# Quick Question Thread

**URL:** https://community.revolutionarygamesstudio.com/t/quick-question-thread/153
**Category:** Current Game
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")
**Posts on this page:** 20
**Page:** 100

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### Author: ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)
#### Post date: [December 24, 2023, 11:28am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2017 "2023-12-24T11:28:54Z")

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Just tested this in multicell, and it pulls those organelles in like a beast.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 25, 2023, 11:52am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2018 "2023-12-25T11:52:33Z")

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…so there’s a chance that they’ll be gone if Thrive becomes popular and it’s community will not depend on them for activity?

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 20, 2024, 9:46pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2019 "2024-02-20T21:46:25Z")

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1: what exactly would happen if i turned on cell growth in early multicell and made a hexagonal organism consisting of 7 cells?  
2: is the edge of the cell membrane somewhere you can have an entity stuck to?

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### Author: ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)
#### Post date: [February 20, 2024, 9:49pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2020 "2024-02-20T21:49:44Z")

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For first one, if you are wondering if it will cause much lag, then not likely (It didn’t lag much on my laptop from what I remember)

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 20, 2024, 10:30pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2021 "2024-02-20T22:30:14Z")

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i’m more wondering if the cells start overlapping or doing other weird, physically impossible IRL stuff.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [February 21, 2024, 7:40am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2022 "2024-02-21T07:40:26Z")

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But this already happens? I moved this to the quick questions thread as this was not related to programming Thrive.

Nothing special happens if you place 7 cells in a hexagon in the body plan editor. The body plan editor pre-calculates the cell positions based on the full cell hex layouts ensuring they don’t overlap.

> [@willow](#):
>
> 2: is the edge of the cell membrane somewhere you can have an entity stuck to?

Membrane edges are not in any way special in the physics. The entire microbe is a single collision body. The membrane area is converted into a convex collision shape.

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### Author: ![Elrakrez](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/elrakrez/32/6404_2.png) [@Elrakrez](https://community.revolutionarygamesstudio.com/u/Elrakrez)
#### Post date: [March 24, 2024, 6:45pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2023 "2024-03-24T18:45:26Z")

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How do I export the code documentation (ie. all `///` comments) to DocBook? I have no experience with C# projects and it seems like the build system doesn’t provide any option to export the documentation.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [March 24, 2024, 8:18pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2024 "2024-03-24T20:18:41Z")

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There’s no simple way to export the documentation from the code. There’s nothing setup to do that. I just use my IDE to read the documentation on the code. So it’s not been a high priority.

If someone finds a tool to generate nice HTML from the code (probably doxygen? as we now also have C++ code so a tool that can handle both C# and C++ would be optimal, though not absolutely required if just having a C# tool would lead to much better results), I’d approve and merge that.

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### Author: ![The\_confused\_protist](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/the_confused_protist/32/11621_2.png) [@The\_confused\_protist](https://community.revolutionarygamesstudio.com/u/The_confused_protist)
#### Post date: [March 30, 2024, 4:24pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2025 "2024-03-30T16:24:08Z")

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So I 've made a concept for underwater metalworking and I really like drawings I made, should I share the drawings or wait until I finish the thesis?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 30, 2024, 4:30pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2026 "2024-03-30T16:30:09Z")

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I would say that it’s fine to show the drawings either _as long as_ you have a working thesis on underwater metalworking OR those are just some silly non-scientific arts.

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### Author: ![The\_confused\_protist](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/the_confused_protist/32/11621_2.png) [@The\_confused\_protist](https://community.revolutionarygamesstudio.com/u/The_confused_protist)
#### Post date: [March 30, 2024, 5:18pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2027 "2024-03-30T17:18:24Z")

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I have the metalworking part largly finished but I am struggling with the electricity part, I’m thinking about them using magenets as a replacement but it’s up in the air. Thank you for responding ^.^

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### Author: ![troglodyte](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/t/8e8cbc/32.png) [@troglodyte](https://community.revolutionarygamesstudio.com/u/troglodyte)
#### Post date: [April 23, 2024, 7:35pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2028 "2024-04-23T19:35:51Z")

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Are there going to be randomly generated or player created npc plants and animals in the macroscopic stage?

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### Author: ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)
#### Post date: [April 23, 2024, 7:47pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2029 "2024-04-23T19:47:36Z")

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In theory, it’ll all be generated automatically via auto-evolution.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 23, 2024, 7:53pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2030 "2024-04-23T19:53:42Z")

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… and that one player species alongside all the auto-evo ones.

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### Author: ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)
#### Post date: [April 25, 2024, 1:32pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2031 "2024-04-25T13:32:21Z")

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> [@troglodyte](#):
>
> player created npc plants and animals

The player species at the start of macroscopic will be the last common ancestor of all macroscopic lifeforms. So, essentially a repeat of the start of microscopic.

Question: Would the game end if the player wipes out (or integrates) all other space-facing species? Would new, random species or factions pop up to keep the challenge going?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 25, 2024, 1:58pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2032 "2024-04-25T13:58:31Z")

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> [@HexapodPhilosopher](#):
>
> Question: Would the game end if the player wipes out (or integrates) all other space-facing species? Would new, random species or factions pop up to keep the challenge going?

Sounds like an extra feature that someone would need to make… How many RTS games just make up new enemies if the player is too strong and took over everything already? I can’t recall that happening to me in any of the RTS games I’ve played.

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### Author: ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)
#### Post date: [April 25, 2024, 2:10pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2033 "2024-04-25T14:10:32Z")

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That doesn’t mean it’s not an option. And having no more outside enemies to unite against could (depending on the species’ mentality) increase the chances of different groups within society emphasizing their differences and creating division.

Still, would the game just skip to the ending, or wait for the player to skip through enough turns.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 25, 2024, 2:17pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2034 "2024-04-25T14:17:43Z")

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I don’t think Thrive is going to use a turn based system. Ascension is the only official ending.

Still I usually say that basically all possible ideas get to be in Thrive, but in this case I do not see this being a feature unless someone volunteers to make the feature and send it in as a pull request.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 25, 2024, 7:55pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2035 "2024-04-25T19:55:21Z")

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> [@hhyyrylainen](#):
>
> I don’t think Thrive is going to use a turn based system.

I mean, RTS is in most (if not all) cases going to be more realistic than most, if not all turn-based systems.

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### Author: ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)
#### Post date: [April 26, 2024, 5:15pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2036 "2024-04-26T17:15:12Z")

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I was thinking of it in turns due to the way Thrive currently is, with in-world sessions punctuated by editor sessions, and the cycle of both being necessary to advance time. Is the idea that that way of doing things stops when evolution stops?

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