutation, then you can spend 1 biomass per brood, and let them eat the food for biomass, its more efficent that way.

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action: use lightning to create fire
biomass: +5 muscles, +2 fur, +2 jaw, +3 legs, +4 claws
sp: if action is a success, create fire bend. if not, don’t use sp

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clearly ive been missing something if someone litteraly gets to be a lightning bender

funny i guess

hmmmmm

hmmmmmm

Round 8

“Big Brain”

                                      Dunk
Clawed Centipede

Profile - Centarian - Thrive Community Forum
Action- Alived, succ(14)

Biomass - 1
Sp - 1

You have been alived.

Stats

[Species - Clawed Centipede (Dead)
Level- 1

Might- 5
Toughness - 3
Cunning- 1
Will- 4 (+3)

HP- 15 (15)
MP- 0

Skill- Claw Usage Lv.1, Reminiscence Lv.3

Mutations- Legs +0, Claws +0, Carapace +0, Mandibles +0, Nerves +0

Biomass - 1

Skill points - 1]

Skill Point Shop

Skill points can be used to enhance or gain new skills-
1Sp - Stealth
1Sp - Claw Snap
1Sp- Dig
3Sp - Exoskeleton Usage

Twin-Tailed Bird

Profile - TwilightWings21 - Thrive Community Forum
Action- With my allies seek a place to call home, at an easily defensible location, and for me search for enlightenment once I get there (for the Lvl 5 ability). Avoid conflict for now… fal (8)

Biomass - 13
Sp - 3

The wolf joins you on your journey, now having 12 individuals, you can easily dispatch larger creatures. Unfortunately, there is no place to call home, you go into the mountains, and start to be attacked by the lightning chimps, so you go to the caverns, and giant otters chuck rocks at you, you don’t even consider going to the plains.

A large boar (Evolved), Is now chasing you for eating its young, so you fight back

16=16(11+5)

A long battle ensues until your very being is being worn out,


CAW CAW

There is none to help you now, you must attack it, your talons go for a grab, as you desperately dive,


CLINK!

Talon and Tusk are scraped against each other, the boar looks in shock,

‘How can a no-tiered fool contest against me?!’

The boar starts glowing a dangerous red, as its eyes turn red, it rapidly bulks up. You not wasting any time, attack it With your beak, Your beak starts growing, and shines a slight shimmer of blue.

You go into a swan-dive as you rapidly gain speed, your skeleton cracks from the pressure as the dungeon mana compress into fine blades, cutting into you, and you reach ever faster speeds until


BOOM!

To you, it is unknown when the dust settled, you are critically injured, and so is the boar, though it seems that you have some help.

10>1

[You have killed Borus Dumbus]

[You may evolve]

Stats

[Species - Twin-Tailed Bird (Hatchling)
Level- 5

Might- 3
Toughness - 3
Cunning- 6
Will- 4 (+1)

HP- 15
MP- 0

Skill- Beak Enhancement Lv.1, Reminiscence (Lv.1), Stealth Lv.4, Cooperation Lv.5 (Needs Enlightenment), Mana Mach Lv.1

Mutations- Legs +2, Talons+3, Feathers +2, Beak +1, Stomach +1

Biomass - 14
Skill points - 3

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Cooperation (Acquired)
1Sp - Stealth (Bought)
1Sp - Talon Grab (Bought)
3Sp - Flight (Acquired)
5SP - Mana Mach (Acquired)

Allies

Sky Rat Lv.4

Lightning Chimp Lv.3

Sky Rat Lv.2

Sky rat Lv.3

Wolf Dragon (fralegend) Lv.5

Midnight Possum Lv.4

Honey Badger Lv.3

… Rest are lv.1 of these species, try to get them to lv.2 or they will die at the wave.

Evolve

Note that evolution with all +5 will gain 150% stat growth.

Twin-Tailed Brid Adult (Common) - Larger and stronger, a well-rounded increase in stats, may diminish evolution paths in the future.

