Agenttine starring as:
Original Name
Action 1: SHARPEN THE SWORD, POURING ALL MY ENERGY AND WILLPOWER INTO MAKING IT THE WEAPON THE WORLD MARVELS AT.
Roll: 3
Outcome: Your spirit is quite high and you decide to put your enthusiasm into the sharpening of your blade. However, you may have been too enthusiastic and in the process you broke the handle off. This happened quite early, so you didn’t get a lot of sharpening done. The breaking of the handle dampened your spirit quite a bit, so you decide to leave the blade be for now. Perhaps next week you can return work on it.
Action 2: Undo Cereal’s insanity with a ritual around my totem.
Roll: 14
Outcome: Cereal has been acting a bit weird lately. This is of course nothing new as most of the group has acted weird in the past in some way. You decide to do something about it this time. Perhaps the totem could help ease Cereal’s mood. You invite Cereal to join you in a relaxing ritual around the totem. He accepts and the both of you sit around the totem. You suggest to close both eyes and to start digging in the ground with your hands. The both of you do this for about an hour or so. Cereal says he is both very confused and oddly calm at the same time. He thanks you for the ritual and then goes about his business again.
Stats
Mental Health: (hidden)
Physical health: mysterious scar on torso
Skills: artistic 1, crafting 2, construction 5, growing and harvesting 1
items: metal pipe (weapon), metal helm, body armor
ImmortalDragon starring as:
Doruss Hostvind
Action 1: Mix up more of the healing paste if possible. If this cult is the same as the one that killed Nigel, we’ll need to be ready to heal any injuries that occur because of them attacking us.
Roll: 16
Outcome: Nigel’s death has inspired you to create a stockpile of the healing paste. You don’t know who or what killed him, but surely some paste could come in handy. The production goes smoothly with no real obstacles to speak off. You test some of the paste on one of your scars. The result is the same as the first batch you made. The scar healed slightly and there was no rash to be found. Instead of applying a bunch of it at once, you make enough for a stockpile. You keep the past in clay pots and store these in the hut Figgur made.
Action 2: Make more of the plague bombs that I accidentally made before from the rotten mushrooms, maybe mix failed healing paste into it as well for good measure.
Roll: 5
Outcome: The paste was a success, but secretly you kind of hoped that the paste would be rash paste this time so you could throw it at the enemy. Nonetheless you start looking for other ingredients for sickly brew. Perhaps you can throw the brew at enemies and force them to vomit, leaving them vulnerable. You start collecting various plant matter and you leave it in a couple of pots. After waiting for a few days, you eagerly return to the pots. Nothing appears to have changed. There are now a couple of insects scuttering about, but not enough to really cause somebody distress. You empty the pots and spend the rest of the week trying to figure out where you went wrong. Eventually you decide to think about this at a later date.
Stats
Mental Health: hidden
Physical health: mystery scar on right arm, scar on left arm
Skills: Growing and harvesting 5, cooking 1, crafting 2, healing 1
Items: Combat Knife (weapon), simple hoe
Aiosian_Doctor_Xenox starring as:
Max Mephisto
Action 1: Rest injuries until healed.
Roll: 19
Outcome: A little bit of rest can do wonders to aid the healing process. Wonders certainly happened as you feel fit as a fiddle after only a few days of taking it easy. You feel as if you can walk again properly and that you can also use your right arm again. You not only physically recovered, but also feel mentally a lot better now. Whatever is going to happen in the coming weeks, you feel like you can take it on. With your newfound energy, you start doing some work in the garden.
Action 2: Assist Figgur in the garden to zen the mind.
Roll: 14
Outcome: You spend the rest of your week tending to the garden. Your efforts in doing some of the more boring jobs at the garden frees up space for Figgur to do the planting of the fruit tree. The work isn’t quite as relaxing as you had hoped it to be, but it was a quite fulfilling experience. The most rewarding was the physical workout you got. From chasing off small critters to carrying pots upon pots filled with water to hydrate the crops. At the end of the week, you feel quite satisfied with your work in the garden and you have also learned a bit about crops in the process.
