# Planet genesis

**URL:** <https://community.revolutionarygamesstudio.com/t/planet-genesis/8153>\
**Category:** Forum Games\
**Created:** [February 14, 2025, 7:31am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153 "2025-02-14T07:31:25Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)\
**Post date:** [February 19, 2025, 6:09pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/242 "2025-02-19T18:09:16Z")

</div>

I mean at least the mud will cover them and not hit their skin directly by the sun even if it will fracture and dry on them. Though both are not useful in a desert

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 19, 2025, 6:10pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/243 "2025-02-19T18:10:59Z")

</div>

I can guess mud might be a bit better. But not enough for survival with just this method of heat moderation.

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<div class="post-metadata">

**Author:** ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)\
**Post date:** [February 19, 2025, 6:30pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/244 "2025-02-19T18:30:11Z")

</div>

Ya know I 100% believe the adult specimens lack the plumage or have very short one to not overheat. (My species that is)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 19, 2025, 6:43pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/245 "2025-02-19T18:43:54Z")

</div>

I wonder just how soon will we encounter the steel wall…

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<div class="post-metadata">

**Author:** ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)\
**Post date:** [February 19, 2025, 7:38pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/246 "2025-02-19T19:38:56Z")

</div>

my guess its somewhere in the ocean

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 19, 2025, 7:39pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/247 "2025-02-19T19:39:49Z")

</div>

And probably close, as we’re approaching the shores already…

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<div class="post-metadata">

**Author:** ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)\
**Post date:** [February 20, 2025, 6:18am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/248 "2025-02-20T06:18:56Z")

</div>

Just to clarify, the construction appears to be around the black line to the south:

 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/4/4fef543080df086e71ec70f0dee1fc9ec40de1db.png)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 6:50am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/249 "2025-02-20T06:50:46Z")

</div>

Oh I see. So it’s not a biome afterall…

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<div class="post-metadata">

**Author:** ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)\
**Post date:** [February 20, 2025, 6:53am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/250 "2025-02-20T06:53:16Z")

</div>

Yes, it’s a wall, but not kilometres thick, like 100m thick. And it is almost fully constructed.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 6:53am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/251 "2025-02-20T06:53:59Z")

</div>

How high does it stretch?

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<div class="post-metadata">

**Author:** ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)\
**Post date:** [February 20, 2025, 6:56am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/252 "2025-02-20T06:56:00Z")

</div>

150m tall currently, but as of this round, it is not yet finished, so I can only say what you can see now.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 7:02am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/253 "2025-02-20T07:02:21Z")

</div>

What if my flying critters were to fly above the wall? Would they get shot down or smth?

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<div class="post-metadata">

**Author:** ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)\
**Post date:** [February 20, 2025, 7:05am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/254 "2025-02-20T07:05:35Z")

</div>

Well, no creatures have yet gone near the wall, so what will happen is unknown. But you would probably get shot if you tried to fly over.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 7:11am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/255 "2025-02-20T07:11:53Z")

</div>

I can guess beyond the wall lie the grounds meant for human settlement…

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<div class="post-metadata">

**Author:** ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)\
**Post date:** [February 20, 2025, 10:09am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/256 "2025-02-20T10:09:04Z")

</div>

Round 6

@Cha @willow @aah31415 @AnthropocenianAge

> **The world**
>
> 93% Complete…
> 
> The Drought
> 
> The clattering ceased. The dull groaning of machinery stopped. Ships stopped landing. The Steel Wall had been constructed. The site abandoned by all but the autonomous security drones, patrolling constantly.
> 
> It remained this way for many days and many nights, until something changed.
> 
> The wall shuddered, sealing of the land behind, but most importantly, the water. Within days the powerful river had halved in size, becoming a small stream. Within months the plants started to wilt from the drought. Within years, even the lake dried up. The Drought was upon this world, and there was no stopping it…
> 
> Lake A Becomes Dried-up Lakebed A
> 
> False Salamander: No extra food from eggs/endosymbiosis in temperate patches.
> 
> All creatures: -2 Sustainable population (increases each round)
> 
> The Fungus  
> The Fungus has only partially been weakened by the new immune systems, still being killing as many creatures as last round.
> 
> Fungus Health: 4/9 (-1 per round, -1 per immune system mutation)
> 
> The Fungus lowers your sustainable population depending on it’s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)
> 
> Immune systems reduce The Fungus’s health, and reduces it’s damage to you by 1.
> 
> All creatures: -2 sustainable population.