Tri-Tailed Bird Infant (Common+) - The larger and stronger breed of the twin-tailed bird, can have three magic affinities, and a +1 mana organ of the user’s choice.

Wind Falcon Infant (Rare) - The leader of the battlefield, with a wingspan rivaling that of a small biplane, these beasts of the sky are feared by monsters and adventurers alike. +1 organ of any choice (Can literally be anything, like a mana sensor, or even another brain.)

Wolf Dragon

Profile - fralegend015 - Thrive Community Forum
Action- while hunting stay with stealth active so that I remain unseen and the skill levels up too while hunting focus on prey that is alone and seems weaker than me., succ(10)

Biomass - 13
Sp - 3

You start your journey with the bird, and all seems well until a wave attacks you,

14>13

The mounds of monsters viciously attack you, without a shred of mercy, you use the fire paws skill to light a fire around the mound, allowing you to corner them. Though they quickly start devouring each other, without a prey, the companionship falls apart.

A large, sludge-like monster is all that remains, it trudges through the field of fire with you as a target,

16>1

You use your tail as a ranged weapon to launch large boulders at the sludge, but it is not enough, you have to improvise. You start making your way to the river, where then you carve out a channel, the monster foolishly lands in the mini-lake and starts to dissipate, and the water twitches. but you play it safe and flood it into the river.

[You have slain Primus Lordion]

[You can Evolve]

Stats

[Species - Wolf Dragon (Infant)
Level- 5

Might- 7
Toughness - 4
Cunning- 1
Will- 5 (+4)

HP- 10
MP- 0

Skill- Tail Usage Lv.3, Reminiscence Lv.4, Stealth Lv.5 (Needs Enlightenment), Fire Paws Lv.2

Mutations- Legs +3, Claws +2, Fur +1, Jaw +2, Tail +1

Biomass - 13

Skill points - 3

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Tail Whip
3Sp - Fire Paws (Bought)

Evolve

be aware that having all +5 will result in a 150% stat growth multiplier,

Wolf Dragon Mature (Common) - larger and stronger, well rounded, adds skeleton biomass upgrade

Fire Wolf Dragon Immature (Common++) - Stronger, makes mana available, adds Fire mana organ upgrade

Water Wolf Dragon Immature (Common++) - Stronger, makes mana available, adds Water mana organ upgrade

Ground Wolf Dragon Immature (Common++) - Stronger, makes mana available, adds Ground mana organ upgrade

Wind Wolf Dragon Immature (Common++) - Stronger, makes mana available, adds Wind mana organ upgrade

Wolf Drake Infant (Rare+) - A rarer, 1 in 10 wolf dragon, enhanced stats and cunning.

Undead Wolf Dragon (Rare++) - A new, never before seen breed of wolf dragon, referenced from an accident in the dungeon.

Hive Queen

Profile - doomlightning - Thrive Community Forum
more biomass needs to find. if possible, the kill can make by the queen can be used to make new workers, succ 11

You find a small, rabbit-like animal, with ax antlers, you use your stinger to inject your venom into the small being, it dies, giving you one biomass. With your two remaining biomass, you lay a Worker 002, who gladly awakens to serve the colony. They are many times better than 001, their stats compliment each other.

each worker 002 will give 3 biomass/round.

Worker Design 001 costs 2 Biomass each.

Biomass- 3
Sp - 2

Stats

[Species - Hive Queen (infant)
Level- 3

Might- 2
Toughness - 1
Cunning- 5
Will- 5

HP- 10
MP- 0

Skill- Brood Designer Lv.3, Teach Lv.5 (Needs Enlightenment), Stealth Lv.4, Stinger Usage Lv.1

Max stat points- 15

Mutations- Legs +1, Claws +1, Carapace +1, Proboscus +1, Brood Maker+4

Biomass - 3

Skill points - 2

Worker Design 002

Species - Hive Worker 002

Might- 4
Toughness - 4
Cunning- 2
Will- 2

HP- 10
MP- 0

Skills- Stinger Usage (-1 stat point)
Mutations- Legs +0, Claws +1, Carapace +0, Proboscus +0, Wings +1 (Each costs biomass, biomass = stat points)