Stats
Mental Health: hidden
Physical health: crippled right legg (healed), crippled left shoulder (healed)
Skills: growing and harvesting
Items: Small metal claw
___________________________________________________________________________________________aviscerator starring as:
Ghulu
Action 1: Search for a venomous critter or poisonous plant for my blowpipe
Roll: 12
Outcome: Last week you didn’t get the chance to poison your darts, but at least it will keep you busy for these couple of days. You think it will probably be safer to search for some kind of plant, but how do you test if it’s poisonous? You collect various plants and squeeze all their juices out and collect them in a pots separately. You drink from each one a tiny drop and wait for a day to let it take effect. The juice of a certain type of flower seems to do the job. After a couple of minutes after drinking it, you feel quite ill. Besides that, you also feel as if your innards are burning up. It’s quite painful, but at least you found your poison.
Action 2: Dig up the body
Roll: 18
Outcome: You follow the instructions written on the note and dig up Treirrox. The body hasn’t decomposed at all, which is slightly worrying. You have no idea where exactly the ‘gift’ is located. It would be wise to first poke the corpse with a stick to locate it without getting harmed by the traps. You find multiple hard points on the body that could either be the gift or a trap. You are also afraid to bash on the hard points in case it will break the gift. Slowly you cut apart your former carcass in an attempt to disable the traps. There are many sharp pieces of metal lodged into the corpse that one could probably easily cut their hands on. You also find a few soft containers scattered in the guts, but you decide it would be better to not open them. Although you didn’t really know him for very long, it still saddens you to cut one of your own in pieces. Hopefully it will be worth it. Suddenly you find something unlike all the other things you have thus far encountered. It appears to be a metal ball of some kind. The metal is painted black and it looks incredibly durable. The ball is a little larger than your hand and also kind of heavy. It seems almost featureless and you will probably have to take a look at it a later date.
Stats
Mental Health: hidden
Physical health: lightly poisoned (heals in 1 turn)
Skills: construction 2, artistic 2, crafting 2, Can read
Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe, darts
Louix starring as:
Figgur Ven’turnar
Action 1: Plant some of the growing seeds to see if they’ll grow now.
Roll: 6
Outcome: Perhaps the seeds are now ready to grow. Max has been kind enough to take care of the regular garden work so you can focus more of your energy at the seeds. You plant the seeds at different depths in the ground and water them all afterwards. None of them have shown any signs of growing the past few days and it seems to remain that way. The only thing you can do now is to give them water regularly and wait.
Action 2: Make/Find another bed to give to Doruss as a thank you gift for helping me with the garden
Roll: 10
Outcome: You attempt to make a bed of Doruss the same way you did it last time. Retracing the steps you did last week, you manage to again collect a large pile of leaves and then dry them. However, you might have left them out to dry a bit too long and some of the leaves now crumble when you lie on them. The end result is still a bed, but one of slightly less quality. Doruss is nonetheless still thankful of the gift.
Stats
Mental Health: hidden
Physical health: 1 broken rib
Skills: Growing and harvesting 5, construction 2, healing 1, Charisma 1
Items: Metal pipe (weapon)
serialkiller🌴 starring as:
Cereal Homicidé
Action 1: accept the monster and my insanity, and try to absorb it and its powers
Roll: 15
Outcome: You head back to the building where you first found the mysterious monster that has been haunting your brain since the first time you met. The building is just as dark and unsettling as before, but you came here with a purpose this time: gain powers. You start calling for the creature and it eventually appears again. It gently floats towards you holding one of its fingers outstretched. The horror puts it’s finger on your forehead and suddenly it’s gone along with the dark presence surrounding the building. In this short time however, you feel like you have gotten to know the creature some more. Somehow it communicated with you via it’s touch and you can vaguely recall you conversation. The beast was apparently quite amused about your devotion, but also seemed unwilling to grant you your request. You apparently have already done enough for now and that any more would break you and ruin the fun, whatever that would mean. It said that it will be back eventually, but he will find you and not the other way around. That’s about everything you can remember. You do feel a lot calmer now, as the whispers have disappeared.
Action 2: Try to find a better bow again
Roll: 13
Outcome: Again you set out to find a bow from the old-world. You hope to not run into any multi-eyed horrors this time. In that part of your quest you succeed, on finding a bow on the other hand. You search high and low, in the forest, lake and any building you come across. Yet none of them appear to posses what you seek. Eventually you decide that the quest is probably in vain. You don’t know much about the people from the old world, but if they had metal rods that killed things from afar, it would be quite unlikely that they would use bows. At least you feel quite happy about all the exercise you got these past couple of days.
