# Pathogenic bacteria at the multicellular+ stage

**URL:** <https://community.revolutionarygamesstudio.com/t/pathogenic-bacteria-at-the-multicellular-stage/7655>\
**Category:** Multicellular Stage\
**Created:** [August 13, 2024, 10:24am UTC](https://community.revolutionarygamesstudio.com/t/pathogenic-bacteria-at-the-multicellular-stage/7655 "2024-08-13T10:24:20Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [February 19, 2025, 1:33am UTC](https://community.revolutionarygamesstudio.com/t/pathogenic-bacteria-at-the-multicellular-stage/7655/21 "2025-02-19T01:33:29Z")

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> [@Croco](#):
>
> like auto evo cells turning into a virus type cell or something

“Viruses” are not considered alive by most definitions.

> [@Croco](#):
>
> the player could play as a … parasite if they wanted too.

That will depend on how detailed and graphic the devs what to get, though I hope that becomes possible.

> [@Croco](#):
>
> the player could play as a pathogenic bacteria

The biggest problem with that, the current plan involves a jarring jump from multicellular to macroscopic. It would be a lot of work to smoothly bridge that gap, though maybe we will get lucky and some future dev or modder will feel it is worth their time to implement.

> [@Deathwake](#):
>
> I mean, why stop them? It’d be a good challenge run. I’d do it.

I could not agree more. It’s half the reason for [AI and Time Limit Difficulty Setting](https://community.revolutionarygamesstudio.com/t/ai-and-time-limit-difficulty-setting/8048)

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