Max stat points 15

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Teach (Bought)
1Sp - Stealth (Bought)
1Sp - Stinger Usage (Bought)

Spine Lizard

Profile - aah31415 - Thrive Community Forum
Action- Search for lightning chimp/gorilla that killed me and kill it if found (Use skills), fal(5)

Biomass - 2
Sp - 0

You look for the lightning chimp, and find a lightning gorilla, who is not the one that killed you, it was a lightning chimp. You ponder it… Naaaaaaaaaaaaaaaa, this guy is not the one that killed me.

You invest your MASSIVE stockpile of biomass into your mutations, allowing for even greater strength to be acquired. No one dares to challenge you, and your mate has laid a dozen eggs. Your children will hatch soon, and you are looking forward to maximizing their strength,

Stats

[Species - Spine Lizard (Hatchling)
Level- 5

Might- 3
Toughness - 7
Cunning- 2
Will- 5 (+3)

HP- 45
MP- 0

Skill- Advanced Spine Usage Lv.2, Reminiscence Lv.3, Water Control Lv.3, Wall Grip Lv.4, Spine Shot Lv.2, Stealth Lv.5 (needs Enlightenment)

Mutations- Legs +4, Claws +3, Scales +3, Jaw +4, Spines+3

Biomass - 2

Skill points - 0

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Wall Grip (Bought)
3Sp - Spine Shot (Acquired)

Evolve

You may wait and max out your biomass upgrades for 150% stat growth,

Spine Lizard (Adult) (Common) - Larger and stronger, adult version of you. +1 skeleton

Spike Lizard (Infant) (Common) - A more refined breed of spine lizard, superior in every way, +1 effect for spines, (Ex. +1 Poison Spines)

Aquatic Spike Lizard (Rare) - Gained by overcoming your instincts, and going into the water. Superior breed and adapt to water combat. +1 gill organ.

Water Bending Spine Lizard (Rare) - Gained by having enlightenment of the waters cycle, able to manipulate water to a certain extent. +1 water mana organ

Ant Hatchling

Profile - Null - Thrive Community Forum
Action- Find ways to gain biomass and sp faster without risking death, Succ(20)

Biomass - 14
Sp - 0

You look around the dungeon, the queen has escorted you with the highest level of warrior ant, allowing you to venture far and wide, you find some relatively small boars, they are of the common species, Boar Dumbous. You capture them and take them back to the colony.

By caring for the animals, they come to trust you and reproduce, they grow exponentially. You have a reliable food source.

[You can Evolve]

Stats

[Species - Ant (Hatchling)
Level- 5 (may evolve)

Might- 3
Toughness - 2
Cunning- 7 (+2)
Will- 3

HP- 10
MP- 0

Skill- Dig Lv.5 (needs enlightenment), Tunnel sense Lv.5 (Needs enlightenment), Creativity Lv.2, Crushing Mandibles

Mutations- Legs +2, Claws +2, Carapace +5 (Needs additional attrabute), Mandables +1, Acid Gland +3

Biomass - 1

Skill points - 0

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Tunnel sense (Bought)
2Sp - Creativity (Bought)
3Sp - Crushing Mandible (Active)

Evolve

Be aware that you can avoid evolving right away, getting all biomass upgrades to +5 will get you a 150% stat growth boost, permanently.

Ant Adult (Common) - Larger, a common adult, +1 Stomach

Ant Soldier (Common+) - gained after fighting, not rare, but not too common. +1 Eye

Intelligant (Rare+) - Gained after improving dungeon society by a large margin, +1 brain organ, (Can be another motor cortex or just more grey matter)

Buff Otter

Profile - Nigel - Thrive Community Forum
Action- Attack the colony >:), succ (15)

Biomass - 13
Sp - 1

You and the boiz pray to the Lord and plan to raid (Next round), you max out your claws for non-tier. And choose the sapient claws, you get a five-clawed, flexible finger structure. It is much easier to throw rocks. You also find some fire and memorize the way it was made. You analyze the pattern. And try it yourself, but you lack something.

