# Quick Question Thread

**URL:** https://community.revolutionarygamesstudio.com/t/quick-question-thread/153
**Category:** Current Game
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")
**Posts on this page:** 20
**Page:** 29

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 25, 2019, 6:12am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/574 "2019-04-25T06:12:26Z")

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Yes, a generalized caste editor is planned that allows you to make different castes in your species and one way to use it would be to make male/female. This has been discussed before. Here’s one thread:

> [@Variation within a species](https://community.revolutionarygamesstudio.com/t/variation-within-a-species/213/2):
>
> Well, if I remember correctly, castes are to be added (as to distinguish male from female or make different castes for a hive species), so this could probably work as a variation of that.

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### Author: ![DrHarry](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/drharry/32/2447_2.png) [@DrHarry](https://community.revolutionarygamesstudio.com/u/DrHarry)
#### Post date: [April 25, 2019, 2:13pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/575 "2019-04-25T14:13:20Z")

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how complex will sculpting be in the organism editor

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 25, 2019, 4:30pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/576 "2019-04-25T16:30:00Z")

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When will we get access to the caste editor, in terms of stages?  
When will we get the behavior editor?

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### Author: ![Dim\_Ter](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/dim_ter/32/2331_2.png) [@Dim\_Ter](https://community.revolutionarygamesstudio.com/u/Dim_Ter)
#### Post date: [April 25, 2019, 5:58pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/577 "2019-04-25T17:58:15Z")

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I think it will be close to or during the multicellural stage but am no Dev so don’t quite me on this

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 25, 2019, 7:50pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/578 "2019-04-25T19:50:58Z")

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> [@EEGaming](#):
>
> When will we get the behavior editor?

I think it will probably be available even in the cell stage. Right now the player species has default values for the AI that Untrustedlife wrote. So allowing the player to tweak those would be quite easy.

> [@EEGaming](#):
>
> When will we get access to the caste editor, in terms of stages?

At the latest I’d say early multicellular as I think the same system will be used to specialize different types of your cells. Later on then once you switch over to placing tissues, the caste editor would also change from designing cell types to different kinds of members of your species.

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### Author: ![Vegetalian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/vegetalian/32/2704_2.png) [@Vegetalian](https://community.revolutionarygamesstudio.com/u/Vegetalian)
#### Post date: [April 26, 2019, 1:42am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/580 "2019-04-26T01:42:23Z")

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Will there be color variety between your species?

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [April 26, 2019, 2:12am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/581 "2019-04-26T02:12:59Z")

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Well I suppose all species look different, so yes, there will be color variety.

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### Author: ![Steve](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/steve/32/5821_2.png) [@Steve](https://community.revolutionarygamesstudio.com/u/Steve)
#### Post date: [April 26, 2019, 12:24pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/582 "2019-04-26T12:24:10Z")

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Are you referring to different species looking different? Because he was talking about within the species, like how not all humans have the same colored skin. Of course I might have read that wrong and you are right.

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### Author: ![QuantumCrab](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/quantumcrab/32/12706_2.png) [@QuantumCrab](https://community.revolutionarygamesstudio.com/u/QuantumCrab)
#### Post date: [April 26, 2019, 12:25pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/583 "2019-04-26T12:25:42Z")

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Oh, oops. Well in any case, yes, there will be colour variety within species @Vegetalian

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### Author: ![jellyfishmon](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/jellyfishmon/32/280_2.png) [@jellyfishmon](https://community.revolutionarygamesstudio.com/u/jellyfishmon)
#### Post date: [April 26, 2019, 4:16pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/584 "2019-04-26T16:16:29Z")

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EEgaming mentioned the behavior editor but I dont understand what that would do. Does it only affect the npcs of your species or doe it give you abilities? because as the player you are controlling your organism so I dont see the point in it, please explain what it does.

