# Progress Updates

**URL:** https://community.revolutionarygamesstudio.com/t/progress-updates/1886
**Category:** Meta
**Created:** [July 6, 2019, 3:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886 "2019-07-06T15:42:38Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 6, 2019, 3:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1 "2019-07-06T15:42:39Z")

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We are starting a series of weekly progress updates. The first one is here:

> **[Progress Update: 07/06/19](https://www.revolutionarygamesstudio.com/week-27-19-progress-update/)**
>
> There is a lot of work and development that goes unseen by most, until it gets added in an update. This causes thrive to seem dead at times as progress moves forward behind the scenes. We have decided to do a simple progress update to let you know...

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 6, 2019, 3:51pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/2 "2019-07-06T15:51:12Z")

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### Author: ![OoferDoofer](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ooferdoofer/32/9337_2.png) [@OoferDoofer](https://community.revolutionarygamesstudio.com/u/OoferDoofer)
#### Post date: [July 6, 2019, 3:54pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/3 "2019-07-06T15:54:18Z")

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Awesome! Great to see what’s happening behind the curtains!

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### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [July 6, 2019, 3:55pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/4 "2019-07-06T15:55:51Z")

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Definitely great to know what’s going on, it’s more reassuring.

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### Author: ![CaptainCH](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/c/96bed5/32.png) [@CaptainCH](https://community.revolutionarygamesstudio.com/u/CaptainCH)
#### Post date: [July 6, 2019, 4:35pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/5 "2019-07-06T16:35:48Z")

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This is excellent! Now people-especially new visitors-can see what has been going on and get hyped that actual progress is being made and the game isn’t just dead.

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### Author: ![Oliveriver](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oliveriver/32/8081_2.png) [@Oliveriver](https://community.revolutionarygamesstudio.com/u/Oliveriver)
#### Post date: [July 7, 2019, 11:14am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/6 "2019-07-07T11:14:05Z")

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I’ve made some formatting changes to the post. Please let us know if we can make things look better in other ways, and we’ll try to keep it consistent from now on.

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### Author: ![lavathor](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/l/b9e5f3/32.png) [@lavathor](https://community.revolutionarygamesstudio.com/u/lavathor)
#### Post date: [July 10, 2019, 5:05am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/7 "2019-07-10T05:05:28Z")

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Also if you have any feedback on the updates, feel free to let us know.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 13, 2019, 5:35pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/8 "2019-07-13T17:35:57Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-07-13-19/)**
>
> It seems there has been many people busy behind the scenes. Our small team has been actively working forward with many changes and updates, because of this, we have decided to continue on with a weekly progress update instead of … Read More →

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 20, 2019, 5:54pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/9 "2019-07-20T17:54:05Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-07-20-19/)**
>
> A lot has happened this week, most of which has come down with the improvements from the new graphics engine progress (BSF Progress). Many thanks to hhyyrylaninen for the many days of continual work on that. Its a little sad that I can only give him...

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### Author: ![Omicron](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omicron/32/3618_2.png) [@Omicron](https://community.revolutionarygamesstudio.com/u/Omicron)
#### Post date: [July 20, 2019, 8:04pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/10 "2019-07-20T20:04:05Z")

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Q: what’s BSF? According to wikipedia:

- [Bean Scripting Framework](https://en.m.wikipedia.org/wiki/Bean_Scripting_Framework), software to integrate the Java programming language with other scripting languages
- [Bit Scan Forward](https://en.m.wikipedia.org/wiki/Bit_Scan_Forward), an x86 instruction used to find the least significant bit set in a binary word
- [Bootstrapping Server Function](https://en.m.wikipedia.org/wiki/Bootstrapping_Server_Function) part of GAA/GBA Generic Bootstrapping Architecture

I have no idea which one it is, but probably not the bean one, (since Thrive does not have enough _beans_ of course, (and because no java, but that is not nearly as important of course)) so I feel like it might make sense to explain a term like that in the update.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 20, 2019, 8:11pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/11 "2019-07-20T20:11:16Z")

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It’s bs::framework. It has been explained in my first post about it:

> **[Changing graphics engines](https://forum.revolutionarygamesstudio.com/t/changing-graphics-engines/616?u=hhyyrylainen)**
>
> First of all this is not another engine change (Switching engines). Instead this topic is about switching from Ogre to something else. It’s been a problem for a long time now. It’s hard to make graphics with it that aren’t basic. Recently I hit some...

