# Questions for the 1.0.0 release Thrivestream

**URL:** https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792
**Category:** Meta
**Tags:** thread-of-the-week
**Created:** [December 16, 2025, 12:39pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792 "2025-12-16T12:39:35Z")
**Posts on this page:** 14
**Page:** 1

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 16, 2025, 12:39pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/1 "2025-12-16T12:39:35Z")

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Time for the usual thread for asking your pre-stream questions to be answered during the livestream (maximum of 2 questions per person, please). We’ll answer as many questions as we have time for during the stream while also taking questions from the live chat (and answering the priority questions first). There is a limit per person to ensure that everyone will get their questions answered in case many people are interested in asking questions. We do occasionally get a lot of questions asked. VIP patrons can ask more questions [in this thread](https://community.revolutionarygamesstudio.com/t/priority-questions-for-the-1-0-0-thrivestream/8791).

I’ll note here that 1.0.0 will release tomorrow already, but the stream is at the usual time.

Watch the stream here:

[![](https://img.youtube.com/vi/i46QpkCQ4kg/maxresdefault.jpg "Thrivestream for 1.0.0 Release") ](https://www.youtube.com/watch?v=i46QpkCQ4kg)

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 16, 2025, 12:39pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/2 "2025-12-16T12:39:51Z")

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### Author: ![kefkorr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/kefkorr/32/12955_2.png) [@kefkorr](https://community.revolutionarygamesstudio.com/u/kefkorr)
#### Post date: [December 16, 2025, 12:50pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/3 "2025-12-16T12:50:57Z")

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1. With 1.0.0 released, I would imagine that it would be seen as unthinkable 10 years ago. But I thought of an unconventional question, so apologies if I write it out maniacally: Do you see if the same game design principles of Thrive of 1.0.0 could apply 10 years ago with hardware limitations of the time? Or is it a result of gradual accumulation of those changes that make it “present Thrive” that wouldn’t be made possible in an earlier situation?
2. More retrospective questions: If you had the ability - or the devs of the time - had the knowledge and know-how of Thrive today - the weaknesses and strengths of development, how would you be able to change Thrive so that the development time or work on the project as such would not have taken as long as it was 10 years? Assume that you’re back in 2015 or something and you just signed up on working for Thrive voluntarily with all the free time. For example, Seeing that the engine was switched two times, would it be best to stick with a direct change to Godot for example to keep things smoother?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 16, 2025, 1:03pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/4 "2025-12-16T13:03:53Z")

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1. Do you feel satisfied yet with your work on Thrive?
2. How is the monetary situation like currently?

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### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [December 16, 2025, 2:15pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/5 "2025-12-16T14:15:02Z")

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1. How long do you think the development of the multicellular stage (1.0-2.0) will last?
2. Have you decided the art style for the 3d stages now that they are much closer than before?

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### Author: ![Iman\_Productions](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/iman_productions/32/15389_2.png) [@Iman\_Productions](https://community.revolutionarygamesstudio.com/u/Iman_Productions)
#### Post date: [December 16, 2025, 2:32pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/6 "2025-12-16T14:32:50Z")

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1. When will the Evil Hexaquill appear that will Hexaquill everywhere?
2. How do you Smeltle the Meltle?

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### Author: ![tabat](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/tabat/32/11933_2.png) [@tabat](https://community.revolutionarygamesstudio.com/u/tabat)
#### Post date: [December 16, 2025, 4:03pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/7 "2025-12-16T16:03:25Z")

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1. Looking back, how long do you think it would have taken to complete the microbe stage if the team had the same resources and people as today?
2. What are your expectations for the development of the next stage?

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### Author: ![watermelon](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/w/958977/32.png) [@watermelon](https://community.revolutionarygamesstudio.com/u/watermelon)
#### Post date: [December 17, 2025, 1:03am UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/8 "2025-12-17T01:03:11Z")

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1. Will You Thrive?
2. What may be the potential benefits of switching to Godot 5? Godot 6? Are they adding things? Is it easy to switch?

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### Author: ![CAS96](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cas96/32/12023_2.png) [@CAS96](https://community.revolutionarygamesstudio.com/u/CAS96)
#### Post date: [December 17, 2025, 5:48am UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/9 "2025-12-17T05:48:15Z")

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1. So what was the hardest feature to make for Microbe Stage?
2. What might be the hardest thing to do for Multicellular Stage?

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### Author: ![BigBoeP](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bigboep/32/15290_2.png) [@BigBoeP](https://community.revolutionarygamesstudio.com/u/BigBoeP)
#### Post date: [December 17, 2025, 6:02am UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/10 "2025-12-17T06:02:21Z")

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1. Will there be a pizza party? /j, ignore

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### Author: ![domin2ktr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)
#### Post date: [December 17, 2025, 2:18pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/11 "2025-12-17T14:18:10Z")

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1. How do you plan to increase funding? (The main bottleneck now is the lack of money.)
2. How much faster would development be if you could hire at least 3-5 employees?

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### Author: ![AdaFromThrivada](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/adafromthrivada/32/14786_2.png) [@AdaFromThrivada](https://community.revolutionarygamesstudio.com/u/AdaFromThrivada)
#### Post date: [December 20, 2025, 1:27pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/12 "2025-12-20T13:27:05Z")

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Hi, long time no posting here by me. Replying to the starter message because I haven’t found another way to make a post in this topic (maybe it’s supposed to be like that, I’m not very familiar with forum structure and rules).

So, my 2 questions:

1. Will Surface Area / Volume ratio mechanics make it into the Microbe stage, if they prove to be successful in Multicellular (I’ve heard you were planning something with them for this stage)? Can we see it in the game some day?

2. More of a joke question, but anyways. How often do you play Thrive? More importantly, how often do you play Thrive _and win_? Do you think it’s important for developers of a game to know how the game behaves and plays?

I think that’s all from me for today. Good thriving on the stream!

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [December 20, 2025, 1:45pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/13 "2025-12-20T13:45:53Z")

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We can still continue to post?

1. How often will the official mods be updated?
2. How would each person on the team summarize their experience up to full release?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 20, 2025, 7:15pm UTC](https://community.revolutionarygamesstudio.com/t/questions-for-the-1-0-0-release-thrivestream/8792/14 "2025-12-20T19:15:20Z")

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