# Quick Question Thread

**URL:** https://community.revolutionarygamesstudio.com/t/quick-question-thread/153
**Category:** Current Game
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")
**Posts on this page:** 20
**Page:** 28

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### Author: ![RoboRomb](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/roboromb/32/8330_2.png) [@RoboRomb](https://community.revolutionarygamesstudio.com/u/RoboRomb)
#### Post date: [April 19, 2019, 1:22pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/554 "2019-04-19T13:22:57Z")

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That means I can recreate the Ice Age franchise in Thrive.

The wonders of technology, i’ll tell you.

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### Author: ![Zahyyy](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zahyyy/32/1557_2.png) [@Zahyyy](https://community.revolutionarygamesstudio.com/u/Zahyyy)
#### Post date: [April 20, 2019, 5:51pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/555 "2019-04-20T17:51:57Z")

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So, I just watched Untrusted’s Saurian gameplay. Regarding both visuals and gameplay, how much is Thrive supposed to be like Saurian? Except all the… evolving stuff. Just speaking of “a typical day of your creature”.

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### Author: ![Untrustedlife](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/untrustedlife/32/3855_2.png) [@Untrustedlife](https://community.revolutionarygamesstudio.com/u/Untrustedlife)
#### Post date: [April 20, 2019, 7:05pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/556 "2019-04-20T19:05:55Z")

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We want a mimimalist UI, we want you to experience your creatures life, running from predators, hunting etc. Hopefully though, with less slow bits where you run around for awhile.

BTW heres the video Zahyyy is talking about:

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### Author: ![Zahyyy](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zahyyy/32/1557_2.png) [@Zahyyy](https://community.revolutionarygamesstudio.com/u/Zahyyy)
#### Post date: [April 20, 2019, 7:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/557 "2019-04-20T19:28:19Z")

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And will Thrive be able to visually reach similar level of graphics?

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### Author: ![BowlDawg](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bowldawg/32/9181_2.png) [@BowlDawg](https://community.revolutionarygamesstudio.com/u/BowlDawg)
#### Post date: [April 20, 2019, 9:05pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/558 "2019-04-20T21:05:50Z")

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I doubt it, i bet Thrive will have similar graphics to Spore or higher, we can never know for sure.

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 22, 2019, 4:13pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/559 "2019-04-22T16:13:55Z")

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I had an idea, and I’m wondering if it’ll be possible in-game. Basically, the creature is an ant-bee-thing and it produces a living photosynthetic ‘gel’ and releases it to come back later and eat it. Is it possible?

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### Author: ![tjwhale](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/tjwhale/32/129_2.png) [@tjwhale](https://community.revolutionarygamesstudio.com/u/tjwhale)
#### Post date: [April 22, 2019, 7:07pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/560 "2019-04-22T19:07:43Z")

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This is a cool idea and I don’t particularly see a reason why it wouldn’t be possible. I mean I guess it’s a bit like a human making a beer or something, using microrganisms to process resources and in return propagating them.

There’s ants that farm fungus, for example, [https://www.sciencedaily.com/releases/2008/03/080324173459.htm](https://www.sciencedaily.com/releases/2008/03/080324173459.htm)

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 22, 2019, 7:23pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/561 "2019-04-22T19:23:30Z")

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How would I be able to detach the photosynthetic cells in the editor?  
…maybe make a cell that kills itself to let go of the photosynthetic cells?

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### Author: ![Omicron](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omicron/32/3618_2.png) [@Omicron](https://community.revolutionarygamesstudio.com/u/Omicron)
#### Post date: [April 22, 2019, 7:39pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/562 "2019-04-22T19:39:08Z")

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IIRC you’re going to be able to create different ‘castes’, though I’m not sure if you can (or should be able to) add organelles your main creature doesn’t have (chloroplasts). It would take many generations too, and the in-between generations would not be great to say the least. (Making it very unlikely to happen IRL)

You’d also be pretty vulnerable to creatures that break in the ‘hive’ to eat the moss/gell/algae/whatever

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 22, 2019, 7:53pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/563 "2019-04-22T19:53:31Z")

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I thought it would just release the gel anywhere, not really create a ‘hive’ at all. It would spend the time away from the gel searching for water, probably. If it did make a hive, maybe go off of an earlier idea I had, a semi-silicon based creature that uses the waste quartz to build. Would _that_ be possible?