> **[bs::framework - Next-generation C++ game development framework](https://www.bsframework.io/)**
>
> C++ game development framework with focus on modern technologies such as physically based rendering and Vulkan, to serve as a foundation for the development of high-performance real-time graphical applications, including games, tools and engines.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 27, 2019, 12:29pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/12 "2019-07-27T12:29:08Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-07-27-19/)**
>
> Summer is here, many people have either finished school, or are getting ready for more. Vacations, hobbies, families and more all take up much of our precious time. However many here are still working on Thrive day in and out. Many things that get...

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### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [July 30, 2019, 7:29am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/13 "2019-07-30T07:29:44Z")

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when will the next update be? and will it have the pilus?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [July 30, 2019, 9:53am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/14 "2019-07-30T09:53:41Z")

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It’s a bit uncertain when the next release will be, because the progress towards the critical features has slowed down dramatically. The pilus is still in the plans for the next release. It may get dropped if it causes extra delay.

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### Author: ![DonGororo](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dongororo/32/2015_2.png) [@DonGororo](https://community.revolutionarygamesstudio.com/u/DonGororo)
#### Post date: [August 3, 2019, 12:05pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/15 "2019-08-03T12:05:01Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-8-3-19/)**
>
> Slower week than normal, however we still do have a few presents to show off that we have been working on (By we, I mean those amazing programmers and designers, those guys rock!).

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 10, 2019, 12:24pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/16 "2019-08-10T12:24:35Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-8-10-19/)**
>
> So a lot has happened this week, almost every group has something going on whether its big and flashy, or dealing with a bunch of tech issues behind the scenes that no one will ever know about.

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### Author: ![lavathor](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/l/b9e5f3/32.png) [@lavathor](https://community.revolutionarygamesstudio.com/u/lavathor)
#### Post date: [August 17, 2019, 11:49am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/17 "2019-08-17T11:49:01Z")

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New update

> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-8-17-19/)**
>
> Ideas have flooded through this week, we have a lot of new ideas that we are going over. While all great ideas, some might change or be replaced by better ideas down the road. Either way, check out all the work that has been done with week.

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### Author: ![lavathor](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/l/b9e5f3/32.png) [@lavathor](https://community.revolutionarygamesstudio.com/u/lavathor)
#### Post date: [August 24, 2019, 11:24am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/18 "2019-08-24T11:24:57Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-8-24-19/)**
>
> We have a lot of work to do on the graphics engines to fix its issues and get all the bugs out. Thanks to all of you for helping us test it and for giving us feedback on it.

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### Author: ![Omicron](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omicron/32/3618_2.png) [@Omicron](https://community.revolutionarygamesstudio.com/u/Omicron)
#### Post date: [August 24, 2019, 7:32pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/19 "2019-08-24T19:32:42Z")

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Nice, I’m surprised y’all’re already prototyping multicellular stuff.  
One thing I’m curious about/would like to request: Is the cell death sound everything, or will you get a specific sound for your type of death too. If it’s the first one, I’d personally like to hear something specific for your unique type of death, to not have every death sound the same. (For example, if you die to your ATP running out it should sound a bit different that if you get pilus’d)

Also, Nick’s auto-evo update is absolutely massive, and I just don’t have the time to read it and will try later.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 24, 2019, 7:55pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/20 "2019-08-24T19:55:49Z")

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> [@Omicron](#):
>
> Nice, I’m surprised y’all’re already prototyping multicellular stuff.

It’s prototyping for [3D Editor Plans - Gameplay - Thrive Development Forum](https://forum.revolutionarygamesstudio.com/t/3d-editor-plans/628)

> [@Omicron](#):
>
> One thing I’m curious about/would like to request: Is the cell death sound everything, or will you get a specific sound for your type of death too. If it’s the first one, I’d personally like to hear something specific for your unique type of death, to not have every death sound the same. (For example, if you die to your ATP running out it should sound a bit different that if you get pilus’d)

That likely depends on how much will there is to make a ton of variants. Also none of the new sounds have been put in the game yet, as that was the kind of stuff @Untrustedlife did before starting his new job (we are all hoping he’ll start contributing more again).

[Next page](https://community.revolutionarygamesstudio.com/t/progress-updates/1886.md?page=2)
