# Quick Question Thread

**URL:** <https://community.revolutionarygamesstudio.com/t/quick-question-thread/153>\
**Category:** Current Game\
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")\
**Posts on this page:** 1\
**Showing post:** 1009

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**Author:** ![DeepSix](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deepsix/32/15150_2.png) [@DeepSix](https://community.revolutionarygamesstudio.com/u/DeepSix)\
**Post date:** [June 10, 2020, 2:34am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/1009 "2020-06-10T02:34:30Z")

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hhyyrylainen’s answer to a Deus’s question about overpopulation:

> [@](#):
>
> We haven’t really put much thought into it. I’ve just been using the random evo numbers untrustedlife added and those are so that a species gets between -500 and 500 population added each cycle.  
> Definitely making the population numbers accross the player and AI species to be consistent is a good goal.

([0.4.3.0 Feedback - #7 by hhyyrylainen](https://community.revolutionarygamesstudio.com/t/0-4-3-0-feedback/2371/7))

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