> **Creatures**
>
> > **cha - Greater Ompard**
> >
> > @Cha
> > 
> > _A large grazer, with complex mating rituals using ultraviolet plumage._
> > 
> > The Greater Ompard’s large population was mostly unaffected by the drought, as it gained air sacs for swimming (+1 Movement, +1 Swimming), allowing it to spread to Lake C. It also gained a larger fermentation stomach (+1 Foraging), allowing it to process more food.
> > 
> > Massive Herbivore (Foraging Level 7)
> > 
> > Stats:
> > 
> > - Movement: 5\*0.5 = 3 (Swimming 1)
> > 
> > - Strength: 1\*1.5 = 2
> > 
> > - Stealth: 2
> > 
> > - Intelligence: 1 (Tier 0)
> > 
> > Feeds on: Vegetation
> > 
> > Hunted by:
> > 
> > Suited for: Plains, Forest, Jungle
> > 
> > Population: 21.45
> > 
> > Sustainable population: 21.45 (+25.45 from food, -2 from the Fungus, -2 from the Drought)
> > 
> > Distribution: Plains A = 1.3, Plains C = 1.75, Forest A = 1.7, Forest B = 1.7, Jungle A = 6, Jungle B = 6, Jungle C = 6, Lake C = 1
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - Air sacs for swimming (+1 Movement, +1 Swimming)
> > > > 
> > > > - Hollow bones (+1 Movement)
> > > > 
> > > > - Unidirectional Air System (+1 movement)
> > > > 
> > > > \*Throat sacs (+1 Movement)
> > > > 
> > > > \*Ultraviolet vision (+1 Stealth)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Bigger size (Massive size)
> > > > 
> > > > - Large plumage (Large size)
> > > > 
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Larger Fermentation stomach (+1 Foraging)
> > > > 
> > > > - Longer neck (+1 Foraging)
> > > > 
> > > > Longer neck (+1 Foraging)
> > > > 
> > > > - Conical teeth (+1 Foraging)
> > > > 
> > > > - Longer neck (+1 Foraging)
> > > > 
> > > > \*Fermentation stomach (+1 foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - Thicker Skin (+1 Humidity)
> > > > 
> > > > - Temperate Climate Adaption
> 
> > **Willow - Pecuarius falsalamandra - False Salamander**
> >
> > @willow
> > 
> > _An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food._
> > 
> > Despite the Drought, the False Salamander still has a large population, as it managed to spread to River C and plains C. It’s lung cells produce now lots of myoglobin (+1 Movement, +1 Swimming), allowing it to swim for longer. It also gained fins running down the sides of the torso, increasing surface area exposed to light (+0.25 food per humid, temperate or aquatic patch).
> > 
> > Medium Herbivore (Foraging Level 2)
> > 
> > Stats:
> > 
> > - Movement: 7\*1 = 7 (Swimming 4) (Climbing 1)
> > 
> > - Strength: 1\*1 = 2
> > 
> > - Stealth: 1\*1 = 1
> > 
> > - Intelligence: 1 (Tier 0)
> > 
> > Feeds on: Vegetation,
> > 
> > Hunted by:
> > 
> > Suited for: Plains, Lake, Forest, River
> > 
> > Population: 16.7
> > 
> > Sustainable population: 16.7 (+20.7 from food, -2 from the Fungus, -2 from the drought)
> > 
> > Distribution: Plains A = 0.4, Plains B = 0.5, Plains C = 1.2, Lake B = 2.6, Lake C = 2.6, Forest A = 0.5, Forest B = 0.5, River A = 5, River B = 5, River C = 5
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - Lung cells produce lots of myoglobin (+1 Movement, +1 Swimming),
> > > > 
> > > > - Better Swimming Muscles (+1 Swimming, +1 Movement)
> > > > 
> > > > - Pointy teeth (+1 Strength)
> > > > 
> > > > - Sticky feet (+1 Movement, +1 Climbing)
> > > > 
> > > > - Swimming tail (+1 Movement, +1 Swimming)
> > > > 
> > > > - Swimming legs (+1 Movement, + 1 Swimming)
> > > > 
> > > > - Lung sacs (+1 Movement)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Instinct to lay eggs on moss and algae (+1 Foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - Temperate Climate Adaption
> > > 
> > > > **Egg**
> > > >
> > > > - Fins running down the sides of the torso, increasing surface area exposed to light (+0.25 food per humid, temperate or aquatic patch)
> > > > 
> > > > - Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)
> > > > 
> > > > - Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)
> > > > 
> > > > - Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and+0.5 food in humid humidity)
> > > > 
> > > > - Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)
> 
> > **aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard**
> >
> > @aah31415
> > 
> > _An aerial, duel-headed scavenger._
> > 
> > The Two-headed Ompard has massively gained in it’s population, as it gained wings (+2 movement, +2 flight), allowing it to inhabit forests and spread to far-off patches.
> > 
> > Medium Herbivore/Scavenger (Foraging Level 7)
> > 
> > Stats:
> > 
> > - Movement: 4\*1 = 4 (Flight 2)
> > 
> > - Strength: 1\*1 = 1
> > 
> > - Stealth: 1\*1 = 1
> > 
> > - Intelligence: 2 (Tier 1)
> > 
> > Feeds on: Vegetation, Scavenged Corpses  
> > Hunted by:
> > 
> > Suited for: Plains, Forest
> > 
> > Population: 6.5
> > 
> > Sustainable population: (+9.5 from food, -1 from the Fungus, -2 from the drought)
> > 
> > Distribution: Plains A = 2, Plains B = 2.5, Forest A = 2.5, Forest B = 2.5
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - Wings for flight X 2 (+2 movement, +1 flight)
> > > > 
> > > > - More neurons (+1 intelligence)
> > > > 
> > > > - Better heart (+1 Movement)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Longer neck (+1 Foraging)
> > > > 
> > > > - Rudimentary grasping limbs (+1 Foraging)
> > > > 
> > > > - Grinding teeth (+1 Foraging)
> > > > 
> > > > - Fermentation Stomach (+1 Foraging)
> > > > 
> > > > - Separate digestive tracts X 2 (+2 foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Scavenging**
> > > >
> > > > - Scavenging beak (+0.25 food per patch)
> > > > 
> > > > - Different heads for scavenging (+0.5 food per patch)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - Temperate Climate Adaption
> > > 
> > > > **Immune System:**
> > > >
> > > > - Basic Immune system (-1 pop damage from The Fungus)
> 
> > **AnthropocenianAge - Precuarius taurum - Bull Ompard**
> >
> > @AnthropocenianAge
> > 
> > _A stealthy, horned forager._
> > 
> > The Bull Ompard has gained an adaptive immune system (-1 damage from the Fungus), which completely defends this species from the Fungus, along with the instinct to create mud wallows (+1 Heat resistance) to escape the heat. It still has a high population despite the Drought.
> > 
> > Medium Herbivore (Foraging Level 5)
> > 
> > Stats:
> > 
> > - Movement: 4\*1 = 4 (Swimming 1) (Mud walking 1)
> > 
> > - Strength: 2\*1 = 2
> > 
> > - Stealth: 3
> > 
> > - Intelligence: 1 (Tier 0)
> > 
> > Feeds on: Vegetation
> > 
> > Hunted by:
> > 
> > Suited for: Plains, Lake, Swamp, Forest
> > 
> > Population: 12.75
> > 
> > Sustainable population: 12.75 (+15.75 from food, -0 from the Fungus, -2 from the Drought)
> > 
> > Distribution: Plains A = 1, Plains B = 1.75, Plains C = 2.8 , Lake B = 1.4, Lake C =1.4, Swamp A = 5, Forest A = 1.2, Forest B = 1.2
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - Mud walking (+1 movement, +1 mud walking)
> > > > 
> > > > - Webbed feet (+1 swimming, +1 Movement)
> > > > 
> > > > - An extra tail to warn and communicate (+1 stealth)
> > > > 
> > > > - An extra pair of legs (+1 Movement)
> > > > 
> > > > - Eyes on the top of it’s head (+1 stealth)
> > > > 
> > > > - Bull horns (+1 strength)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Longer Neck (+1 Foraging)
> > > > 
> > > > - Longer Neck (+1 Foraging)
> > > > 
> > > > - Ruminant Chamber to the left of the the main stomach (+1 Foraging)
> > > > 
> > > > - More teeth (+1 Foraging)
> > > > 
> > > > - Herbivore teeth (+1 Foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > \*Instinct to create mud wallows (+1 Heat resistance)
> > > > 
> > > > - Temperate Climate Adaption
> > > 
> > > > **Immune**
> > > >
> > > > - Innate Immune system (-1 pop damage from The Fungus)
> > > > 
> > > > - Adaptive Immune system (-1 damage from the Fungus)

