# Quick Question Thread

**URL:** https://community.revolutionarygamesstudio.com/t/quick-question-thread/153
**Category:** Current Game
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")
**Posts on this page:** 20
**Page:** 101

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### Author: ![The\_confused\_protist](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/the_confused_protist/32/11621_2.png) [@The\_confused\_protist](https://community.revolutionarygamesstudio.com/u/The_confused_protist)
#### Post date: [April 26, 2024, 5:34pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2037 "2024-04-26T17:34:21Z")

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Most likely, though, if a tool editor is added, there might be a time jump the times it is used. Though they would be much smaller and editor times would be much more common and sporadic, making it not really a turn since the option could just be ignored instead of skipped.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 26, 2024, 6:31pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2038 "2024-04-26T18:31:09Z")

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Even with the current prototypes the society stage is not turn based (and none of the later stages are either).

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### Author: ![HexapodPhilosopher](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hexapodphilosopher/32/10919_2.png) [@HexapodPhilosopher](https://community.revolutionarygamesstudio.com/u/HexapodPhilosopher)
#### Post date: [April 29, 2024, 10:16pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2039 "2024-04-29T22:16:34Z")

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Were the icons for amino acids and fatty acids ever used for anything? Was there an idea to include those?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 30, 2024, 6:43am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2040 "2024-04-30T06:43:31Z")

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I think 0.3.4 or one of the versions a bit before that used amino acids as a separate thing. So your eaten stuff got first converted to amino acids and from there to usable stuff. Or maybe it was that first amino acids were made from other stuff and then amino acids were converted to reproductase? At least that’s what I think first when forced to try to remember what they were used for, I might be misremembering a bit. That was simplified to directly just make ammonia to make eating simpler.

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### Author: ![Lan](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/lan/32/11015_2.png) [@Lan](https://community.revolutionarygamesstudio.com/u/Lan)
#### Post date: [April 30, 2024, 9:10am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2041 "2024-04-30T09:10:10Z")

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You can think of phosphorus as DNA and ammonia as amino acids in the reproduction progress on the right.

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [April 30, 2024, 9:30pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2042 "2024-04-30T21:30:57Z")

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If a whole civilisation goes to hibernation (example: generational ships, lonely sumerian events) it would be like a time jump

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### Author: ![The\_confused\_protist](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/the_confused_protist/32/11621_2.png) [@The\_confused\_protist](https://community.revolutionarygamesstudio.com/u/The_confused_protist)
#### Post date: [April 30, 2024, 10:13pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2043 "2024-04-30T22:13:17Z")

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True, but those would be extremely uncommon depending on how space travel is handled and would not really represent the ‘turn’ HexapodPhilosopher is refuring to. Unless perhaps in games where ftl is not a thing, like I’ve heard, discussed in some places.

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### Author: ![Lan](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/lan/32/11015_2.png) [@Lan](https://community.revolutionarygamesstudio.com/u/Lan)
#### Post date: [May 3, 2024, 4:05pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2044 "2024-05-03T16:05:56Z")

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Does the current toxin in the game refer to strong oxidizing substances, such as H2O2?

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [May 3, 2024, 4:57pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2045 "2024-05-03T16:57:17Z")

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I thought oxytoxy was a weaponised reactive oxygen species

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### Author: ![Lan](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/lan/32/11015_2.png) [@Lan](https://community.revolutionarygamesstudio.com/u/Lan)
#### Post date: [May 6, 2024, 3:23pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2046 "2024-05-06T15:23:53Z")

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I mainly want to ask about the toxins generated in the environment,

* * *

What is the realistic size in the real world that a hex in the current game corresponds?

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### Author: ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)
#### Post date: [May 6, 2024, 4:46pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2047 "2024-05-06T16:46:55Z")

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After quick Google, according to [Mechanics of the Nucleus - PMC](https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4600468/) nucleus can be between _5 to 20 μm_.

In game hex “diameter” (it’s not a circle) is roughly 35,6% of nucleus diameter, that gives from 1,78 to 7,12 μm.

> **Summary**
>
> ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/f/f30ad6307d822fae016ee0f02998178b2bb75a74.jpeg)

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 7, 2024, 8:33pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2048 "2024-05-07T20:33:40Z")

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Considering that:  
 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/6/6f77a32d4c25306cf0dcf378e4142d71ce550f1a.png)  
it means that the hex diameter should be closer to the lower boundary.

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### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [May 26, 2024, 9:29am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2049 "2024-05-26T09:29:32Z")

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Where can I find the list of features mandatory for the microbe stage to be considered completed?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 26, 2024, 10:01am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2050 "2024-05-26T10:01:56Z")

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It’s in the roadmap.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [May 26, 2024, 10:11am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2051 "2024-05-26T10:11:42Z")

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Link to the roadmap:

> **[Release Roadmap](https://wiki.revolutionarygamesstudio.com/wiki/Release_Roadmap)**
>
> This page contains a rough roadmap of future features for Thrive. For already complete features and done releases you can read the releases page on our Github,

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 26, 2024, 10:46am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2052 "2024-05-26T10:46:07Z")

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As for me, 0.8.X era will be the most exciting, especially the planet generation feature.

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### Author: ![Moth500](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/moth500/32/12197_2.png) [@Moth500](https://community.revolutionarygamesstudio.com/u/Moth500)
#### Post date: [May 26, 2024, 6:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2053 "2024-05-26T18:28:14Z")

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Personally 1.X and 2.X are the most exciting for me, being the sort of “creature” stages.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 27, 2024, 5:46am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2054 "2024-05-27T05:46:00Z")

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Uh, I meant as if in the planned upcoming microbe stage development eras. That being said, the stages you’ve mentioned will be exciting too (most likely).

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### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [June 19, 2024, 9:29pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2055 "2024-06-19T21:29:32Z")

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Where can we check how much progress has been made towards the next update? (I remember there was something for that but I forgot where it is)

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [June 19, 2024, 9:34pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/2056 "2024-06-19T21:34:05Z")

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Here, at Thrive Github Page

> **[Milestones - Revolutionary-Games/Thrive](https://github.com/Revolutionary-Games/Thrive/milestones)**
>
> The main repository for the development of the evolution game Thrive. - Milestones - Revolutionary-Games/Thrive

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