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### Author: ![DPHkraken](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dphkraken/32/3464_2.png) [@DPHkraken](https://community.revolutionarygamesstudio.com/u/DPHkraken)
#### Post date: [April 22, 2019, 7:57pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/564 "2019-04-22T19:57:50Z")

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> [@Omicron](#):
>
> IIRC you’re going to be able to create different ‘castes’, though I’m not sure if you can (or should be able to) add organelles your main creature doesn’t have (chloroplasts).

Well, female mammals are able to produce milk. That’s a gland not found in the other caste. Photosynthesis just tends not to be viable in more complex organisms.  
One way to circumvent this is having one gender be motile and the other be like a tree, but there’s probably a maximum genetic divergence allowed between castes. Think of how embryos develop, it’s all variants on one base.

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [April 22, 2019, 8:49pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/565 "2019-04-22T20:49:36Z")

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> [@EEGaming](#):
>
> I thought it would just release the gel anywhere, not really create a ‘hive’ at all.

I’m not sure that leaving your gel around would be a viable survival technique. Perhaps the Ant-bee thing could coat itself in this gel so it is always accessible… Plus it would act like a natural form of protection.

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### Author: ![Dim\_Ter](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dim_ter/32/2331_2.png) [@Dim\_Ter](https://community.revolutionarygamesstudio.com/u/Dim_Ter)
#### Post date: [April 22, 2019, 8:53pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/566 "2019-04-22T20:53:52Z")

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How will the the world feel like when your roaming around?  
I personally hope it’s like the game The Isle

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### Author: ![BowlDawg](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bowldawg/32/9181_2.png) [@BowlDawg](https://community.revolutionarygamesstudio.com/u/BowlDawg)
#### Post date: [April 22, 2019, 11:13pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/567 "2019-04-22T23:13:33Z")

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I think the “feel” will vary depending on what kinda life you have on your planet. You can be a tiny creature with redwood-like trees looming over forests, or you could be a hulking monster trampling over 100 foot long ferns.

That reminds me, how would automatic generation be handled with planets you visit through space travel? I would think planets wouldn’t be as detailed as your home world, due to your planet having time to sift through several hours of auto evolve and the likes.

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 23, 2019, 6:08am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/568 "2019-04-23T06:08:28Z")

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We’ll definitely need to cut some corners regarding other planets in the space stage. We probably could fill them with pregenerated species and run a simplified terrain generation to fake them well enough.

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [April 23, 2019, 8:59pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/569 "2019-04-23T20:59:27Z")

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I mean, we could have a set of generic premade species, that when put out for the player they could be _randomised_ a bit. Therefore, its highly unlikely you’d encounter the same animal twice.

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### Author: ![DPHkraken](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dphkraken/32/3464_2.png) [@DPHkraken](https://community.revolutionarygamesstudio.com/u/DPHkraken)
#### Post date: [April 24, 2019, 8:52pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/570 "2019-04-24T20:52:30Z")

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> [@QuantumCrab](#):
>
> I mean, we could have a set of generic premade species, that when put out for the player they could be _randomised_ a bit. Therefore, its highly unlikely you’d encounter the same animal twice.

I wonder if No Man’s Sky follows this method of procedural generation - having a few defined bases, but nearly infinite ways to modify those bases.  
How I want to see planets being generated is by having one creature base per planet, then making a couple morphological variants - like Earth’s chordates, all with a four-limbed structure.

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [April 24, 2019, 10:45pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/571 "2019-04-24T22:45:43Z")

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I think what no mans sky did was have a whole bunch of premade body parts (like I mean thousands) and glue them together randomly to create new creatures. The colour scheme was also randomly generated too.

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### Author: ![Vegetalian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/vegetalian/32/2704_2.png) [@Vegetalian](https://community.revolutionarygamesstudio.com/u/Vegetalian)
#### Post date: [April 25, 2019, 1:30am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/572 "2019-04-25T01:30:04Z")

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Will there be an male, and female editor for creature stage? (Sorry if this question is a little far ahead.)

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### Author: ![BowlDawg](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bowldawg/32/9181_2.png) [@BowlDawg](https://community.revolutionarygamesstudio.com/u/BowlDawg)
#### Post date: [April 25, 2019, 3:23am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/573 "2019-04-25T03:23:55Z")

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Yes, there are gender differences planned.

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