# Plants (No not plant civs)

**URL:** <https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958>\
**Category:** Future Game\
**Created:** [October 4, 2018, 5:54am UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958 "2018-10-04T05:54:14Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Silverstorm](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/silverstorm/32/1786_2.png) [@Silverstorm](https://community.revolutionarygamesstudio.com/u/Silverstorm)\
**Post date:** [October 4, 2018, 5:54am UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/1 "2018-10-04T05:54:15Z")

</div>

So Plants evolve with the Player i think. This thread is to discuss how this depends on each other and maybe some drawings and designs for Alien Plants.

**Do not bring up plant civs!**

---

<div class="post-metadata">

**Author:** ![RoboRomb](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/roboromb/32/8330_2.png) [@RoboRomb](https://community.revolutionarygamesstudio.com/u/RoboRomb)\
**Post date:** [October 4, 2018, 12:13pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/2 "2018-10-04T12:13:44Z")

</div>

Can we have plant civs then? 😆

---

<div class="post-metadata">

**Author:** ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)\
**Post date:** [October 4, 2018, 12:19pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/3 "2018-10-04T12:19:50Z")

</div>

already discussed that

---

<div class="post-metadata">

**Author:** ![RoboRomb](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/roboromb/32/8330_2.png) [@RoboRomb](https://community.revolutionarygamesstudio.com/u/RoboRomb)\
**Post date:** [October 4, 2018, 12:27pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/4 "2018-10-04T12:27:30Z")

</div>

I know, it was for a joke.

---

<div class="post-metadata">

**Author:** ![Steve](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/steve/32/5821_2.png) [@Steve](https://community.revolutionarygamesstudio.com/u/Steve)\
**Post date:** [October 4, 2018, 1:24pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/5 "2018-10-04T13:24:58Z")

</div>

Maybe the planets will have dynamic atmospheric compositions and the plants and animals, machines, and even natural events (eruptions, fires) have to balance out or the planet will begin to change, aka dynamic climate change.

---

<div class="post-metadata">

**Author:** ![Silverstorm](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/silverstorm/32/1786_2.png) [@Silverstorm](https://community.revolutionarygamesstudio.com/u/Silverstorm)\
**Post date:** [October 4, 2018, 3:43pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/6 "2018-10-04T15:43:41Z")

</div>

Aka Earth, but the “dynamic atmosphere conditions” are called `humans` 😅

But goid idea 👍

---

<div class="post-metadata">

**Author:** ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)\
**Post date:** [October 4, 2018, 10:38pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/7 "2018-10-04T22:38:32Z")

</div>

Well everyone discusses aliens with very earth-like thinking. On other worlds we wouldn’t have ‘plants’ or ‘animals’, we would have something else. It may be similar, but not too much.

---

<div class="post-metadata">

**Author:** ![RoboRomb](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/roboromb/32/8330_2.png) [@RoboRomb](https://community.revolutionarygamesstudio.com/u/RoboRomb)\
**Post date:** [October 4, 2018, 10:52pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/8 "2018-10-04T22:52:25Z")

</div>

When I think of plant-like beings, I think of large, bulky creatures similar to bugs. They’d speak in a very deep tone, maybe even deep clicks and growls.

Plantoidal biology doesent have to be external, but can be internal.

---

<div class="post-metadata">

**Author:** ![DPHkraken](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dphkraken/32/3464_2.png) [@DPHkraken](https://community.revolutionarygamesstudio.com/u/DPHkraken)\
**Post date:** [October 6, 2018, 10:29pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/9 "2018-10-06T22:29:27Z")

</div>

> [@QuantumCrab](#):
>
> Well everyone discusses aliens with very earth-like thinking. On other worlds we wouldn’t have ‘plants’ or ‘animals’, we would have something else. It may be similar, but not too much.

Except due to the meager energy returns of photosynthesis, complex plants sacrifice almost all their ability to move to maximize their returns from photosynthesis, becoming even more static with size.  
Animals, however, can move to collect compounds and being able to move allows them to profit off of moving themselves (requiring lots of power, or energy over time). A human walking is about 87 Watts (joules/second or mass\*speed), which is about the power cost of a good flourescent bulb. The energy produced by power plants is much greater than eating things, though. Adding on such things as metabolism or complex nervous systems, and the cost increases. Photosynthesis just doesn’t provide that much power.

There are motile plants, most notably euglenids and dinoflagellate alga. However, these are all unicellular, with sitting and waiting simply being more efficient at larger sizes for photosynthesizing. Note that while surface area increases quartically (a^2) with increasing radius, volume increases cubically (a^3), so large plants don’t have much energy to waste moving their cubically-increasing mass. But if they want more surface area, they’re going to have to increase their volume until they get the precision necessary to form leaves (which are thousands of cells thick).  
~~You’re right about there not being “plants” and “animals,” instead we have “aitjhas” and “tyaqs.”~~

> [@RoboRomb](#):
>
> Plantoidal biology doesent have to be external, but can be internal.

By that you mean having xylem/phloem, but no photosynthetic tissue? Then you aren’t really a plant, just plant-like. [insert image of person raising finger, then bending it]

---

<div class="post-metadata">

**Author:** ![RoboRomb](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/roboromb/32/8330_2.png) [@RoboRomb](https://community.revolutionarygamesstudio.com/u/RoboRomb)\
**Post date:** [October 7, 2018, 3:44am UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/10 "2018-10-07T03:44:50Z")

</div>

> [@DPHkraken](#):
>
> Then you aren’t really a plant, just plant-like.

Plant-like was close to what I meant, but a plantoid would be more _plant_ than anything else really.

---

<div class="post-metadata">

**Author:** ![KikyGames](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/kikygames/32/1671_2.png) [@KikyGames](https://community.revolutionarygamesstudio.com/u/KikyGames)\
**Post date:** [October 7, 2018, 9:22am UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/11 "2018-10-07T09:22:09Z")

</div>

Couldn’t u be symbiotic with photosynthetic cells? Like ur an animal and u eat plant cells and keep them alive inside of u.

---

<div class="post-metadata">

**Author:** ![RoboRomb](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/roboromb/32/8330_2.png) [@RoboRomb](https://community.revolutionarygamesstudio.com/u/RoboRomb)\
**Post date:** [October 7, 2018, 3:25pm UTC](https://community.revolutionarygamesstudio.com/t/plants-no-not-plant-civs/958/12 "2018-10-07T15:25:58Z")

</div>

For plant civs, I had the idea that they would have some sort of religious culture, but still have a scientific mind. They might go around with the intentions of ‘spreading their seed’ around the galaxy, which basically means pollinating every uninhabitable planet they come across with their own ecosystem.
