# Planet genesis

**URL:** <https://community.revolutionarygamesstudio.com/t/planet-genesis/8153>\
**Category:** Forum Games\
**Created:** [February 14, 2025, 7:31am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153 "2025-02-14T07:31:25Z")\
**Posts on this page:** 1\
**Showing post:** 301

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**Author:** ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)\
**Post date:** [February 23, 2025, 7:50am UTC](https://community.revolutionarygamesstudio.com/t/planet-genesis/8153/301 "2025-02-23T07:50:25Z")

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Round 8

@Cha @willow @aah31415 @AnthropocenianAge

> **The world**
>
> 95% Complete…
> 
> Mayday
> 
> > **Emergency Distress signal transcript from the Orion Class Destroyer Vanguard VII**
> >
> > Start of Transmission.
> > 
> > “MAYDAY!” -kzzt- “MAYDAY!” - (static) - “MAYDAY!” - kzt - “This is the Vanguard VII!” - kzzzt - “We need immediate assistance!” - kzt - “We are going dow-” - kzzt -
> > 
> > End of Transmission.
> 
> The Drought
> 
> Over time, the Drought only got worse. Many Creatures died, unable to find food or water. There was no hope…
> 
> Lake A Becomes Dried-up Lakebed A
> 
> False Salamander: No extra food from eggs/endosymbiosis in temperate patches.
> 
> All creatures: -4 Sustainable population (increases each round)
> 
> The Fungus  
> The Fungus has now been partially reduced, now almost eradicated.
> 
> Fungus Health: 2/9 (-1 per round, -1 per immune system mutation)
> 
> The Fungus lowers your sustainable population depending on it’s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)
> 
> Immune systems reduce The Fungus’s health, and reduces it’s damage to you by 1.
> 
> All creatures: -1 sustainable population.