Stats

[Species - Buff Otter (Infant)
Level- 4

Might- 5
Toughness - 3
Cunning- 2
Will- 3

HP- 10
MP- 0 ← No Mana

Skill- Punch Lv.4 (Active), Reminiscence Lv.1, Throw Lv.4, Fortification Lv.4, Mana Flame (Incomplete)
Mutations- Legs +0, Sapient Claws +5, Fur +2, Jaw +0, Skeleton +2

Biomass - 0

Skill points - 3

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Toss (Created)
1Sp - Stealth
1Sp - Stomp (Active)
2Sp - Fortifications. (Active) (able to use rocks to build fortifications, increasing my defensive ability when I attack basically) (Created)
3Sp - Ram (Active)
5Sp - Mana Flame

Lightning Gorilla

Profile - SupaChimp - Thrive Community Forum
Action- make fire, fall (6)

Biomass - 19
Sp - 3

You invest your biomass into your muscles, they burn as your figure exceeds 7 meters tall, a new mutateable option has been unlocked. Though, you can’t quite understand the fire, (Cunning too low.)

Stats

[Species - Lightning Gorrilla(Unmature)
Level- 1

Might- 14
Toughness - 12
Cunning- 2
Will- 1

HP- 10
MP- 0

Skill- Lightning Strike Lv.2, Stealth Lv.3, Dodge Lv.2

Mutations- Legs +3, Claws +4, Fur +1, Jaw +3, Muscles +5 (Needs attribute), Skeleton +0

Biomass - 0

Skill points - 1

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Dodge (Bought)
3Sp - Lightning Burst (Bought)

Tunnel Worm

Profile - PositiveTower - Thrive Community Forum
Action- alived, succ (1)

Biomass - 1
Sp - 1

You are alived

Stats

[Species - Tunnel Worm (infant)
Level-1

Might- 3
Toughness - 6
Cunning- 5
Will- 1

HP- 30
MP- 10

Skill- Dig Lv.1

Mutations- Stomach +0, Carapace +0, Teeth +0, Brain +0, Earth Mana Organ +0

Biomass - 1

Skill points - 1

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth
1Sp - Dodge
2Sp - Bite (Bought)

@Centarian @TwilightWings21 @aah31415 @SupaChimp @doomlightning @Null @Nigel @fralegend015 @PositiveTower

For those that died, you have to respawn.

Action 1: I eat dirt

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Knowledge did t you read what isaid a about biomass?
Max my stats and evolve was what i said

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Its a by them one by one, you cant skip levels, +0 to +3 would cost 6 biomass 1+2+3.

Biomass - create one worker, +1 leg worker

vote: let the worker find some food and eat them

how to enlightrnment the Teach?

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Action: Study the “water energy system”

(can’t use)

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Vote: using stealth, go hunt one of those succulent spine lizards,in case the prey notices me, make distance between me and it, create a circle of fire around it using fire paws and then barrage it with fire attacks at a distance.

Biomass: legs +5 > fast legs +5; fur +2; tail +2;

Sp: use my sp to research a skill that allows for more control over fire, if any sp are left after acquiring the fire control skill, use them to buy tail whip.

Edit: @GodOfKnowledge didn’t you say that you would give us 5 options for when we reached a +5 mutation? Why didn’t you gove any to supachimp or null? Also, I changed the prey to spine lizard

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Biomass: Legs +5, Claws +5, Mandibles +3, Acid Gland +4
Thats the stats i want it upgraded to
Also wont i gain biomass every turn or every few turns due to me having domesticated a species
Sp: None
Action: Look for something to farm that grows fast and gives a lot of nutrients

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what if…we ask the rocc god…

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Maybe ask Mirtal since they have an alliance with the roccs

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yeah ill make sure to do that

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Vote: Ask around, and see if anyone has some flint, and try to rub em together with wood to make FIYA
SP: None. For now…
Biomass: Skeleton +5

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