# Progress Updates

**URL:** https://community.revolutionarygamesstudio.com/t/progress-updates/1886
**Category:** Meta
**Created:** [July 6, 2019, 3:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886 "2019-07-06T15:42:38Z")
**Posts on this page:** 20
**Page:** 44

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### Author: ![JustaDumbThriver](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/justadumbthriver/32/16079_2.png) [@JustaDumbThriver](https://community.revolutionarygamesstudio.com/u/JustaDumbThriver)
#### Post date: [March 17, 2025, 1:24am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/868 "2025-03-17T01:24:57Z")

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If I join the dev team, I’ll be an artist because I can just use what I usually use. Womp 3D is what I like to use now.

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [March 17, 2025, 2:18am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/869 "2025-03-17T02:18:52Z")

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I look forward to playing with currents in the next release! I wonder how much variation there will be with currents from biome to biome?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 17, 2025, 5:47am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/870 "2025-03-17T05:47:34Z")

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I suppose the more energy in a system, the stronger they’ll be.

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### Author: ![HyperbolicHadron](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hyperbolichadron/32/13666_2.png) [@HyperbolicHadron](https://community.revolutionarygamesstudio.com/u/HyperbolicHadron)
#### Post date: [March 17, 2025, 4:54pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/871 "2025-03-17T16:54:15Z")

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The currents are much stronger in the warm pond than in the vents

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 17, 2025, 5:12pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/872 "2025-03-17T17:12:35Z")

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Where are they the weakest?

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### Author: ![Mr42](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr42/32/12546_2.png) [@Mr42](https://community.revolutionarygamesstudio.com/u/Mr42)
#### Post date: [March 22, 2025, 8:06pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/873 "2025-03-22T20:06:28Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-3-22-2025/)**
>
> This week was dedicated to creating a simpler and more intuitive experience for both old and new players with new pop up windows showing more information, tutorial that is only getting better and some balancing. We’ve also started work on … Read More...

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 22, 2025, 8:09pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/874 "2025-03-22T20:09:24Z")

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Is it just me or is something up with the header?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [March 22, 2025, 10:40pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/875 "2025-03-22T22:40:29Z")

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It is the new format that uses the recommended resolution for openGraph metadata (which should make it much nicer looking when embedded in various places). Once the new website is done we’ll have an automated PU banner generator which makes images that look like the one used for today.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 22, 2025, 10:41pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/876 "2025-03-22T22:41:34Z")

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Right.  
Will different meteorite icons represent different variations of the impact events?

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [March 23, 2025, 5:47am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/877 "2025-03-23T05:47:27Z")

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Also, we will have the option to view the old text based Auto-Evo report again!

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 23, 2025, 9:07am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/878 "2025-03-23T09:07:38Z")

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Good. There’s still over a month left before the RC for this version releases. I sure do wonder what will be added in this timeframe…

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [March 23, 2025, 9:12am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/879 "2025-03-23T09:12:56Z")

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There’s always spoilers about future plans for features in the weekly Patreon posts…

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 23, 2025, 9:24am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/880 "2025-03-23T09:24:20Z")

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I can also presume that the 1.0.0 devlog will have more grand-esque wording than an average devlog… And will probably also be quite the bit longer.

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### Author: ![Mr42](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr42/32/12546_2.png) [@Mr42](https://community.revolutionarygamesstudio.com/u/Mr42)
#### Post date: [March 29, 2025, 4:50pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/881 "2025-03-29T16:50:08Z")

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> **[Revolutionary Games Studio](https://revolutionarygamesstudio.com/progress-update-3-29-2025/)**
>
> Another week, another exciting update! The tutorial system has been completely reworked, with 7 new tutorials added to cover more aspects of the microbe editor and microbe stage. This should make it much easier for new players to learn the … Read...

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### Author: ![Oncpapa](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oncpapa/32/16130_2.png) [@Oncpapa](https://community.revolutionarygamesstudio.com/u/Oncpapa)
#### Post date: [March 29, 2025, 4:52pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/882 "2025-03-29T16:52:35Z")

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Who made the new render for the progress updates? Looks nice

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### Author: ![Mr42](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr42/32/12546_2.png) [@Mr42](https://community.revolutionarygamesstudio.com/u/Mr42)
#### Post date: [March 29, 2025, 4:55pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/883 "2025-03-29T16:55:31Z")

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that would be me 😁  
Glad to hear you liked it!

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### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [March 29, 2025, 5:06pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/884 "2025-03-29T17:06:46Z")

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I find the new event icon of the abit on the tiny side.  
i wish its can be more bigger and readable  
but i love the overall its looking great!

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 29, 2025, 6:12pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/885 "2025-03-29T18:12:10Z")

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Is the new render here to stay or will new ones be made on standardized intervals?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 5, 2025, 12:48pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/886 "2025-04-05T12:48:31Z")

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> **[Progress Update 04/05/2025](https://www.revolutionarygamesstudio.com/progress-update-04-05-2025)**
>
> This week we focused more on fixing what we have already rather than going full speed ahead on new features. We added a new stage loading screen which should help with graphics loading related stutters during gameplay. Now the game will take an ex...

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 5, 2025, 12:50pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/887 "2025-04-05T12:50:48Z")

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Goodbye Disturbance.  
Welcome “Shrimp Thing”.

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