> **Creatures**
>
> > **cha - Greater Ompard**
> >
> > @Cha
> > 
> > _A large grazer, with complex mating rituals using ultraviolet plumage._
> > 
> > The Greater Ompard has gained large flaps beneath the head to increase surface area (+1 Heat Resistance), and their humps now store more water (+1 Drought Resistance)
> > 
> > Massive Herbivore (Foraging Level 7)
> > 
> > Stats:
> > 
> > - Movement: 5\*0.5 = 3 (Swimming 1) (Mud Walking 1)
> > 
> > - Strength: 1\*1.5 = 2
> > 
> > - Stealth: 2
> > 
> > - Intelligence: 1 (Tier 0)
> > 
> > Feeds on: Vegetation
> > 
> > Hunted by:
> > 
> > Suited for: Plains, Forest, Jungle, Swamp, Lake
> > 
> > Population: 26.15
> > 
> > Sustainable population: 26.15 (+29.15 from food, -1 from the Fungus, -2 from the Drought)
> > 
> > Distribution: Plains A = 1.25, Plains B = 1.25, Plains C = 1.25, Plains D = 4, Forest A = 1.7, Forest B = 1.7, Forest C = 5, Jungle A = 2.7, Jungle B = , Jungle C = 2.7, Lake C = 0.9, Swamp A = 1.7, Swamp C = 5
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - broad circular feet to spread the weight evenly out and not sink into the ground (+1 Mud Walking)
> > > > 
> > > > - Air sacs for swimming (+1 Movement, +1 Swimming)
> > > > 
> > > > - Hollow bones (+1 Movement)
> > > > 
> > > > - Unidirectional Air System (+1 movement)
> > > > 
> > > > \*Throat sacs (+1 Movement)
> > > > 
> > > > \*Ultraviolet vision (+1 Stealth)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Bigger size (Massive size)
> > > > 
> > > > - Large plumage (Large size)
> > > > 
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Larger Fermentation stomach (+1 Foraging)
> > > > 
> > > > - Longer neck (+1 Foraging)
> > > > 
> > > > Longer neck (+1 Foraging)
> > > > 
> > > > - Conical teeth (+1 Foraging)
> > > > 
> > > > - Longer neck (+1 Foraging)
> > > > 
> > > > \*Fermentation stomach (+1 foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - More water in hump (+1 Drought Resistance)
> > > > 
> > > > - Flaps beneath the head to increase surface area and cool down (+1 Heat Resistance)
> > > > 
> > > > - Hump/fat storage to endure harsh times without food and water (+1 Drought Resistance)
> > > > 
> > > > - Thicker Skin (+1 Humidity Resistance)
> > > > 
> > > > - Temperate Climate Adaption
> 
> > **Willow - Pecuarius falsalamandra - False Salamander**
> >
> > @willow
> > 
> > _An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food._
> > 
> > Medium Herbivore (Foraging Level 2)
> > 
> > The False Salamander has gained small external gills to hydrate faster in water (+1 Drought Resistance), and some durable claws for burrowing through stone while underwater. (+1 Movement, +1 Swimming)
> > 
> > Stats:
> > 
> > - Movement: 8\*1 = 8 (Swimming 5) (Climbing 1)
> > 
> > - Strength: 1\*1 = 2
> > 
> > - Stealth: 1\*1 = 1
> > 
> > - Intelligence: 1 (Tier 0)
> > 
> > Feeds on: Vegetation,
> > 
> > Hunted by:
> > 
> > Suited for: Plains, Lake, Forest, River
> > 
> > Population: 13.95
> > 
> > Sustainable population: 13.95 (+16.95 from food, -1 from the Fungus, -2 from the drought)
> > 
> > Distribution: Plains A = 0.4, Plains B = 0.4, Plains C = 0.4, Lake B = 2.5, Lake C = 2.25, Forest A = 0.5, Forest B = 0.5, River A = 2.75, River B = 2.25, River C = 5
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - Durable claws for burrowing underwater (+1 Movement, +1 Swimming)
> > > > 
> > > > - Lung cells produce lots of myoglobin (+1 Movement, +1 Swimming),
> > > > 
> > > > - Better Swimming Muscles (+1 Swimming, +1 Movement)
> > > > 
> > > > - Pointy teeth (+1 Strength)
> > > > 
> > > > - Sticky feet (+1 Movement, +1 Climbing)
> > > > 
> > > > - Swimming tail (+1 Movement, +1 Swimming)
> > > > 
> > > > - Swimming legs (+1 Movement, + 1 Swimming)
> > > > 
> > > > - Lung sacs (+1 Movement)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Instinct to lay eggs on moss and algae (+1 Foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - Small external gills to hydrate faster in water (+1 Drought Resistance)
> > > > 
> > > > - A wax layer that can be shed after spending an hour underwater (+1 Drought Resistance)
> > > > 
> > > > - Temperate Climate Adaption
> > > 
> > > > **Egg**
> > > >
> > > > - Sync the cell cycles of the chloroplasts with the cells. and have them specialize into amino acid factories and nitroplasts when not exposed to light (+0.25 food per humid, temperate or aquatic patches)
> > > > 
> > > > - Fins running down the sides of the torso, increasing surface area exposed to light (+0.25 food per humid, temperate or aquatic patch)
> > > > 
> > > > - Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)
> > > > 
> > > > - Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)
> > > > 
> > > > - Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and +0.5 food in humid humidity)
> > > > 
> > > > - Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)
> 
> > **aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard**
> >
> > @aah31415
> > 
> > _An aerial, duel-headed scavenger._
> > 
> > The Two-Headed Ompard has gained an organ for smell (+1 stealth), allowing them to detect other creatures better. It also gained proto-feathers (+1 flight, +1 movement), allowing it to fly better.
> > 
> > Medium Herbivore/Scavenger (Foraging Level 7)
> > 
> > Stats:
> > 
> > - Movement: 5\*1 = 5 (Flight 3)
> > 
> > - Strength: 1\*1 = 1
> > 
> > - Stealth: 3\*1 = 3
> > 
> > - Intelligence: 2 (Tier 1)
> > 
> > Feeds on: Vegetation, Scavenged Corpses  
> > Hunted by:
> > 
> > Suited for: Plains, Forest
> > 
> > Population: 8
> > 
> > Sustainable population: 8 (+11 from food, -0 from the Fungus, -3 from the drought)
> > 
> > Distribution: Plains A = 2, Plains B = 2, Plains C = 2, Forest A = 2.5, Forest B = 2.5
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > \*Proto-feathers (+1 flight, +1 movement)
> > > > 
> > > > - Organ for smell (+1 stealth)
> > > > 
> > > > - Better Eyesight (+1 Stealth)
> > > > 
> > > > - Wings for flight X 2 (+2 movement, +1 flight)
> > > > 
> > > > - More neurons (+1 intelligence)
> > > > 
> > > > - Better heart (+1 Movement)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Longer neck (+1 Foraging)
> > > > 
> > > > - Rudimentary grasping limbs (+1 Foraging)
> > > > 
> > > > - Grinding teeth (+1 Foraging)
> > > > 
> > > > - Fermentation Stomach (+1 Foraging)
> > > > 
> > > > - Separate digestive tracts X 2 (+2 foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Scavenging**
> > > >
> > > > - Scavenging beak (+0.25 food per patch)
> > > > 
> > > > - Different heads for scavenging (+0.5 food per patch)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - Mesothermy (+1 Cold Resistance)
> > > > 
> > > > - Temperate Climate Adaption
> > > 
> > > > **Immune System:**
> > > >
> > > > - Basic Immune system (-1 pop damage from The Fungus)
> 
> > **AnthropocenianAge - Precuarius taurum - Bull Ompard**
> >
> > @AnthropocenianAge
> > 
> > _A stealthy, horned forager._  
> > The Bull Ompard has greatly increased it’s swimming capabilities using alternating and synchronized movement of limbs in water (+1 Movement, +1 Swimming), and increased muscle strength in it’s swimming limbs. It can now inhabit rivers.(+1 Movement, +1 Swimming)
> > 
> > Medium Herbivore (Foraging Level 6)
> > 
> > Stats:
> > 
> > - Movement: 6\*1 = 6 (Swimming 3) (Mud walking 1)
> > 
> > - Strength: 2\*1 = 2
> > 
> > - Stealth: 3
> > 
> > - Intelligence: 1 (Tier 0)
> > 
> > Feeds on: Vegetation
> > 
> > Hunted by:
> > 
> > Suited for: Plains, Lake, Swamp, Forest, Jungle, Rivers
> > 
> > Population: 11.6
> > 
> > Sustainable population: 11.6 (+14.6 from food, -0 from the Fungus, -3 from the Drought)
> > 
> > Distribution: Plains A = 1, Plains B = 1, Plains C = 1, Lake B = 1.5, Lake C = 0.8, Swamp A = 2.3, Forest A = 1.2, Forest B = 1.2, Jungle A = 2.3, Jungle B = 2.3
> > 
> > > **Mutations:**
> > >
> > > > **Stats:**
> > > >
> > > > - Mud walking (+1 movement, +1 mud walking)
> > > > 
> > > > - Webbed feet (+1 swimming, +1 Movement)
> > > > 
> > > > - An extra tail to warn and communicate (+1 stealth)
> > > > 
> > > > - An extra pair of legs (+1 Movement)
> > > > 
> > > > - Eyes on the top of it’s head (+1 stealth)
> > > > 
> > > > - Bull horns (+1 strength)
> > > > 
> > > > - Tusks (+1 Strength)
> > > > 
> > > > - Nervous system (+1 Intelligence)
> > > > 
> > > > - Legs (+1 Movement)
> > > > 
> > > > - Eyes (+1 Stealth)
> > > 
> > > > **Size**
> > > >
> > > > - Medium Size
> > > 
> > > > **Diet**
> > > >
> > > > - Longer Neck (+1 Foraging)
> > > > 
> > > > - Longer Neck (+1 Foraging)
> > > > 
> > > > - Longer Neck (+1 Foraging)
> > > > 
> > > > - Ruminant Chamber to the left of the the main stomach (+1 Foraging)
> > > > 
> > > > - More teeth (+1 Foraging)
> > > > 
> > > > - Herbivore teeth (+1 Foraging)
> > > > 
> > > > - Herbivorous Diet
> > > > 
> > > > - Longer Intestines (+1 Foraging)
> > > 
> > > > **Environmental Adaptions**
> > > >
> > > > - Mucous secretion (+1 Humidity resistance)
> > > > 
> > > > - Instinct to create mud wallows (+1 Heat resistance)
> > > > 
> > > > - Temperate Climate Adaption
> > > 
> > > > **Immune**
> > > >
> > > > - Innate Immune system (-1 pop damage from The Fungus)
> > > > 
> > > > - Adaptive Immune system (-1 damage from the Fungus)

