So I have noticed that when you progress further through the campaign and develop more complex organisms that the rate of speciation (mutation) of the current player species progressively decreases and that got me questioning if that came either due to the organism’s smaller population, that due to the organism’s complexity that successful configurations are just more limited or due to some other factor(s).
Well the multicellular stage isn’t quite complete yet so that may contribute to that
Also by the rate of mutations decreasing do you mean that it feels slower, or that it really is slower?
Also it should be noted that larger cells relatively change less compared to the smaller ones since the price of the organelles doesn’t change between the prokaryote and eukaryote substages.
Welcome to the forums, @gronkL!
What does your species look like. Are you a multitroph or a specialist. The branches represent species that successfully fill miches. Maybe small adaptations to your species are all not able to be top of any one thing. The current system doesn’t recognize being second best in multiple things as effective, it rates individual things. So if your species is second best at several things, despite this actually being a good strategy, the game thinks it failed to master anything, as far as filling miches is concerned.
I think it is a pretty natural consequence of the fact that when there are more species, new splits are more likely to come from non-player species. It’s just an effect of the chance of the player species being picked for splitting from going down. Like when there’s 5 species one of them the player the chance is 1/5 (in a simplified sense, there are other factors in play as well) for a split to come from the player, but when there are 50 species the chance is only in 1/50 (though again this depends on population spread and suitability for making a slight variant that auto-evo considers good).
I presume when entering a new stage this trend will temporarily set to the player having lots of offshoots again?
Very likely, I already see this in the current in the in-progress Multicellular auto-evo implementation.
And it’ll likely continue for each next evo stage once their autoevos are added in
I hope that many multicellular species does not cause a total extinction of prokaryotes.
Eukaryotes already do that lol
i had so many prokaryotes.. but when i turned into a eukaryote.. more eukaryotes began branching off me.. and i never saw a prokaryote.. ever.. again.. in that patch…
Yeah this is the course of Thrive life now as it seems.
survival of the fittest at its peak
Well it doesn’t work quite like that irl with the two microbe classes…
