# Quick Question Thread

**URL:** https://community.revolutionarygamesstudio.com/t/quick-question-thread/153
**Category:** Current Game
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")
**Posts on this page:** 20
**Page:** 69

<div class="post-metadata">

### Author: ![511wew511](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/5/8491ac/32.png) [@511wew511](https://community.revolutionarygamesstudio.com/u/511wew511)
#### Post date: [December 7, 2021, 7:17pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1389 "2021-12-07T19:17:03Z")

</div>

Where can I find mods if I don’t have a Steam version of the game? I have installed the Disco cores and damage numbers mods but cannot find any mods from the community.

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 8, 2021, 7:51am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1390 "2021-12-08T07:51:09Z")

</div>

As far as I’ve seen, there’s just this one:

> [@\[0.5.6.0\] ThriveHarmony 2.0 (Obsolete)](https://community.revolutionarygamesstudio.com/t/0-5-6-0-thriveharmony-2-0/4040):
>
> ~ Announcement: This Mod Is Obsolete! ~ With the latest release of Thrive v0.5.8.1, Thrive now includes Harmony by default and so this mod is obsolete. This mod is now not being worked on anymore. [HarmonyBackground] Thrive Harmony v2.0 A library for patching, replacing and decorating .NET and Mono methods during runtime using Harmony by pardeike. This is a library that allow mod makers to “patch”/modify the games code using the [harmony library](https://harmony.pardeike.net/index.html) This mod needs to be loade…

And even that is just a mod support, well mod. So it needs mods built on top of it to be useful. I know of at least one ([Steam Workshop::Evo's Partless Challenge (ABANDONED)](https://steamcommunity.com/sharedfiles/filedetails/?id=2669824474)) that builds on top of it, but I haven’t seen a download link for that other than on the Steam Workshop.

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [December 8, 2021, 8:03am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1391 "2021-12-08T08:03:17Z")

</div>

i been meaning to post it on the forums but never got around doing it

but if you are interested, here’s a link to the download page:

> **[18.9 KB file on MEGA](https://mega.nz/file/ljZHGAxQ#Zm2oST8hbeq5U-AZLvkFFU7e_KEo4QZ9-B_w5n1jhZs)**

---

<div class="post-metadata">

### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [December 9, 2021, 2:41pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1392 "2021-12-09T14:41:55Z")

</div>

Will there photoreceptive organelle?

---

<div class="post-metadata">

### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [December 10, 2021, 2:50pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1393 "2021-12-10T14:50:59Z")

</div>

Or what about a sort of jet organelle? What kind of new original organelles do you guys have planned?

---

<div class="post-metadata">

### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [December 11, 2021, 3:33pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1394 "2021-12-11T15:33:12Z")

</div>

How do you properly play thrive?

---

<div class="post-metadata">

### Author: ![Buckly](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/buckly/32/3531_2.png) [@Buckly](https://community.revolutionarygamesstudio.com/u/Buckly)
#### Post date: [December 12, 2021, 3:23pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1395 "2021-12-12T15:23:53Z")

</div>

> [@thunder](#):
>
> Will there photoreceptive organelle?

Eyespots are definitely a must, as it will be necessary for creating eyes in later stages.  
For now however they would see little to no use as there is no reason to detect light in the current game until we have variable light levels in patches, or other light related mechanics.

> [@thunder](#):
>
> Or what about a sort of jet organelle? What kind of new original organelles do you guys have planned?

I remember wanting to implement a slime jet part as a tool for “sprinting” in Thrive. It’s been a while so I may not recall entirely why, but we ultimately determined that the science behind slime jets is not sound enough to base a part off of. (Indeed it seems that microbes that move via slime are pulling themselves along it like a slug, rather than propelling themselves via expulsion.)

> [@thunder](#):
>
> How do you properly play thrive?

For autotrophic diets such as chemosynthesis and photosynthesis, I generally advise a 1:2 ratio of metabolosomes and two related proteins as you evolve. Make sure to have one or two cytoplasms for storage space as well.

If you wish to be a predator or scavenger, make sure that you are either in a highly populated patch, or a patch containing marine snow. It’s generally easier to start off as a scavenger, by making yourself bigger (Quickly done by placing cytoplasm) to be able to engulf cell chunks and store the resulting compounds. Active predation can be difficult at first, but once you become a eukaryote it can become easier to maintain a reliable speed relative to bacterial prey.

---

<div class="post-metadata">

### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [December 14, 2021, 12:35pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1396 "2021-12-14T12:35:53Z")

</div>

When will flagellum be animated?

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 14, 2021, 3:27pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1397 "2021-12-14T15:27:53Z")

</div>

But it is already animated?

