# Part Editor

**URL:** https://community.revolutionarygamesstudio.com/t/part-editor/3577
**Category:** Aware Stage
**Created:** [May 25, 2021, 5:04am UTC](https://community.revolutionarygamesstudio.com/t/part-editor/3577 "2021-05-25T05:04:20Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [May 25, 2021, 7:09am UTC](https://community.revolutionarygamesstudio.com/t/part-editor/3577/4 "2021-05-25T07:09:59Z")

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> [@MGS](#):
>
> But doesn’t that go against the main concept?

Yes, and that’s why there isn’t premade parts. Late multicellular editing will use a sculpting type method to place tissue types on your organism.

There’s already a thread about this:

[https://community.revolutionarygamesstudio.com/t/organism-editor/1740](https://community.revolutionarygamesstudio.com/t/organism-editor/1740)

I’ll close this as we don’t plan on having a part editor (instead using a sculpting type method), and the thread about the organism editor is more general and fits all discussion on how the species are edited in the late multicellular and aware stages.

Update: the thread has moved to:

> [@Organism Building Feature](https://community.revolutionarygamesstudio.com/t/organism-building-feature/119):
>
> This Thread is what could be added to help figure out how to make a 3d modeling program for the creature editor during the aware stage. The idea is that the editor shows a x-plane that can be bent and connected with the other side, making a whole model. Also y-planes can be implemented to cover existing holes the x-planes can cover. I’ll be making a more detail drawing here later.

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_[View the full topic](https://community.revolutionarygamesstudio.com/t/part-editor/3577)._