> **Patches**
>
> ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/7/7c8b2f3de5a433d2de5d7e807d0728d973fad7a3.png)
> 
> > **Key**
> >
> > Pale Green-Yellow: Plains
> > 
> > Light Grey: Cliffs
> > 
> > Light Green: Forest
> > 
> > Teal Green: Swamp
> > 
> > Light Blue: River
> > 
> > Blue: Lake
> > 
> > Yellow: Desert
> > 
> > Dark grey: Mountains
> > 
> > Dark green: Jungle
> > 
> > Light Beige: Coast
> > 
> > Light Pink: Coral Reef
> > 
> > Dark Orange: Snow Fields
> > 
> > Light Orange: Dried-up lakebed
> 
> > **New patches**
> >
> > > **Coral Reef**
> > >
> > > _A vibrant coralreef._
> > > 
> > > Needs: Swimming 6
> > > 
> > > Unexplored
> > 
> > > **Snow fields**
> > >
> > > _A white expanse_
> > > 
> > > Needs: Cold Resistance 5
> > > 
> > > Unexplored
> > 
> > > **Dried-up Lakebed**
> > >
> > > _The old lake._
> > > 
> > > Needs: Drought Resistance 3
> > > 
> > > Unexplored
> 
> > **Explored patches**
> >
> > > **Plains A**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: Greater Ompard (1.3), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
> > 
> > > **Plains B**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: Bull Ompard (1.75), False salamander (0.5), Two headed Ompard (2.5)
> > 
> > > **Plains C**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: False salamander (1.2), Bull Ompard (2.8)
> > 
> > > **Lake B**
> > >
> > > Food: 2 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (2.6), Bull Ompard (1.4)
> > 
> > > **Lake C**
> > >
> > > Food: 2 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: Greater Ompard (1), False Salamander (2.3), Bull Ompard (0.7)
> > 
> > > **Swamp A**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Bull Ompard (5)
> > 
> > > **Forest A**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)
> > 
> > > **Forest B**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)
> > 
> > > **Jungle A**
> > >
> > > Food: 6 Vegetation
> > > 
> > > Creatures: Greater Ompard (6)
> > 
> > > **Jungle B**
> > >
> > > Food: 6 Vegetation
> > > 
> > > Creatures: Greater Ompard (6)
> > 
> > > **Jungle C**
> > >
> > > Food: 6 Vegetation
> > > 
> > > Creatures: Greater Ompard (6)
> > 
> > > **River A**
> > >
> > > Food: 3 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (5)
> > 
> > > **River B**
> > >
> > > Food: 3 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (5)
> > 
> > > **River C**
> > >
> > > Food: 3 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (5)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 10:30am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/257 "2025-02-20T10:30:47Z")

</div>

M1: Better Eyesight  
M2: “Mesothermy”, allowing the creatures to warm up their bodies via metabolism if needed (for instance during a fungal infection, as fungi don’t fare well in high temperatures)

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<div class="post-metadata">

**Author:** ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)\
**Post date:** [February 20, 2025, 11:45am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/258 "2025-02-20T11:45:52Z")

</div>

Mutation Uno: broad circular feet to spread the weight evenly out and not sink into the ground or just longer legs so even if they do sink they can just walk past without much problem.

Mutation dos: A hump/fat storage at where the tail and hind legs meet to endure harsh times without food and water.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 12:08pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/259 "2025-02-20T12:08:19Z")

</div>

Shouldn’t you also need the adaptation of turning fat into water efficiently?

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<div class="post-metadata">

**Author:** ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)\
**Post date:** [February 20, 2025, 12:21pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/260 "2025-02-20T12:21:05Z")

</div>

Maybe? I guess for the time it’s just a food storage hump until the water mutation.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [February 20, 2025, 1:02pm UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/261 "2025-02-20T13:02:58Z")

</div>

Water conversion sure does make humps more useful.

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