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### Author: ![DrHarry](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/drharry/32/2447_2.png) [@DrHarry](https://community.revolutionarygamesstudio.com/u/DrHarry)
#### Post date: [April 26, 2019, 4:21pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/585 "2019-04-26T16:21:01Z")

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I think its how the species acts, whether it’s fearful, aggressive, etc

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 26, 2019, 4:32pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/586 "2019-04-26T16:32:05Z")

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Yes, but it defines NPC behavior.

Will we be able to create alleles? Like incomplete dominance, black fur yellow fur, dominant black eyes, recessive red eyes, etc?

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### Author: ![jellyfishmon](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/jellyfishmon/32/280_2.png) [@jellyfishmon](https://community.revolutionarygamesstudio.com/u/jellyfishmon)
#### Post date: [April 26, 2019, 4:48pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/587 "2019-04-26T16:48:38Z")

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> [@DrHarry](#):
>
> I think its how the species acts, whether it’s fearful, aggressive, etc

but thats the thing its pointless because you as the player decide if you want to attack something or run, not an AI and if it is just for the NPC’s of your species then what do you gain from it?

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### Author: ![Steve](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/steve/32/5821_2.png) [@Steve](https://community.revolutionarygamesstudio.com/u/Steve)
#### Post date: [April 26, 2019, 5:22pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/588 "2019-04-26T17:22:55Z")

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If I recall, they want to make the population more dynamic so your NPC members affect it, so having a behavior match their biological design will aid in them being successful or dying off.

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 26, 2019, 6:55pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/589 "2019-04-26T18:55:09Z")

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> [@EEGaming](#):
>
> Yes, but it defines NPC behavior.
> 
> Will we be able to create alleles? Like incomplete dominance, black fur yellow fur, dominant black eyes, recessive red eyes, etc?

> [@jellyfishmon](#):
>
> > I think its how the species acts, whether it’s fearful, aggressive, etc
> 
> but thats the thing its pointless because you as the player decide if you want to attack something or run, not an AI and if it is just for the NPC’s of your species then what do you gain from it?

I literally just said. It’s the NPCs.

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### Author: ![jellyfishmon](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/jellyfishmon/32/280_2.png) [@jellyfishmon](https://community.revolutionarygamesstudio.com/u/jellyfishmon)
#### Post date: [April 26, 2019, 6:59pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/590 "2019-04-26T18:59:52Z")

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IK I was asking what do you gain by upgrading the npcs, but Steve gave me a good answer

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### Author: ![EEGaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/eegaming/32/2390_2.png) [@EEGaming](https://community.revolutionarygamesstudio.com/u/EEGaming)
#### Post date: [April 26, 2019, 7:02pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/591 "2019-04-26T19:02:48Z")

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Oh. I misunderstood. Sorry.  
Also It could help if your species relies on a population/hive, like bees.  
Edit: or my Anegoscus  
Also will you be able to make alleles?  
Edit2: Will we be able to control how it grows from childhood to maturity?

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### Author: ![Zahyyy](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zahyyy/32/1557_2.png) [@Zahyyy](https://community.revolutionarygamesstudio.com/u/Zahyyy)
#### Post date: [April 26, 2019, 7:23pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/592 "2019-04-26T19:23:32Z")

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A nice way to deal with your second question would be the ability to prioritize growth of certain tissues during the maturing. For example first you would want your neural system to be invested in the most, then your muscles, then fur and so on. That might be pretty neat-o.

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### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [April 27, 2019, 3:27pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/593 "2019-04-27T15:27:21Z")

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I read thought the wiki and I didn’t find anything about mercenaries, is there gonna be a mercenary system? And I might be asking a bit too early,but how is gonna be trading system.

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### Author: ![Vegetalian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/vegetalian/32/2704_2.png) [@Vegetalian](https://community.revolutionarygamesstudio.com/u/Vegetalian)
#### Post date: [May 1, 2019, 11:26pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/594 "2019-05-01T23:26:05Z")

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Will you be able to play as multiple species on the same planet?

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