---

<div class="post-metadata">

### Author: ![Scyobi\_Empire](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/scyobi_empire/32/15060_2.png) [@Scyobi\_Empire](https://community.revolutionarygamesstudio.com/u/Scyobi_Empire)
#### Post date: [December 14, 2021, 5:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1398 "2021-12-14T17:28:05Z")

</div>

Not for me, sounds like a bug

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 14, 2021, 5:37pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1399 "2021-12-14T17:37:30Z")

</div>

I was going to say that of course they animate, but now when I tested, it turns out they don’t…  
So they have broken at some point…

Opened an issue:

> <https://github.com/Revolutionary-Games/Thrive/issues/2959>
>
> Looks like in the latest version the flagellum animation does not play for some …reason. This is a pretty bad regression and should be investigated ASAP and fixed.
> Might have something to do with new Godot import settings or animation naming.

Edit: I already made a PR fixing the issue: [https://github.com/Revolutionary-Games/Thrive/pull/2962](https://github.com/Revolutionary-Games/Thrive/pull/2962)

Seems like it was caused by a Godot update that renamed the right animation, and I also had to find a new way to make sure the animation loops.

---

<div class="post-metadata">

### Author: ![511wew511](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/5/8491ac/32.png) [@511wew511](https://community.revolutionarygamesstudio.com/u/511wew511)
#### Post date: [December 18, 2021, 10:22pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1400 "2021-12-18T22:22:17Z")

</div>

Will there be a phosphate-producing organelle? I can’t be a motionless plant without it.(

---

<div class="post-metadata">

### Author: ![PeasantKyr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/peasantkyr/32/7114_2.png) [@PeasantKyr](https://community.revolutionarygamesstudio.com/u/PeasantKyr)
#### Post date: [December 19, 2021, 7:29am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1401 "2021-12-19T07:29:19Z")

</div>

I’ve seen one of the devs talk about this before, so I’ll summarize what they said.

It isn’t actually possible to create phosphate from cellular processes IRL. Creating such a thing in game would not be scientifically accurate.

---

<div class="post-metadata">

### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [December 19, 2021, 9:41am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1402 "2021-12-19T09:41:39Z")

</div>

When will there be the planet generator

---

<div class="post-metadata">

### Author: ![Scyobi\_Empire](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/scyobi_empire/32/15060_2.png) [@Scyobi\_Empire](https://community.revolutionarygamesstudio.com/u/Scyobi_Empire)
#### Post date: [December 19, 2021, 9:44pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1403 "2021-12-19T21:44:07Z")

</div>

There is

> [@Planet Generator](https://community.revolutionarygamesstudio.com/t/planet-generator/2856):
>
> You might have seen on the most recent progress update that we have a Planet Generator Prototype. Here it is! It’s an html file, which is what your browser can run. So once you download it, opening it should open up a new tab in your browser. It takes a second to load. The top left panel shows the world in a flat plane, the bottom left panel shows it divided into patches(it is still very basic). The bottom right panel shows it as a globe which can actually be moved around! The top right panel sh…

---

<div class="post-metadata">

### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [December 27, 2021, 2:36am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1404 "2021-12-27T02:36:13Z")

</div>

What happens if you make a giant circle of cells? (The player’s cell being attached to the start and end of the circle) Would it glitch out?

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 27, 2021, 8:49am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1405 "2021-12-27T08:49:27Z")

</div>

I think it should work without crashing. It’ll just work so that the cell completing the circle will attach to the side it happens to hit physically first. Cells can’t attach to multiple existing colony cells.

---

<div class="post-metadata">

### Author: ![SimoneNobili](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/s/7bcc69/32.png) [@SimoneNobili](https://community.revolutionarygamesstudio.com/u/SimoneNobili)
#### Post date: [December 27, 2021, 9:11am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1406 "2021-12-27T09:11:27Z")

</div>

> It isn’t actually possible to create phosphate from cellular processes IRL. Creating such a thing in game would not be scientifically accurate.

That would make for a fine mod though.

---

<div class="post-metadata">

### Author: ![Deus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deus/32/923_2.png) [@Deus](https://community.revolutionarygamesstudio.com/u/Deus)
#### Post date: [January 4, 2022, 6:21am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1407 "2022-01-04T06:21:44Z")

</div>

Is there a tool a player can use to provide stats/analysis of the biota in your world? I was reading up on aquatic food webs and read that in the oceans, the biomass of primary producers is actually oftentimes less than the biomass of primary consumers. I wondered if the such was also true in my playthroughs in Thrive, and I think it would be worthwhile to add an easily accessible tool/stat/graph/whatever that lets a player analyse the biota in their world. Not only does it help the player make informed decisions, but it also essentially makes us all testers of auto-evo; if the system is working, we would expect food chains and food webs to reflect Earth-like conditions (if an earth-like environment is present). Being able to share this data can help us see what needs more work.

---

<div class="post-metadata">

### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [January 4, 2022, 9:32am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1408 "2022-01-04T09:32:17Z")

</div>

There’s a placeholder “food chain” button in the editor for it. Hopefully someone at some point will work on it. I’ve already done much of the heavy lifting by implementing the auto-evo prediction for the player. It would be relatively simple to capture that kind of data for all species. Then the actual task of visualizing that data needs to be done, which is the harder part.

[Previous page](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153.md?page=68)

[Next page](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153.md?page=70)
