We need to know what the planet’s like before terraforming it. Can you give a short description of it please?
- Use A Super Antarctic 1290 Anti-Cooler TI To Cool The Planet
- Found A Colony By Using A BioHyperSphere
(BioSphere)
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Description
- create plants with high resistance to extreme temperatures suitable to life in the planet that produce lots of oxygen.
- make a colony and name it Estoradis.
Sorry, I didn’t read the post before.
1.Establish a temporary base at the northern most part of the planet.
2.Develop industrial air conditioners
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Find an /active/ volcano and establish a base at its location
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Construct a magma well to tap lava from the volcano and for now store it in /heated/ carbon containers.
(If a volcano isn’t found, simply prepare it for later)
(// denotes edit)
may I ask, what will you do with the lava?
As my companies description; Filter it for minerals, and use its heat for electrical turbines.
I’m storing it for now so I can take more time to build larger projects.
action 1: make extremely sweet banana trees that can survive the planet.
action 2: construct a sky city.
Action 1: Establish a set of mines
Action 2: Begin drilling into the water table to harvest water
round will be up tomorrow guys, now I’m going to sleep.
EDIT: well, I’m sorry, it got delayed, but it will come out tomorrow. for real this time.
here it is:
round 1:
Crest
Planet Cooling
roll 2
you try using the Super Antarctic 1290 Anti-Cooler TI, but it didn’t quite work, and it barely even cooled it down by 1 degree.
Founding a Colony
roll 5
using that BioHyperSphere, you created a large city-sized colony, and as soon as you started it, several people from around the federation came to this new place they can call home. you also got a new perk for being the first company to create a colony, Colonizer, when creating colonies you get a 1+ added to your roll unless it’s 1 or 6.
current colonies/cities: colony ???
Total inhabitants: 41 527 people.
perks: colonizer
Lorevdis
Creating the first plant
roll 3
the plant now is quite successful, but it’s not that good at surviving the planet, only in areas where it’s humid, and at least 19 celsius. these places are considerably rare. being the first to create a living organism fit for survival on the planet earned you a perk, Biologist, now every creature-related action gives 1+ to your roll unless it’s 1 or 6.
Founding A Colony
roll 3
the newly created Estoradis is a tiny colony, but it can house many people.
Colonies: Estoradis.
total inhabitants: 2 625
perks: Biologist
MSI
Make a base
roll 3
you make a base in Werlina, the northern-most continent on the map, the base is sturdy, though it could get more security and stability.
Industrial air-conditioning
roll 1
the conditioners were a disaster, they couldn’t even work, and upon activating them, they created nasty explosions and slightly damaged your base.
Moho
finding and establishing a base near a volcano
roll 1
while trying to find an active volcano, you searched everywhere, but sadly there are only inactive ones.
Magma Containing
roll 5
luckily for you, there was some magma under the volcanoes, which you extracted and put it in the heated containers.
Colonies: None.
Total Inhabitants: 0
perks: None
VSB
Sweet banana trees
roll 1
you tried making those banana trees, but they weren’t suitable enough for life on the planet, and they died out immediately after you planted them in the soil.
Sky city
roll 5
the city was enormous and impressive, this caused lots of new people to come and live in it.
Colonies: The sky city
Total inhabitants: 53 847
Perks: None
Zargdarr’s Hot Dogs Inc.
Establishing a Set of mines
Roll 6
these mines supplied you with lots of riches from gold to even diamonds! Congrats, next turn you will have a free action!
Water harvesting
roll 3
you harvest water from the water bed, you didn’t get a lot, you should have gone for seawater, there’s lots of H2O in there.
Colonies: None
Total Inhabitants: 0
perks: None
NOTE: perks last 3 to 2 rounds. and the seawater on the planet is poisonous to humans. the storms on Revunia are also pretty intense.
@zenzonegaming @QuantumCrab @Evolution4Weak @OmnipotentFNarr @Oncpapa
Finding a magma pocket on a planet with no current volcanoes is a bit lucky, but ok.
-
Build a electrical plant/water facility;
We will pump sea water into our facility, boil the water to power electric turbines and sell as distilled water, then take the melted salt and cast it, then sell it. -
Suppose I should terraform too; Since we’re drastically increasing volcanic activity, we’re going to build some air filters to start removing volcanic gases from both our atmosphere and our facilities.
Notes:
Salt can be perfectly melted by lava, as lava is temperature of 1200C, while salt melts at 400C and boils at 1800C.
I’m likely going to have import the seawater for now, I’ll remedy that soon.
Since I’m now using heat, I’ll likely start having to remove slag from the lava pipes soon.
Release tonnes of ash and dust into the atmosphere in an attempt to cool it.
Use geothermal power to supply us in electricity.
action 1: banana trees again.
action 2: drop giant ice cubes into the ocean to cool the planet.
Name The Colony: ?!?
Action: Improve The Colony
Action: Remember To Turn On The Coolers And Cool The Planet With The Super Antarctic 1290 Anti-Cooler TI
Action 1: Begin extracting seawater for use in farming and colonies
Action 2: Setup a seawater distillation plant
Action 3: Construct a hydro electric generator, harvesting power from the waves/tides
it’ll be tomorrow, now I can’t do it.
1 year later still no round…