# Progress Updates

**URL:** <https://community.revolutionarygamesstudio.com/t/progress-updates/1886>\
**Category:** Meta\
**Created:** [July 6, 2019, 3:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886 "2019-07-06T15:42:38Z")\
**Posts on this page:** 20\
**Page:** 35

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [July 27, 2024, 3:38pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/688 "2024-07-27T15:38:42Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-07-27-2024/)**
>
> Our lead programmer has returned from their vacation, which means that progress shall resume at it’s normal pace. All of the work done by our volunteers over the past few weeks has finally been approved and merged into the game, … Read More →

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [August 3, 2024, 7:49pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/689 "2024-08-03T19:49:59Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-08-03-2024/)**
>
> The backlog of features created by our beloved volunteers has finally been worked through by our lead programmer, meaning that the latest devbuild will now be packed with a new set of gameplay features and quality changes for our patrons. … Read More...

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**Author:** ![Trappist-1e](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/trappist-1e/32/10981_2.png) [@Trappist-1e](https://community.revolutionarygamesstudio.com/u/Trappist-1e)\
**Post date:** [August 3, 2024, 8:53pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/690 "2024-08-03T20:53:32Z")

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> (Sorry folks, this means we are skipping over 0.6.9)

NO! IT CAN’T BE! NOOO! NOOOOOO!!

(jokes asides, great news)

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [August 10, 2024, 3:07pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/691 "2024-08-10T15:07:50Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-08-10-2024/)**
>
> This week we’ve had a lot of great progress in a variety of features, as well as some bug fixes that will make the game play out much more smoothly for everyone. The most notable change is that players on … Read More →

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [August 17, 2024, 4:46pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/692 "2024-08-17T16:46:08Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-08-17-2024/)**
>
> Once again we are met with a reasonably productive week as our talented team continues to churn out much-needed improvements and additions to Thrive. Among the latest changes; the finalization of our long-awaited sprinting feature and comparatively...

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**Author:** ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)\
**Post date:** [August 19, 2024, 1:39am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/693 "2024-08-19T01:39:35Z")

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i suddenly have a feeling my computer will not like the update that 3d membranes become the default.

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [August 24, 2024, 2:56pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/694 "2024-08-24T14:56:33Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-08-24-2024/)**
>
> It’s the final week before the release of 0.7.0 and we have now entered feature-freeze. This means that all further development efforts are now aimed at bugfixes and polishing of the new features, and by golly there are a lot … Read More →

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 7, 2024, 12:02pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/695 "2024-09-07T12:02:37Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-09-07-2024/)**
>
> With the successful release of version 0.7.0 behind us, we’re now excited to shift our focus to the development of version 0.7.1. Your continued support has been key to refining the game, and we’re eager to bring even more improvements … Read More →

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**Author:** ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)\
**Post date:** [September 14, 2024, 3:54pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/696 "2024-09-14T15:54:25Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-09-14-2024/)**
>
> This week, we have continued working on many aspects of the game, including the development of new features that didn’t quite make it into the previous release, and the usual bug fixes. Overall, it has been a productive week with … Read More →

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**Author:** ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)\
**Post date:** [September 15, 2024, 5:10am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/697 "2024-09-15T05:10:23Z")

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it looks beautiful. you can finally tell the membranes are supposed to be around the organelles in all 3 dimensions just by looking at the membrane

and we won’t have organelles just clipping around the membranes once the next public build is out

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 15, 2024, 8:18am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/698 "2024-09-15T08:18:17Z")

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Guess that an another 0.9.X feature done.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 21, 2024, 7:48pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/699 "2024-09-21T19:48:51Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-09-21-2024/)**
>
> Good progress continues this week, with the largest addition being a revamped graphical auto-evo report that will make understanding exactly what is going on in your world easier. Various graphical improvements, such as new chunks and improved...

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 22, 2024, 6:43pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/700 "2024-09-22T18:43:23Z")

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I wonder how many releases will 0.7.X release cycle even have, perhaps we’ll be finished by 0.7.3?

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 28, 2024, 5:14pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/701 "2024-09-28T17:14:38Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-09-28-2024/)**
>
> Our team has been diligently working on various aspects, ensuring that everything runs smoothly and efficiently. We’ve made significant strides in refining existing features, improving gameplay mechanics, and enhancing the overall experience. In...

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**Author:** ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)\
**Post date:** [September 28, 2024, 5:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/702 "2024-09-28T17:42:38Z")

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Hmmmm, the intro seems really weird and content-less this time, compared to previous updates. Is that AI-written?

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [September 28, 2024, 6:04pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/703 "2024-09-28T18:04:04Z")

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Buckly, the hero who wrote basically all of our PUs for a long time, is currently busy with real life stuff, so the recent PUs have been written by a mix of different team members (I think this was the first time the team member who wrote out the PU for me to then post wrote one).

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 28, 2024, 6:27pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/704 "2024-09-28T18:27:01Z")

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Is the flagellum length feature going to be a slider or will it have a set amount of presets?

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**Author:** ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)\
**Post date:** [September 29, 2024, 8:19am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/705 "2024-09-29T08:19:54Z")

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Slider  
it is going to be (character limit)

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [September 29, 2024, 10:28am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/706 "2024-09-29T10:28:19Z")

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I also see that later prototypes are getting some improvements.  
~~Is the rocket with thrive logo just a foreshadowing?~~

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**Author:** ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)\
**Post date:** [September 29, 2024, 11:48am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/707 "2024-09-29T11:48:15Z")

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> [@aah31415](#):
>
> ~~Is the rocket with thrive logo just a foreshadowing?~~

Revolutionary Games will open a space agency?

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