# Progress Updates

**URL:** <https://community.revolutionarygamesstudio.com/t/progress-updates/1886>\
**Category:** Meta\
**Created:** [July 6, 2019, 3:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886 "2019-07-06T15:42:38Z")\
**Posts on this page:** 20\
**Page:** 83

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**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [August 15, 2026, 2:48pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1652 "2026-08-15T14:48:40Z")

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Not all plants are rooted to the ground. In fact, not all Angiosperms are rooted to the ground. Some float on water and others have “aerial roots”.

> **[Top 19 Plants with Aerial Roots (With Pictures)](https://askgardening.com/aerial-root-examples/)**
>
> From giant banyan trees to orchids, epiphytic cacti, and tiny succulents, a diversity of plants have aerial roots sprouting into the air above ground rather than into the soil. While some live above ground, others

> **[Top 11 Floating Aquarium Plants: Natural Beauty and Shade for Your Tank](https://portlandaquarium.net/floating-aquarium-plant/)**
>
> If you’re looking to elevate your aquarium with a touch of wild, effortless beauty, floating plants are a game-changer. These free-floating wonders not only add lush greenery to the surface of your tank but also \[…\]

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 2:50pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1653 "2026-08-15T14:50:25Z")

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Such fully motile plants would be non-lawk right?

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**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [August 15, 2026, 2:59pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1654 "2026-08-15T14:59:22Z")

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Irl, plants intentionally grow certain directions, and open and close their leaves, and are not always rooted to the ground, but none of them walk, crawl, or slither. Of course, if I thought I could make it work, I would so make a [D. Plumbicare](https://www.avpgalaxy.net/tv/alien-earth/d-plumbicare/). That thing is insane when it starts sprinting around the walls and ceiling on its pentasymetrical leaves.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 3:04pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1655 "2026-08-15T15:04:23Z")

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iirc isn’t there that one plant that can kinda change it’s entire bodies position but only after it’s been downed, via its roots?

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**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [August 15, 2026, 3:06pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1656 "2026-08-15T15:06:10Z")

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I don’t recall hearing about that. Do you remember what type of plant it is?

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 3:07pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1657 "2026-08-15T15:07:12Z")

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I think some sort of a mangrove like?

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**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [August 15, 2026, 3:13pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1658 "2026-08-15T15:13:49Z")

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Red Mangrove Seedlings maybe? I am not finding an adult tree that does this, but I could just be missing it.

> **[How red mangrove seedlings stand up - Plant and Soil](https://link.springer.com/article/10.1007/s11104-011-1115-1)**
>
> Background and aims The establishment of Rhizophoracean mangroves usually involves a transition from a horizontal to vertical orientation. Neither how this occurs nor the possible associated ecological benefits and costs have previously been...

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 3:17pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1659 "2026-08-15T15:17:13Z")

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Yea I think I was remembering those

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**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [August 15, 2026, 3:54pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1660 "2026-08-15T15:54:41Z")

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> [@Poodelicus](#):
>
> I would so make a [D. Plumbicare](https://www.avpgalaxy.net/tv/alien-earth/d-plumbicare/). That thing is insane when it starts sprinting around the walls and ceiling on its pentasymetrical leaves.

Planet of the [Triffids](https://en.wikipedia.org/wiki/Triffid): Alien Universe Edition.

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**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 4:00pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1661 "2026-08-15T16:00:44Z")

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I don’t think triffids would be desirable in an actual non-lawk even ecosystem right?

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**Author:** ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)\
**Post date:** [August 15, 2026, 5:03pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1662 "2026-08-15T17:03:38Z")

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> [@aah31415](#):
>
> Such fully motile plants would be non-lawk right?

Who specifically were you replying to there?

I think it’s important to be explicit: plants and animals are specific phyla with a common ancestor each on Earth. By definition, any life form on your Thrive planet cannot be a plant or animal.