> **Patches**
>
> ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/5/5c90fe09500abfa16ca8d1afdd846bde02076721.png)
> 
> > **Key**
> >
> > Pale Green-Yellow: Plains
> > 
> > Light Grey: Cliffs
> > 
> > Light Green: Forest
> > 
> > Teal Green: Swamp
> > 
> > Light Blue: River
> > 
> > Blue: Lake
> > 
> > Yellow: Desert
> > 
> > Dark grey: Mountains
> > 
> > Dark green: Jungle
> > 
> > Light Beige: Coast
> > 
> > Light Pink: Coral Reef
> > 
> > Dark Orange: Snow Fields
> > 
> > Light Orange: Dried-up lakebed
> > 
> > Blue Grey: Open Ocean
> 
> > **New patches**
> >
> > > **Open Ocean**
> > >
> > > _A vast, cold expanse._
> > > 
> > > Needs: Swimming 10, Cold Resistance 5
> > > 
> > > Unexplored
> 
> > **Explored patches**
> >
> > > **Plains A**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
> > 
> > > **Plains B**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
> > 
> > > **Plains C**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
> > 
> > > **Plains D**
> > >
> > > Food: 4 Vegetation
> > > 
> > > Creatures: Greater Ompard (4)
> > 
> > > **Lake B**
> > >
> > > Food: 2 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (2.5), Bull Ompard (1.5)
> > 
> > > **Lake C**
> > >
> > > Food: 2 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: Greater Ompard (0.9), False Salamander (2.25), Bull Ompard (0.8)
> > 
> > > **Swamp A**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Greater Ompard (2.7), Bull Ompard (2.3)
> > 
> > > **Forest A**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)
> > 
> > > **Forest B**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)
> > 
> > > **Forest C**
> > >
> > > Food: 5 Vegetation
> > > 
> > > Greater Ompard (5)
> > 
> > > **Jungle A**
> > >
> > > Food: 6 Vegetation
> > > 
> > > Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
> > 
> > > **Jungle B**
> > >
> > > Food: 6 Vegetation
> > > 
> > > Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
> > 
> > > **Jungle C**
> > >
> > > Food: 6 Vegetation
> > > 
> > > Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
> > 
> > > **River A**
> > >
> > > Food: 3 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (2.75), Bull Ompard (2.25)
> > 
> > > **River B**
> > >
> > > Food: 3 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (2.75), Bull Ompard (2.25)
> > 
> > > **River C**
> > >
> > > Food: 3 Vegetation, 3 Fish (Meat)
> > > 
> > > Creatures: False Salamander (5)

I advise trying to reach Tier 1 within the next 4-8 rounds…

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