Stats
Mental Health: hidden
Physical health: -
Skills: Growing and harvesting 2, hu
sbandry 2, shooting 4, crafting 1
items: gun, bow and arrows
Lanky Giraffe starring as:
Terakta
Action 1: Search small trees for SUITABLE SHAFTS
Roll: 15
Outcome: Thus far the group has mostly been using branches and sticks of various sizes as construction materials. Perhaps getting some small trees will allow you to make some sturdier tools or buildings. Armed with your spear blade, you fell a bunch of smaller trees for their suitable shafts. After a couple of days, you have a decent pile of small tree trunk. The use of these trunks is quite versatile, but you already have a plan what you are going to do with a few of them.
Action 2: Craft throwing spears
Roll: 13
Outcome: Perhaps some of the thinner trunks could be transformed into light spears. You remove their bark and sharpen the tip. You also make little grooves in the shafts so your hands fit in them a bit more easily. You took the utmost care that these spears remain light enough so they can be throw, but heavy enough to not be blown away by the wind. The balance is not perfect, but at the end of the week, you have managed to craft four decent spears.
Stats
Mental Health: hidden
Physical health: -
Skills: cooking 4, crafting 4
Items: Spear (weapon), helmet, throwing spears X4
___________________________________________________________________________________________ostrich starring as:
Buark
Vote 1: More mud bricks.
Roll: 2
Outcome: By now you have turned the art of making mud into a science. You know just the right amount of dirt and water you need to mix. However, something seems off this time. You make a bunch of new bricks, but they keep disappearing. You can’t seem to find the culprit. The rest of the group denies stealing your bricks and animals trying to steal the bricks would be madness. Eventually you decide to just give up the search and spend the rest of your week doing something else.
Vote 2: dig a trench on the outside of the wall and line it with spikes facing outwards.
Roll: 15
Outcome: A second layer of defenses seem to be in order, this time in the shape of a trench. You borrow Original’s shovel for a few days and start digging. It’s not very difficult work, but it is very time consuming. The digging itself is not the problem, it’s getting all the dirt away from the trench. You decide that it would first be wise to first dig a shallow trench and later dig it deeper. The digging also didn’t leave you to sharpen any spikes, but at least nothing terrible happened and you got quite a bit of work done.
Stats
Mental Health: hidden
Physical health: -
Skills: crafting 5, construction 5, shooting 1
Items: spear (weapon), bow and arrows
Food
Eaten: 1 berry harvest, 8 old-world meal
2 animal carcasses (raw, will spoil in 1 turns)
7 raw mushrooms (raw, will spoil in 2 turns)
11 packaged old-world meals (won’t spoil)
11 raw mushrooms (raw, will spoil in 4 turns)
Weapons and tools:
4 metal pipes (4x equipped)
2 sturdy and sharp rocks (1x equipped)
A small wooden spike
A small mechanical spike
A shovel (equipped)
2 spears (2x equipped)
1 head-bucket (equipped)
1 spiked club (equipped)
1 pair of hand-bags (equipped)
2 guns (1x equipped)
1 Combat knife (equipped)
2 bows (2x equipped)
1 fish spear (equipped)
1 shiny dull blade
1 simple hoe
darts for the blowpipe
Sword with broken handle
4 throwing spears (4x equipped)
Construction and storage:
A crate
3 bags of powder
1 pallet half full with damaged bricks.
A wire bundle
3 small metal cylinders
2 scrap metals (small)
1 mystery machine
Stack of firewood
A large stack of wooden planks
A stack of stones near the well
A decent pile of clay
Clay pots and pans
empty supply box
Box filled with metal cylinders
Pile of small tree trunks
Healing
Healing paste (3 uses)
Miscellaneous
note
book
Dark metal ball
Constructs
Totem
Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. 1/3 ), a couple of fruit tree seeds (unkown if they’ll grow)
A clay oven
Light trenches
well
garden
fence
Fish trap
Frame hut (sheltered storage)
complete brick wall
pot with growing seed (will grow further in an unkown amount of turns)
bed
Crumbly bed
A shallow trench
Art
Animals
‘dog pup’ (Sheng Sao)