There might be “animals” walking around on your planet, and those could have Normal/Double membranes and be using muscles, or have Cellulose/Chitin cell walls and be using hydraulic vacuoles. There could also be photosynthetic “plants” growing on that planet, using any of the cell membrane types.

For now, none of that is disabled by the LAWK switch.

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**Author:** ![Deus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deus/32/923_2.png) [@Deus](https://community.revolutionarygamesstudio.com/u/Deus)\
**Post date:** [August 15, 2026, 5:09pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1663 "2026-08-15T17:09:49Z")

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> **[Progress Update 8/15/2026](https://www.revolutionarygamesstudio.com/progress-update-8-15-2026)**
>
> Hello and welcome to your weekly Thrive Progress Update! We have another major feature added this week with the new organelle Actomyosin organelle. Actomyosin represents an arrangement of Actin and Myosin proteins as exists in simple muscle cells ...

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<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [August 15, 2026, 5:25pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1664 "2026-08-15T17:25:17Z")

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> You can only place one in a cell, so you will want to use specialisation and adjacency bonuses to make them more powerful.

Will this work with adjcency to ATP producing organelles?

> The search bar in the Thriveopedia now also searches page content and tags (instead of only the page titles).

Does this mean Players can finally search the Clade Diagram, or does that aspect still need to be added?

> ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/6/6f197e8c72f83c229ab7f7568b2642df4ef30fbf.jpeg)

It looks great! How fast is the animation for contraction?

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<div class="post-metadata">

**Author:** ![punctdan](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/punctdan/32/14429_2.png) [@punctdan](https://community.revolutionarygamesstudio.com/u/punctdan)\
**Post date:** [August 15, 2026, 5:52pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1665 "2026-08-15T17:52:52Z")

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Does Thriveopedia search function work for species name with this week’s implementation?

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 5:56pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1666 "2026-08-15T17:56:49Z")

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I meant hard membraned autothrophs, presumably settled into the soil

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [August 15, 2026, 7:42pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1667 "2026-08-15T19:42:12Z")

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I think it should, but I didn’t specifically test it. And BTW the old Thriveopedia search should have already worked for names as they are in the page titles.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 15, 2026, 7:46pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1668 "2026-08-15T19:46:10Z")

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Btw are those images of the actymiosin right? I felt like they were the muscle cell type for some reason

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<div class="post-metadata">

**Author:** ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)\
**Post date:** [August 16, 2026, 11:24am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1669 "2026-08-16T11:24:47Z")

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> [@AnthropocenianAge](#):
>
> > You can only place one in a cell, so you will want to use specialisation and adjacency bonuses to make them more powerful.
> 
> Will this work with adjcency to ATP producing organelles?

Thrive only has a cell adjacency bonuses system, not an organelle adjacency system. So it was referring to placing cells of the same type adjacent to each other.

> [@AnthropocenianAge](#):
>
> It looks great! How fast is the animation for contraction?

Previously quite slow, but I believe it was recently already sped up.

> [@aah31415](#):
>
> I meant hard membraned autothrophs, presumably settled into the soil

those would probably be immobile because of the autotrophy and being settled into the soil, not directly because they have a cell wall.

> [@aah31415](#):
>
> Btw are those images of the actymiosin right? I felt like they were the muscle cell type for some reason

Sorry, I don’t quite get what you mean?

Actomyosin is indeed supposed to make simple/smooth muscle cells.

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<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [August 16, 2026, 11:41am UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1670 "2026-08-16T11:41:35Z")

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Is this three-hex organelle thing that was imaged in the PU the actomyosin organelle or the muscle celltype?

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<div class="post-metadata">

**Author:** ![Rathalos](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/rathalos/32/8539_2.png) [@Rathalos](https://community.revolutionarygamesstudio.com/u/Rathalos)\
**Post date:** [August 16, 2026, 1:14pm UTC](https://community.revolutionarygamesstudio.com/t/progress-updates/1886/1671 "2026-08-16T13:14:53Z")

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This is the current model of the actoymosin organelle, a “muscle celltype” is a celltype that has these inside.

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